Zaldir Posted January 28, 2011 Author Share Posted January 28, 2011 New GI Article up! :D Inside Skyrim's Menu System Overhaul I'll be adding information to the opening post when I'm done reading through it. :) Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 28, 2011 Share Posted January 28, 2011 Great.. Ye gods, they designed the UI again with the Xbox in mind. Hello, fontface that takes up 10% of the screen per line! Link to comment Share on other sites More sharing options...
Pronam Posted January 28, 2011 Share Posted January 28, 2011 Some combined, plus some additional info excerpts from another game magazine. Fixed dungeon levels :S ? Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted January 28, 2011 Share Posted January 28, 2011 (edited) Great.. Ye gods, they designed the UI again with the Xbox in mind. Hello, fontface that takes up 10% of the screen per line! yep... while not a major deal they are kinda droppin the ball with that one. Looks like we will have to be relying on ui mods again, despite the complete rework. Also I am wondering how the 3d menu items are going to make life harder for modders to make their own stuff... lets hope that it's not the case. I'm really hoping if I want to create custom weapons or items it isn't going to require me to create 2 models, one for the game world and one for inventory view. In addition a little dissapointed about not being able to mismatch spells in either hand. I'm really not sure what the point of dual wielding spells is if you can mix them... :confused: Edited January 28, 2011 by Fatalmasterpiece Link to comment Share on other sites More sharing options...
darkedge42392 Posted January 29, 2011 Share Posted January 29, 2011 Fixed dungeon levels :S ? So let me get this straight . . . If you go into a ruin at level 1, all the enemies will stay at that level for the rest of the game? I'm seeing exploits here . . . :sweat: Link to comment Share on other sites More sharing options...
Zaldir Posted January 29, 2011 Author Share Posted January 29, 2011 I can't remember reading that on any of the GI articles, so don't take that as official.- Considering GI is the only confirmed Magazine to have information regarding Skyrim, I have some doubts on the credibility of this "Dutch Power Unlimited magazine" - There is a lot of information on that page that has never been mentioned on GI. Link to comment Share on other sites More sharing options...
jhardingame Posted January 29, 2011 Share Posted January 29, 2011 I can't remember reading that on any of the GI articles, so don't take that as official.- Considering GI is the only confirmed Magazine to have information regarding Skyrim, I have some doubts on the credibility of this "Dutch Power Unlimited magazine" - There is a lot of information on that page that has never been mentioned on GI.Bethesda doesn't have any doubts. :P Link to comment Share on other sites More sharing options...
Zaldir Posted January 29, 2011 Author Share Posted January 29, 2011 Ah, I missed that... Thank you. :) Guess I'll be adding some more to the opening post then. :) EDIT: Opening Post updated with the essentials from Dutch Power Unlimited. Link to comment Share on other sites More sharing options...
mrpepperkitty Posted January 29, 2011 Share Posted January 29, 2011 Fixed dungeon levels :S ? So let me get this straight . . . If you go into a ruin at level 1, all the enemies will stay at that level for the rest of the game? I'm seeing exploits here . . . :sweat:I think he means leveled before you even set foot in there, a pre set level(s). There is a strong push for the elimination of level scaling, because, wtf, it just nerfed everything. Nothing was ever too easy or too hard. At lvl 2(I did this :sad: )one should not be able to beat the main quest (I did it by making really terrible skills my main skills,and looking ahead, I think like 3 of the most worthless skills are being merged). At lvl 30+, travelling should be safe, even kinda fun(blasting all those lil' wolfies outta the way :devil: ), but now at 30, the wildlife is as magical and powerful as me. :wallbash: level scaling was also just like a major exploit, I was never up a creek no matter what stupid dangerous thing I did. It needs to go. Or at least be optional. And if it remains I'm not buying the game until the community fixes it( Oscuro's OO). Link to comment Share on other sites More sharing options...
Xeyska Posted January 29, 2011 Share Posted January 29, 2011 Fixed dungeon levels :S ? So let me get this straight . . . If you go into a ruin at level 1, all the enemies will stay at that level for the rest of the game? I'm seeing exploits here . . . :sweat:I think he means leveled before you even set foot in there, a pre set level(s). There is a strong push for the elimination of level scaling, because, wtf, it just nerfed everything. Nothing was ever too easy or too hard. At lvl 2(I did this :sad: )one should not be able to beat the main quest (I did it by making really terrible skills my main skills,and looking ahead, I think like 3 of the most worthless skills are being merged). At lvl 30+, travelling should be safe, even kinda fun(blasting all those lil' wolfies outta the way :devil: ), but now at 30, the wildlife is as magical and powerful as me. :wallbash: level scaling was also just like a major exploit, I was never up a creek no matter what stupid dangerous thing I did. It needs to go. Or at least be optional. And if it remains I'm not buying the game until the community fixes it( Oscuro's OO). Or it could be that dungeon's have their own levels instead. You're lvl 5 and you go in a level 30 dungeon, butt-kicking commences. You leave the dungeon, get stronger and the dungeon will still be the same level as you left it. Link to comment Share on other sites More sharing options...
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