LHammonds Posted January 6, 2011 Share Posted January 6, 2011 You cant animate clothing in Obliivon.What he said /|\ Even if you could, I doubt there is any way you could "control" the animations. J3X was able to make animated weapons such as the Dwemer Flail but the animations are random and cannot be controlled to fire off when a specific action is taken...so basically, it just sits there spastically flailing around...looks good during combat but when you are just standing there. http://www.youtube.com/watch?v=gGXZxWSuNUk Link to comment Share on other sites More sharing options...
Megatarius Posted January 8, 2011 Share Posted January 8, 2011 But aren't we just discussing how it is possible to animate capes? Add new bones to the existing skeleton, animate them in Blender or 3DS Max, and rig and weight the clothes to it. I know it's not that easy. Blender is a pain to learn, and Oblivion is a pain when it comes to throwing weird bugs at you, but it's doable. They just didn't do it at Bethesda for time reasons, and probably technology limitations at the time. Link to comment Share on other sites More sharing options...
chakaru11 Posted January 8, 2011 Share Posted January 8, 2011 You cant animate clothing in Obliivon. Well, it might be impossible to animate it in a way that it actually follows the movement of the player. But a cape/a piece of cloth slightly moving in the wind should not be impossible. Because it has already been done, if only to an objet. Check out ARDAH and climb on top of the houses. The banners there are animated. That is exactely what I meant in my previous post. Also: There are several wall hangings in Oblivion (at least in mods like Anduril recorged) that react to the touch like fabric would. I am not saying it is possible. But first signs are already there. Link to comment Share on other sites More sharing options...
mcole254 Posted January 8, 2011 Share Posted January 8, 2011 Tell me why couldn't you add a line of bones for the cape and animate them. Go edit every animation and add appropriate cape movement with the bones? Granted I know its a lot of work, but wouldn't that work? Link to comment Share on other sites More sharing options...
Brendon123123 Posted January 8, 2011 Author Share Posted January 8, 2011 Well, it might be impossible to animate it in a way that it actually follows the movement of the player. But a cape/a piece of cloth slightly moving in the wind should not be impossible. Because it has already been done, if only to an objet. Check out ARDAH and climb on top of the houses. The banners there are animated. That is exactely what I meant in my previous post. Also: There are several wall hangings in Oblivion (at least in mods like Anduril recorged) that react to the touch like fabric would. I am not saying it is possible. But first signs are already there. If it can be done with wall banners, couldn't the same result easily be achieved with a cape? Simply apply the same principles to a piece of armor? I don't see how that's impossible >.< Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 9, 2011 Share Posted January 9, 2011 You cant animate clothing in Obliivon. Well, it might be impossible to animate it in a way that it actually follows the movement of the player. But a cape/a piece of cloth slightly moving in the wind should not be impossible. Because it has already been done, if only to an objet. Check out ARDAH and climb on top of the houses. The banners there are animated. That is exactely what I meant in my previous post. Also: There are several wall hangings in Oblivion (at least in mods like Anduril recorged) that react to the touch like fabric would. I am not saying it is possible. But first signs are already there. The part that you need to understand is that you cant have rigging and animations at the same time. It refuses to work. I tried it with a pair of boots that had an animation and I got an immediate CTD. Banners arent rigged to skeleton , thats why you can animate them.And most likely they aren't even animated. They most likely have collision settings similiar to the ones found in the vines that hang in certain areas. Link to comment Share on other sites More sharing options...
acklavidian Posted January 15, 2011 Share Posted January 15, 2011 (edited) What if you used a water shader. You could get something kind of similar. You wouldn't be able to do anything too drastic. Perhaps you could make the cape part of the person, and had the animations linked to the character. You could make it disappear when not needed, like how hair disappears when you wear a helmet. Also seems like you could link it to the wind physics that move the flora. Edited January 15, 2011 by acklavidian Link to comment Share on other sites More sharing options...
Genzel Posted January 15, 2011 Share Posted January 15, 2011 Tell me why couldn't you add a line of bones for the cape and animate them. Go edit every animation and add appropriate cape movement with the bones? Granted I know its a lot of work, but wouldn't that work? ^ This would work, wouldn't it? You could replace every animation with one that includes a moving set of cape bones, and any capes that are rigged to those bones would animate with every animation. Link to comment Share on other sites More sharing options...
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