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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24798079.


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They spend that money so they can make more. As for the rest of your post, if it is referring to mine at all I think you might want to read it a gain. You don't seem to understand it.
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In response to post #24798079. #24798244 is also a reply to the same post.


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Well If you can spend 500,000 $ just on running costs… think, it's that the website is earning way more ! lol
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I'm going to end on this note which I worded to another well-known modder.

 

I've always modded in the past for myself. I made mods I wanted for me and then shared them for free on the Nexus out of pure charity. Yes, I made the mods for selfish reasons but giving them away for free was just me being nice. I’ve even gone a step further with such charity on multiple occasions by catering those mods I gave away to fit the desires of the community. I don’t even use some of the body types I’ve converted my mods to work with but someone asked me to do it and I did.

 

What do we get for being nice? Nothing because nothing was expected as it was entirely an act of charity. We asked for nothing and with the exception of a simple thank you here and there, we got nothing in return. Though for all that charity that we offered and all that free stuff we just gave away, it was not without consequence. We built up and unknowingly supported the mentality that mod developers don't deserve anything and that all mods should be free. This was of course not our intent but that's what we did by releasing our mods out of charity. We are partially to blame for creating this mentality.

 

Since paid modding was taken away, I have taken the time to really consider the events that have transpired over this event. While I had not received any money from paid mods, eventually I would have because my work would have sold, of that I am certain. My free mods would have remained free and I had planned to also release a mod for free ever so often simply out of charity for those who could not afford my paid mods. Also because doing so would help keep the quality of my work well known. Such an act would have been like a trend and I can be fairly certain other authors that offered paid content would have taken to such a practice.

 

I’ve come to the conclusion that the anti-paid mod community just took money out of my pocket. They stole an opportunity for me to make a profit through artwork. That is how I see it and that is exactly what they did. For all my charity, this was the thanks that we modders have received. We had an opportunity to earn money doing something that we love to do but because we were so charitable in the past… the opportunity was ripped from our grasp. Gee, thanks a lot guys and gals... real uncool.

 

My free mods would have always remained free and I would have continued to throw a few more free mods out there from time to time. Now none of my mods are available, not even my free ones. Such charity caused me to lose an opportunity that would have been a ‘dream come true.’

 

Now it’s not the last you’ve seen of ol’ Nightasy. I’ll still make tutorials and teach people how to make mods. I’ll still continue to answer mod related questions but I won’t be one to give mine away. Not anymore, not after this. You can call it whatever you want but I call it being made aware.

 

Anyone can have any opinion they want about me regarding my stance. I am officially done responding to hate. I am officially done giving away my mods. Until paid modding has returned I will no longer offer free mods. I encourage other mod authors to take the same stance. Until we show that we deserve our freedom to choose we won't be heard. They all had a choice not to buy our mods and we should have a choice to offer them for free or for sale regardless of our percentage of the cut. I will not roll over, I will defend my rights as an artist.

Edited by Nightasy
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In response to post #24780229. #24780409, #24780659, #24780854, #24780909, #24780924, #24780964, #24780984, #24781199, #24781259, #24781424, #24781519, #24781574, #24782444, #24784194 are all replies on the same post.


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Well, Bullpcp, the modding community has been doing just fine for over 15+ years without anyone ever getting paid a cent. It can even be argued that there have been a lot of mods released that are of much higher quality than the DLC garbage Bethesda has charged us for (Falskaar comes to mind). The claim that the introduction of profit will make things better just doesn't hold true.
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In response to post #24798859. #24799109, #24799114 are all replies on the same post.


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Well said Nightasy, and thankyou for your tutorials. Sad to see your mods go, but I agree with everything you said.
Like someone else here said. Youtubers can make money from everyones mods. Twitch streamers can. The nexus can. Valve and Beth can, yet the 'community' actively refuses modders that chance, and it's only a chance, because only quality would actually sell.
Self determination is important, and that has been refused.

In hindsight they should have actively curated the system, just like they do in other games. And allowed a donate button, instead of the 'pay-what-you-want-but-PAY' system. Edited by Axeface
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In response to post #24798859. #24798999 is also a reply to the same post.


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Sums up everything I've been saying for the past few days. Well said.
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In response to post #24798859. #24798999, #24799109 are all replies on the same post.


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I don't see how any thinking person could fault you.
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I am glad to see this experiment failed. The modding community has been doing just fine for over 15+ years without anyone ever getting paid a cent. It can even be argued that there have been a lot of mods released that are of much higher quality than the DLC garbage Bethesda has charged us for (Falskaar comes to mind). The claim that the introduction of profit will make things better just doesn't hold true.

 

Besides that, how many people would pay $1.99 for every mod they are using or have ever used? When you add it all up, it could get really expensive trying to get Vanilla Skyrim to be marginally playable. And if game companies know that modders will finish their game for them, and add features that should have been in on release, they will have little incentive to release completed games--especially if they will be making a percentage of all the sales on mods people released that fixed their game.

 

And as far as the community goes, some mod authors will inevitably think, "Since so-and-so sells his mods, why should I release mine for free?"

 

And the folks who gave us ENB, SKSE, FORE, Wyre Bash, and many other great utilities and resources for free--why should they continue working for free just so others can piggy-back on their work for a profit?

 

Some people just don't get what an "open source" community is, and how easily it can be killed.

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In response to post #24798804.


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"There are certainly other ways of supporting modder, through donations and other options. We are in favor of all of them. One doesn't replace another, and we want the choice to be the community's. Yet. in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations."

-Bethesda Game Studios

Donations don't work.
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