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Player is running very fast compared to the vanilla game.


dmxdex2020

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Chracter seems to be moving much quicker that the orginal game. framerate is capped at 60fps with stutter remover.

 

Mods list

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CINEMATECH.esm=1
CRAFT.esm=1
Advanced Recon Tech.esm=1
aHUD.esm=1
CALIBR.esm=1
20th Century Weapons.esm=1
iHUD.esm=1
ImaginatorFO3.esp=1
Point Lookout Reborn.esm=1
FO3 Wanderers Edition - Main File.esm=1
Detect Traps.esm=1
Impervious Power Armour.esm=1
Gangs Of The Wasteland.esm=1
DCInteriors_ComboEdition.esm=1
Companion Core.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
EVE.esm=1
RH_IRONSIGHTS.esm=1
xCALIBR.esm=1
RobCo Certified v2.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FWE - Combat Overhaul_Core.esm=1
NPC Height Randomizer.esp=1
DarNifiedUIF3.esp=1
Advanced Recon Tech.esp=1
Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp=1
RubblePilesFix.esp=1
Detect Traps - DLC.esp=1
Bornagain Outcast T-45d Texture Patch.esp=1
Detect Traps - Perk.esp=1
20th Century v5 ALIVE (RivetCity).esp=1
7_HolsterForHandGunsV1_1.esp=1
Action_Boy_hacking.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Range Finder.esp=1
CASM.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
bzBodySuits.esp=1
FO3 Wanderers Edition - Main File.esp=1
Easier_hacking_5_8.esp=1
Fallout World Expansion.esp=1
bzFatigues.esp=1
CombatEnhanced-Package v02.esp=1
Combat Enhanced-Tactics.esp=1
FO3_WRP.esp=1
FWE - Combat Overhaul_Equipment.esp=1
20th Century v5 ALIVE (Slaver).esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
Advanced Recon Tech FWE.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Project Beauty- Point Lookout.esp=1
GNR Enhanced.esp=1
Gunfire Sound Range Increased - Core + DLC + EVE.esp=1
Realistic Interior Lighting.esp=1
20th Century v5 ALIVE (Vault 101).esp=1
Lucky_hacking_5.esp=1
MMM - FWE_Combat Overhaul Master Release.esp=1
20th Century v5 ALIVE (Brotherhood_Outcast).esp=1
20th Century v5 ALIVE (Chinese Ghoul).esp=1
DIFF.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Blackened RH + FWE + EVE.esp=1
Project Beauty- Broken Steel.esp=1
Realistic Death Physics.esp=1
Raider Combat Armor.esp=1
Raider Combat Armor Pitt.esp=1
bzArmour.esp=1
Raider HeadGear.esp=1
RH_FWE_Bridge.esp=1
RobCo Certified v2 Omnipatch.esp=1
RobCo Certified v2 FWE.esp=1
RobCo Certified v2 Impervious FWE.esp=1
RobcoCertified24SideMod.esp=1
RobCo Certified v2 Zeta Addon.esp=1
RobCo Certified v2 Version Updater.esp=1
xCALIBRammo_FWE.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
Advanced Recon Gear.esp=1
Detect Traps - The Traponator 4000.esp=1
20th Century v5 ALIVE (TEST Container).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
20th Century v5 ALIVE (SuperMutant).esp=1
Advanced Recon Armor.esp=1
Millenia_CombatShotgun_replacer.esp=1
20th Century v5 ALIVE (Talon_Regulator).esp=1
Wills Power Armor.esp=1
Wills Power Armor Advanced Recon Patch.esp=1
Wills Power Armor FWE Patch.esp=1
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
20th Century v5 ALIVE (Vendor).esp=1
20th Century v5 ALIVE (NPC_Settler).esp=1
20th Century v5 ALIVE (Containers).esp=1
BBBackpacks-v1-1.esp=1
RobCo Certified v2 EVE.esp=0
20th century for FWE.esp=1
Armored Duster.esp=1
xCALIBR_20CW_v5.12.esp=1
20th Century v5 ALIVE (Raider).esp=1
F3ProjectRealityMkI.esp=1
CrowdedCities_v2.esp=1
megalight.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
WeaponModKits - BrokenSteel.esp=1
RH_EVE_Bridge.esp=1
Lookout Outfits.esp=1
Companion Core DLC Addon.esp=1
DIM TYPE3clothesRETAIL.esp=1
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
WeaponModKits - OperationAnchorage.esp=1
20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
Dree Perks.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
FO3 Wanderers Edition - More Gore.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
Merged.esp=1
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My load order isnt what would be causing this issue surely.

 

Perhaps, but it sure looks messy. How do you even properly manage it?

You even have 2 instances of the same plugin in your load order: "Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp". Never would have happened if your load order was all neat and tidy.

And this plugin's redundant too: "RH_FWE_Bridge.esp".

 

Anyway, since when has your player character been running this fast? If it happened since your last installed mod: Disable the mod and see if it goes away. If not, see below.

 

Try disabling all plugins, then load your savegame to see if the problem is no longer there. If it isn't, start enabling plugins one by one again and check in-game each time if the problem has reappeared.

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Well my load orders fine apart from the above plugins. Abit too much OCD going on.

 

But thanks for pointing out those plugins.

So I take it that you know better then the mod authors (BlackRampage)? Or the authors of FWE? Or any of the authors of compatibility patches that say the patches must load after the last mod they patch?

 

Well, good luck, then.

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LOOT is not recommended for Fallout 3, the game is too old, while it works for Vegas and Skyrim it's not adapted to Fallout 3 and will make a mess out of your load order. It's better to use BOSS and even better to do everything manually, check conflicts in FO3edit and make a bashed patch with wrye flash. Even then it's necessary to either use Blackened to resolve the last conflicts by loading after the bashed patch or create a blank .esp yourself and make the necessary adjustments, this is the only way to make my game run fine (I have over 300 merged mods, leaving 186 esm/esp's to load into the game, only CTD I still have sometimes is when MMM increased spawns decide to battle it out with EVE new energy weapons fatality effects, then the game goes tilt and runs out of memory, for the rest everything runs like clockwork)

Edited by Billy1969
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  • 2 weeks later...

I'm not going to dive into the instances of the conversation above, but I will make this note. I started using LOOT from the start. Things were not good. Then I started using the template on the FWE page and things got better. Finally, I got BOSS and it was pretty much in line with the FWE template. However, this happened...I loaded up my mods, ran it through BOSS and then made tweaks myself to the load order. Then I ran it through the new version of LOOT and only adjusted the esp files. Mainly, moving the followers and weather mods to the bottom. I left it's placement of the FWE files as is. No matter how unorthodoxed. After that, I made a merged patch, and you know what? For the first time doing an alternate start with FWE, I got the experience bonus that you get doing the regular start in the game. After exiting the vault. Any other time...using the FWE template, I never got the level increase. I'm just sayin. At first I thought it was a mod that made this happen, but after reverting back to a BOSS only load order, the alternative start level increase wasn't there. Went back and did all that I stated above...and it was back. Go figure. MY game runs fine too. Maybe it's voodoo, or something. :D

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