Idownloadstuff Posted May 2, 2015 Share Posted May 2, 2015 So, I've recently installed a bunch of mods for Fallout 3, but, somewhere along the way, FWE stopped starting. I deactivated many mods to see if it worked, and it did, but it's difficult to test FO for every mod. It's not Blackened, or any of the mods with it, it's not WMK, and I can't figure out why it won't work.My load order: 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 Unofficial Fallout 3 Patch.esm [Version 1.8]07 CRAFT.esm08 CALIBR.esm [Version 1.4]09 Mothership Crew.esm [Version 1.66]0A TSC Expansion.esm0B EVE.esm [Version 0.99]0C FO3 Wanderers Edition - Main File.esm0D Mart's Mutant Mod.esm0E Alton, IL.esm0F Project Beauty.esm10 AWorldOfPainFO3.esm11 DCInteriors_ComboEdition.esm12 Imperfection.esm13 ArefuExpandedByAzar.esm14 RHKBrisaAlmodovar.esm15 sc_lovers_resource.esm16 Vault 101 Revisited.esm17 Companion Core.esm18 RTS NW.esm19 sc_wasteland_pimp.esm1A SeducingWomen.esm1B RobCo Certified v2.esm1C Wasteland Whisperer v2.esm1D WastelandGuards01.esm1E Point Lookout Reborn.esm1F Clean-Deluxe GOTY.esp20 PCB.esp [Version 1.0.0]21 Sydney Follower.esp22 A Devil's Wish.esp23 MaxLevelWorkaround-BS.esp24 Sydney Follower - FWE Dialog Fix.esp25 UPP - Quest Perks.esp26 AltonAddon.esp27 Dree Perks.esp [Version 2.3.7]28 VDSP-01.esp29 UPP - Experience Perks.esp2A FO3 Wanderers Edition - Main File.esp2B FasterMorePowerfulMines.esp [Version 1.0]++ no blur on hit.esp++ Mart's Mutant Mod - DC Interiors.esp2C Mart's Mutant Mod - DLC Anchorage.esp++ Mart's Mutant Mod - DLC Point Lookout.esp2D MoiraCompanion.esp2E FO3 Wanderers Edition - DLC Broken Steel.esp2F bzArmour.esp30 Big Town Overhaul.esp31 Mart's Mutant Mod.esp32 pinionsuite.esp33 UniqueItems_1.1_ENG.esp34 DIM TYPE3clothesRETAIL.esp35 Megaton House and Theme Overhaul.esp36 Classic Fallout Weapons BETA.esp37 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp38 Mart's Mutant Mod - DLC Broken Steel.esp39 3EFdrg.esp3A AntAgonizerCompanion.esp3B Canterbury Commons Interiors Embiggened.esp3C UniqueItems_1.1_PL.esp3D GNR Enhanced.esp++ Mart's Mutant Mod - Master Menu Module.esp3E Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3]3F TiesThatBind.esp40 HeirApparent.esp [Version 1.81]41 RecieveTenpennySuite.esp42 RHKBrisaAlmodovar - DLC.esp43 ThePittReforged.esp44 CASM.esp45 MoreMapMarkers.esp46 TSC Commander Quarters - Science.esp47 Companion Perks.esp48 DarNifiedUIF3.esp49 PittGalStatsFix - DarnUI.esp4A SeducedDLC03.esp4B Dogmeat Leather Armor - no crafting.esp4C Imperfection - Broken Steel.esp** Project Beauty- Broken Steel.esp4D Dialogue Tweaks.esp4E Dree Perks Point Lookout.esp [Version 1.2.2]4F EIP.esp50 goat_perks.esp51 Imperfection - PL Giants.esp52 LucyWestCompanion.esp53 RobCo Certified v2 Omnipatch.esp54 bittercup_comp.esp55 Dree Perks Broken Steel.esp [Version 1.0.0.]** Mart's Mutant Mod - Project Beauty.esp56 PLweightadjust.esp [Version 1.08]57 RobCo Certified v2 Zeta Addon.esp++ Sydney Follower - Load Order Fix.esp58 Dree Perks Mothership Zeta.esp [Version 1.0.9]59 Trophies - Megaton.esp5A FO3 Wanderers Edition - DLC Anchorage.esp5B PureWater-LittleRad-.esp5C Dree Perks Anchorage.esp [Version 1.3.9]5D NotSoFast.esp [Version 1.07]5E RobCo Certified v2 Version Updater.esp5F Dree Perks Pitts.esp [Version 1.1.4]60 FO3 Wanderers Edition - DLC Mothership Zeta.esp61 UPP - Beverage Perks.esp62 ArefuExpandedByAzar-Radio.esp63 UPP - Pack 1.esp64 RobcoCertified24SideMod.esp65 TSC Propaganda Revised.esp66 UPP - Pack 2.esp67 IntoTheDeepWoods.esp [Version 1.06]68 Wasteland Gigolo.esp69 PLFewerItems.esp6A TSC - 112.esp++ YearlingsGlasses.esp** Project Beauty- Point Lookout.esp6B WeaponModKits.esp6C WeaponModKits - FWE Master Release.esp6D FO3 Wanderers Edition - DLC Point Lookout.esp6E FO3 Wanderers Edition - DLC The Pitt.esp6F Mart's Mutant Mod - DLC The Pitt.esp70 FO3 Wanderers Edition - Optional Restore Tracers.esp71 MZC-AQFH Patch.esp72 TSC Teleporter Security.esp73 TSC - Baby Marie.esp74 TSC Prospecting.esp75 Mart's Mutant Mod - DLC Zeta.esp76 TSC Moon Base.esp77 Prototype Gatling Laser.esp78 TSC - 101 Revisited.esp79 TSC Oasis.esp7A WeaponModKits - BrokenSteel.esp7B WeaponModKits - OperationAnchorage.esp7C WeaponModKits - ThePitt.esp7D WeaponModKits - Zeta.esp7E WeaponModKits - PointLookout.esp7F RobCo Certified v2 Mechanist's Edition.esp80 Wasteland Whisperer v2 Broken Steel Addon.esp81 Companion Core DLC Addon.esp82 Bashed Patch, 0.esp83 Merged Patch.esp Link to comment Share on other sites More sharing options...
M48A5 Posted May 2, 2015 Share Posted May 2, 2015 Your problem is your load order. It looks like you used LOOT to sort it. Go to the FO3 Wanderers Edition description page and scroll down the page to the sample load order. Correct yours. Then go to the Blacked page and read the description page. You are using the wrong version of MMM. After you have corrected your load order, make a new bashed patch or merged patch, not both. Link to comment Share on other sites More sharing options...
Idownloadstuff Posted May 2, 2015 Author Share Posted May 2, 2015 Alright, I'm sorry, I was lazy. After fixing the load order, or rather, what I thought was fixing it, it still doesn't work. I can still play Fallout 3, but I can't play Wanderer's Edition. Here's my edited load order. 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 Unofficial Fallout 3 Patch.esm [Version 1.8]07 CRAFT.esm08 CALIBR.esm [Version 1.4]09 Project Beauty.esm0A EVE.esm [Version 0.99]0B Alton, IL.esm0C AWorldOfPainFO3.esm0D ArefuExpandedByAzar.esm0E Mart's Mutant Mod.esm0F FO3 Wanderers Edition - Main File.esm10 DCInteriors_ComboEdition.esm11 Imperfection.esm12 Companion Core.esm13 RHKBrisaAlmodovar.esm14 sc_lovers_resource.esm15 Vault 101 Revisited.esm16 RTS NW.esm17 RobCo Certified v2.esm18 sc_wasteland_pimp.esm19 SeducingWomen.esm1A Wasteland Whisperer v2.esm1B Point Lookout Reborn.esm1C Mothership Crew.esm [Version 1.66]1D TSC Expansion.esm1E WastelandGuards01.esm1F DarNifiedUIF3.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp20 Clean-Deluxe GOTY.esp21 PCB.esp [Version 1.0.0]22 A Devil's Wish.esp23 MaxLevelWorkaround-BS.esp24 AltonAddon.esp25 UPP - Quest Perks.esp26 Dree Perks.esp27 UPP - Experience Perks.esp28 VDSP-01.esp29 FasterMorePowerfulMines.esp [Version 1.0]++ no blur on hit.esp2A bzArmour.esp2B Big Town Overhaul.esp2C DIM TYPE3clothesRETAIL.esp2D UniqueItems_1.1_ENG.esp2E pinionsuite.esp2F Classic Fallout Weapons BETA.esp30 Megaton House and Theme Overhaul.esp31 3EFdrg.esp32 Canterbury Commons Interiors Embiggened.esp33 UniqueItems_1.1_PL.esp34 GNR Enhanced.esp35 HeirApparent.esp [Version 1.81]36 RecieveTenpennySuite.esp37 CASM.esp38 ThePittReforged.esp39 Companion Perks.esp3A TSC Commander Quarters - Science.esp3B MoreMapMarkers.esp3C Dialogue Tweaks.esp3D PittGalStatsFix - DarnUI.esp3E SeducedDLC03.esp3F EIP.esp40 Imperfection - Broken Steel.esp41 Imperfection - PL Giants.esp42 goat_perks.esp43 PLweightadjust.esp [Version 1.08]44 Trophies - Megaton.esp45 UPP - Beverage Perks.esp46 PureWater-LittleRad-.esp47 NotSoFast.esp [Version 1.07]48 ArefuExpandedByAzar-Radio.esp49 UPP - Pack 1.esp4A TSC Propaganda Revised.esp4B IntoTheDeepWoods.esp [Version 1.06]4C UPP - Pack 2.esp4D Wasteland Gigolo.esp4E PLFewerItems.esp4F TSC - 112.esp++ YearlingsGlasses.esp50 MZC-AQFH Patch.esp51 TSC Teleporter Security.esp52 TSC - Baby Marie.esp53 TSC Prospecting.esp54 TSC Moon Base.esp55 Prototype Gatling Laser.esp56 TSC - 101 Revisited.esp57 TSC Oasis.esp58 FO3 Wanderers Edition - Main File.esp59 FO3 Wanderers Edition - DLC Anchorage.esp5A FO3 Wanderers Edition - DLC The Pitt.esp5B FO3 Wanderers Edition - DLC Broken Steel.esp++ FO3 Wanderers Edition - DLC Point Lookout.esp5C FO3 Wanderers Edition - DLC Mothership Zeta.esp5D FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp++ FO3 Wanderers Edition - Optional Restore Tracers.esp5E WeaponModKits.esp5F WeaponModKits - FWE Master Release.esp60 WeaponModKits - OperationAnchorage.esp61 WeaponModKits - ThePitt.esp62 WeaponModKits - BrokenSteel.esp63 WeaponModKits - PointLookout.esp64 WeaponModKits - Zeta.esp** Mart's Mutant Mod - Project Beauty.esp++ Mart's Mutant Mod - DC Interiors.esp65 Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3]66 Sydney Follower.esp67 bittercup_comp.esp68 Companion Core DLC Addon.esp69 RobCo Certified v2 Mechanist's Edition.esp6A Wasteland Whisperer v2 Broken Steel Addon.esp6B RobCo Certified v2 Zeta Addon.esp6C RobcoCertified24SideMod.esp6D RobCo Certified v2 Omnipatch.esp6E AntAgonizerCompanion.esp6F TiesThatBind.esp70 LucyWestCompanion.esp71 RHKBrisaAlmodovar - DLC.esp72 Dogmeat Leather Armor - no crafting.esp73 MoiraCompanion.esp74 Sydney Follower - FWE Dialog Fix.esp++ Sydney Follower - Load Order Fix.esp75 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
M48A5 Posted May 2, 2015 Share Posted May 2, 2015 From your original post, it appears that you downloaded and installed a bunch of mods all at once. That is the best way to cause a problem and not be able to find a solution. Mods should be added one at a time and tested in the game. Here is a guide to follow: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
Idownloadstuff Posted May 2, 2015 Author Share Posted May 2, 2015 I did install them one at a time, but FWE was the last one. The conflict was Ties That Bind, which I really didn't expect. I'll just have to deal with not having a sister. Thanks for everything. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 2, 2015 Share Posted May 2, 2015 The only conflict between them is that Ties That Bind disables FWE's alternate start. It does not mean it completely disables FWE or prevents it from starting. Seems a little exaggerated to remove an otherwise perfectly good follower mod because of a minor conflict. And it's debatable whether it's really even a conflict at all or something done with good reason. Link to comment Share on other sites More sharing options...
Idownloadstuff Posted May 2, 2015 Author Share Posted May 2, 2015 I was using the alternate start to see if FWE was working. I suppose that was a bit stupid of me. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 2, 2015 Share Posted May 2, 2015 Possibly. Note that with the vanilla start FWE gets activated only after you leave the vault. Link to comment Share on other sites More sharing options...
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