Tiberiu911 Posted March 6, 2007 Author Share Posted March 6, 2007 1) You've got some major accuracy problems, including a lot of missing details. Find some good 3-view perspective drawings, and use them as your viewport backgrounds. It'll help your accuracy a ton. If I were you, I'd scrap the whole thing and start over. I've followed the included drawings of the P-38 from the Max tutorial's folder. They had a top, left and front image for me to use. No perspective though, and I can see your point. I won't start it over, as it was a simple tutorial, but I might make some changes here and there where I see it fit. 2) If you're going to use reflective surfaces, get a better renderer and lighting setup. You'll need radiosity, a good raytracer, and an environment map if you want it to look convincing. Once, and if, I texture it, I will worry about the render. 3) You'll also need to model a lot more detail (panel lines, bump maps, etc) if you want that kind of glossy finish. But it's too reflective anyway, real aircraft skin has very blury reflections, not a mirror-smooth polished finish. Beying a low-poly model, I didn't invest that much care in details such as panel lines, but I see where you are going. How would you create a blury reflection modifier (?) in Max :huh: ? Link to comment Share on other sites More sharing options...
gumballthechewy Posted March 8, 2007 Share Posted March 8, 2007 wow you gots skill with style a good combo. some people have all the luck. you mod like a god and i mod like sh- errr i mean crap. you should release them unless you have im not that aware of my suroundings well anything for that matter so i dont know if you have or not. well anyway i love the lightsabers (Damn, George Lucas is gonna be sueing somebody. Chaka-Chris Rock) and the... well everthing is great keep up the good work and hopefully we get to use them all soon. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted March 8, 2007 Author Share Posted March 8, 2007 Thanks for the kind words, I think you give me too much credit though :P. I abandoned the lightsaber project for different reasons, copyright and lack of time beying one of them. Currently I am working on a small mod project which I will not anounce here just yet. It is a mod I plan to release if everything goes well (in technicall terms). Luckly I have Serpent of Shadow's amazing programming skills to aid me in this task. Did I happen to mention there is a picture of it attached in my profile :)? Err, I already said too much. Link to comment Share on other sites More sharing options...
Peregrine Posted March 9, 2007 Share Posted March 9, 2007 Sorry, I didn't notice you'd responded to this. 1) You've got some major accuracy problems, including a lot of missing details. Find some good 3-view perspective drawings, and use them as your viewport backgrounds. It'll help your accuracy a ton. If I were you, I'd scrap the whole thing and start over. I've followed the included drawings of the P-38 from the Max tutorial's folder. They had a top, left and front image for me to use. No perspective though, and I can see your point. I won't start it over, as it was a simple tutorial, but I might make some changes here and there where I see it fit. If you're going to make changes, especially if they involve adding details, just start over. I looked at the tutorial you're talking about, and it's kind of questionable. It gives you a pretty "dirty" mesh, with some inaccuracies you can't really fix without scrapping it and starting over. For example, using the bend modifier to make the wing shape. Yes, it works alright for a low-poly approximation, but it's completely wrong (the real wing doesn't have a uniform curve like that). If you wanted to do it right, you'd have to use a completely different method, not just slight adjustments on the existing one. Or how about the missing wing/cockpit/engine blends. In the tutorial, you just ignore these joints, and have intersecting bits. To do it right, you'd have to scrap the whole thing and model it from the beginning as one object (or at least do some serious editing and then join it together). As for specific changes, see the attached drawing. Also, your wing shape is off. The thickness and profile are not constant along the entire length. Real wings are not a rounded box like the tutorial tells you, in addition to the blending with the engines/cockpit, there's a change in thickness from base to tip. 2) If you're going to use reflective surfaces, get a better renderer and lighting setup. You'll need radiosity, a good raytracer, and an environment map if you want it to look convincing. Once, and if, I texture it, I will worry about the render. The changes are very quick and easy. If you're going to take the time to set up a scene like that, take the time to do the rest of it right. I can give you a quick explanation if you can't find a tutorial elsewhere. 3) You'll also need to model a lot more detail (panel lines, bump maps, etc) if you want that kind of glossy finish. But it's too reflective anyway, real aircraft skin has very blury reflections, not a mirror-smooth polished finish. Beying a low-poly model, I didn't invest that much care in details such as panel lines, but I see where you are going. Then texture them. The point is the real surface isn't smooth, so your model shouldn't be smooth. Especially if it's reflective, glossy metal makes every imperfection/edge/etc VERY obvious, so it looks really odd that yours is one smooth sheet of metal. How would you create a blury reflection modifier (?) in Max :huh: ? You may need a plugin renderer to do this, it's been forever since I've used the default one. But there should be an option somewhere to do this, it's just a single number you edit (example: 1.0 = mirror, 0.0 = pure blur like wood, .5 = rough metal, etc). But if not, you can kind of fake it by turning down the reflection strength to be a more subtle change of color. But the biggest thing is having a good environment to reflect. Change your sky to a spherical environment map (you can edit it back in after rendering) and it'll look a lot better. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted April 1, 2007 Author Share Posted April 1, 2007 Thanks for the comments, Peregrine. I'll keep those in mind when rendering a plane with a plane fanatic near ;) . Update M16 Rifle: http://i135.photobucket.com/albums/q145/Ti...bucket/m161.jpghttp://i135.photobucket.com/albums/q145/Ti...bucket/m162.jpghttp://i135.photobucket.com/albums/q145/Ti...bucket/m163.jpg Link to comment Share on other sites More sharing options...
Tiberiu911 Posted April 5, 2007 Author Share Posted April 5, 2007 Update: A model I'm currently working on. I've been on this for 4 days now (April 4th)!. Theres still quite a bunch left to do, such as smoothing, tires, windows, details, background, interior (possibilty), lighting, texturing, modelling the logos, and more. So here is the almost finished exteriour mesh of the Lamborghini Gallardo (around 60% I would say). http://i135.photobucket.com/albums/q145/Ti...gallardo6-1.jpghttp://i135.photobucket.com/albums/q145/Ti...nigallardo7.jpghttp://i135.photobucket.com/albums/q145/Ti...nigallardo8.jpghttp://i135.photobucket.com/albums/q145/Ti...nigallardo9.jpg An older in-max screenshot: http://i135.photobucket.com/albums/q145/Ti...nigallardo2.jpg. As always, comments are always appreciated. Link to comment Share on other sites More sharing options...
chjoco15 Posted April 5, 2007 Share Posted April 5, 2007 wow that is amazing. I wish i could do stuff like that. ive tried learning, its just not the thing for meThat would be sweet if you could soehow make it as a horse so you can ride around in it use the animation for sitting down in a chair to get in. ive tried doing the car thing by making a mesh a horse, but it crashed and it would not work!Great job again! Link to comment Share on other sites More sharing options...
chris 07 Posted April 5, 2007 Share Posted April 5, 2007 Nice but how come you only released two mods, none of them are the one you showed us? Link to comment Share on other sites More sharing options...
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