Jermungand Posted January 4, 2011 Share Posted January 4, 2011 I think I just hit on one of the possible defining differences of TESV. Among the historical norse, killing was a fully acceptable way of settling a dispute. It was up to a victim's family and friends to decide if repurcussions were in order. If that family/clan and it's attachees were a lot bigger than your own, God help you. Though you could suffer the retribution of an extended injured party, there may be no cops in TESV. Link to comment Share on other sites More sharing options...
Eltath Posted January 4, 2011 Share Posted January 4, 2011 What, you mean no guards??? Link to comment Share on other sites More sharing options...
TheCalliton Posted January 5, 2011 Share Posted January 5, 2011 crimes would be sorted out by a duel Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 5, 2011 Share Posted January 5, 2011 I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world. Link to comment Share on other sites More sharing options...
Jermungand Posted January 5, 2011 Author Share Posted January 5, 2011 What, you mean no guards??? Yes, that's exactly what I mean. No guards. In the Morrowind manual it even says, "violence is an accepted part of Nord culture," so it's clear that Bethesda is aware of this knowledge. Link to comment Share on other sites More sharing options...
Jermungand Posted January 5, 2011 Author Share Posted January 5, 2011 (edited) I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world. Everything's a staple until a new game comes out. Bethesda has no problem pulling out staples. Don't get hooked on perceived trends. Bethesda enthusiastically rewrites the TES recipe with every release. Edited January 5, 2011 by Jermungand Link to comment Share on other sites More sharing options...
Marthos Posted January 5, 2011 Share Posted January 5, 2011 I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world. I bet they'll be psychic too :ninja: Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 5, 2011 Share Posted January 5, 2011 (edited) I get the feeling Bethesda will be including guards anyways. They're a bit of a staple to the ES world. I bet they'll be psychic too :ninja: I bet they knew you would say that http://www.thenexusforums.com/public/style_emoticons/dark/ninja.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gifhttp://www.thenexusforums.com/public/style_emoticons/dark/rolleyes.gif Edited January 5, 2011 by alonsomartinez Link to comment Share on other sites More sharing options...
ita Posted January 5, 2011 Share Posted January 5, 2011 I'm fairly certain there will be some kind of armed guards enforcing the laws of a basic judicial system. In other words; yes, we'll get more of the "stop right there, criminal scum!" that we've all grown to love. :sweat: Link to comment Share on other sites More sharing options...
LegoManIAm94 Posted January 5, 2011 Share Posted January 5, 2011 I know in Bloodmoon (Morrowind expansion) there where guards at Skaal Village which was 100% nordic settlement. And even if so the Imperials will be the guards in Skyrim. Link to comment Share on other sites More sharing options...
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