dmxdex2020 Posted May 13, 2015 Share Posted May 13, 2015 Chracter seems to be moving much quicker that the orginal game. framerate is capped at 60fps with stutter remover. Mods list Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CINEMATECH.esm=1CRAFT.esm=1Advanced Recon Tech.esm=1aHUD.esm=1CALIBR.esm=120th Century Weapons.esm=1iHUD.esm=1ImaginatorFO3.esp=1Point Lookout Reborn.esm=1FO3 Wanderers Edition - Main File.esm=1Detect Traps.esm=1Impervious Power Armour.esm=1Gangs Of The Wasteland.esm=1DCInteriors_ComboEdition.esm=1Companion Core.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1xCALIBR.esm=1RobCo Certified v2.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1FWE - Combat Overhaul_Core.esm=1NPC Height Randomizer.esp=1DarNifiedUIF3.esp=1Advanced Recon Tech.esp=1Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp=1RubblePilesFix.esp=1Detect Traps - DLC.esp=1Bornagain Outcast T-45d Texture Patch.esp=1Detect Traps - Perk.esp=120th Century v5 ALIVE (RivetCity).esp=17_HolsterForHandGunsV1_1.esp=1Action_Boy_hacking.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1CASM.esp=1Mart's Mutant Mod - DC Interiors.esp=1bzBodySuits.esp=1FO3 Wanderers Edition - Main File.esp=1Easier_hacking_5_8.esp=1Fallout World Expansion.esp=1bzFatigues.esp=1CombatEnhanced-Package v02.esp=1Combat Enhanced-Tactics.esp=1FO3_WRP.esp=1FWE - Combat Overhaul_Equipment.esp=120th Century v5 ALIVE (Slaver).esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Advanced Recon Tech FWE.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Project Beauty- Point Lookout.esp=1GNR Enhanced.esp=1Gunfire Sound Range Increased - Core + DLC + EVE.esp=1Realistic Interior Lighting.esp=120th Century v5 ALIVE (Vault 101).esp=1Lucky_hacking_5.esp=1MMM - FWE_Combat Overhaul Master Release.esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=1DIFF.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Blackened RH + FWE + EVE.esp=1Project Beauty- Broken Steel.esp=1Realistic Death Physics.esp=1Raider Combat Armor.esp=1Raider Combat Armor Pitt.esp=1bzArmour.esp=1Raider HeadGear.esp=1RH_FWE_Bridge.esp=1RobCo Certified v2 Omnipatch.esp=1RobCo Certified v2 FWE.esp=1RobCo Certified v2 Impervious FWE.esp=1RobcoCertified24SideMod.esp=1RobCo Certified v2 Zeta Addon.esp=1RobCo Certified v2 Version Updater.esp=1xCALIBRammo_FWE.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1Advanced Recon Gear.esp=1Detect Traps - The Traponator 4000.esp=120th Century v5 ALIVE (TEST Container).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=120th Century v5 ALIVE (SuperMutant).esp=1Advanced Recon Armor.esp=1Millenia_CombatShotgun_replacer.esp=120th Century v5 ALIVE (Talon_Regulator).esp=1Wills Power Armor.esp=1Wills Power Armor Advanced Recon Patch.esp=1Wills Power Armor FWE Patch.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Containers).esp=1BBBackpacks-v1-1.esp=1RobCo Certified v2 EVE.esp=020th century for FWE.esp=1Armored Duster.esp=1xCALIBR_20CW_v5.12.esp=120th Century v5 ALIVE (Raider).esp=1F3ProjectRealityMkI.esp=1CrowdedCities_v2.esp=1megalight.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1WeaponModKits - BrokenSteel.esp=1RH_EVE_Bridge.esp=1Lookout Outfits.esp=1Companion Core DLC Addon.esp=1DIM TYPE3clothesRETAIL.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1WeaponModKits - OperationAnchorage.esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Dree Perks.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Directors Chair - Fallout 3.esp=1FO3 Wanderers Edition - More Gore.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1Merged.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted May 13, 2015 Share Posted May 13, 2015 Get your load order straight before you try to trouble shoot. The FWE mod page has a template you can use. Or, you can download and install BOSS https://boss-developers.github.io/ From the mess you have, you used LOOT. Link to comment Share on other sites More sharing options...
dmxdex2020 Posted May 13, 2015 Author Share Posted May 13, 2015 I heard loot is fine. My load order isnt what would be causing this issue surely. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 13, 2015 Share Posted May 13, 2015 My load order isnt what would be causing this issue surely. Perhaps, but it sure looks messy. How do you even properly manage it?You even have 2 instances of the same plugin in your load order: "Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp". Never would have happened if your load order was all neat and tidy.And this plugin's redundant too: "RH_FWE_Bridge.esp". Anyway, since when has your player character been running this fast? If it happened since your last installed mod: Disable the mod and see if it goes away. If not, see below. Try disabling all plugins, then load your savegame to see if the problem is no longer there. If it isn't, start enabling plugins one by one again and check in-game each time if the problem has reappeared. Link to comment Share on other sites More sharing options...
dmxdex2020 Posted May 13, 2015 Author Share Posted May 13, 2015 Well my load orders fine apart from the above plugins. Abit too much OCD going on. But thanks for pointing out those plugins. Link to comment Share on other sites More sharing options...
M48A5 Posted May 13, 2015 Share Posted May 13, 2015 Well my load orders fine apart from the above plugins. Abit too much OCD going on. But thanks for pointing out those plugins.So I take it that you know better then the mod authors (BlackRampage)? Or the authors of FWE? Or any of the authors of compatibility patches that say the patches must load after the last mod they patch? Well, good luck, then. Link to comment Share on other sites More sharing options...
dmxdex2020 Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) So what your saying is loot is rubbish and its a pointless thing to have despite the fact a lot use it? Explain to me the point of loot then if in your words its no good? https://boss-developers.github.io/ Even the boss page recommends loot. Edited May 17, 2015 by dmxdex2020 Link to comment Share on other sites More sharing options...
Billy1969 Posted May 17, 2015 Share Posted May 17, 2015 (edited) LOOT is not recommended for Fallout 3, the game is too old, while it works for Vegas and Skyrim it's not adapted to Fallout 3 and will make a mess out of your load order. It's better to use BOSS and even better to do everything manually, check conflicts in FO3edit and make a bashed patch with wrye flash. Even then it's necessary to either use Blackened to resolve the last conflicts by loading after the bashed patch or create a blank .esp yourself and make the necessary adjustments, this is the only way to make my game run fine (I have over 300 merged mods, leaving 186 esm/esp's to load into the game, only CTD I still have sometimes is when MMM increased spawns decide to battle it out with EVE new energy weapons fatality effects, then the game goes tilt and runs out of memory, for the rest everything runs like clockwork) Edited May 17, 2015 by Billy1969 Link to comment Share on other sites More sharing options...
Deleted22670204User Posted May 18, 2015 Share Posted May 18, 2015 You can change character movement speed with FWE control panel(it´s in your inventory, under apparel I think), though it should be Vanilla settings by default. Anyway, if another mod alters it maybe changing it there can override it. Link to comment Share on other sites More sharing options...
Deleted21304489User Posted May 29, 2015 Share Posted May 29, 2015 I'm not going to dive into the instances of the conversation above, but I will make this note. I started using LOOT from the start. Things were not good. Then I started using the template on the FWE page and things got better. Finally, I got BOSS and it was pretty much in line with the FWE template. However, this happened...I loaded up my mods, ran it through BOSS and then made tweaks myself to the load order. Then I ran it through the new version of LOOT and only adjusted the esp files. Mainly, moving the followers and weather mods to the bottom. I left it's placement of the FWE files as is. No matter how unorthodoxed. After that, I made a merged patch, and you know what? For the first time doing an alternate start with FWE, I got the experience bonus that you get doing the regular start in the game. After exiting the vault. Any other time...using the FWE template, I never got the level increase. I'm just sayin. At first I thought it was a mod that made this happen, but after reverting back to a BOSS only load order, the alternative start level increase wasn't there. Went back and did all that I stated above...and it was back. Go figure. MY game runs fine too. Maybe it's voodoo, or something. :D Link to comment Share on other sites More sharing options...
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