Zaldir Posted July 5, 2011 Author Share Posted July 5, 2011 That's from the Q&A, which is where the information on the op of the first post is from. ;) Link to comment Share on other sites More sharing options...
LordWushin Posted July 5, 2011 Share Posted July 5, 2011 Already talking about it now scot, from the Beth site it self, but good alternate method to get there for the new comers! You ninja me Zal! Link to comment Share on other sites More sharing options...
scot Posted July 5, 2011 Share Posted July 5, 2011 Oh XD I noticed after my post that there are news in the main post.Getting married in game sounds interesting XD Link to comment Share on other sites More sharing options...
LordWushin Posted July 5, 2011 Share Posted July 5, 2011 i wonder if it is the same method as Fable uses to get married and so on! Any way the next thing I see is a mod expanding on marriage, if you know what I mean.:whistling: Link to comment Share on other sites More sharing options...
jhardingame Posted July 5, 2011 Share Posted July 5, 2011 I'm just interested in seeing how these new 'levels of relationships' work. Cause thing is, if you get married, is it 'oh hey, lets get married' or is gonna be more like Bioware games where you have to actually develop a relationship first? Which if it does, means MOAR STORY! And I like story. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 5, 2011 Share Posted July 5, 2011 I still want someone to ask if the separate slots for legs and chests are there. I'm clinging to the hope it's just built like robes are in Oblivion. Link to comment Share on other sites More sharing options...
Ghogiel Posted July 5, 2011 Share Posted July 5, 2011 The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. So all clothes will be jumpsuits?...mk... Urgh... seems like a huge step backwards and a huge pain in the butt for moding. Not necessarily, just because the developers designed their armor like that doesn't mean the options to make separate aren't there within the Creation Kit. @Zaldiir; Not really. You just have to know how to skin armors to the skeleton. Shoot, since the oblivion armors are already rigged, I could literally just import them all into 3ds Max, and export it all as one piece and have one piece armors in Oblivion. Plus, people have been able to port Oblivion armors to Fallout, which uses the same one piece system that Skyrim is using.You know what might be the PITA... is the fat and thin variations. Depending on how that is done.... that could be a complete show stopper. At least for a while. Link to comment Share on other sites More sharing options...
jhardingame Posted July 5, 2011 Share Posted July 5, 2011 (edited) @Ghogiel; Oy, I didn't think about that! Truthfully speaking, that might actually be the show stopper for custom armors period depending on how Bethesda made the armor system. Speaking of which, that brings up another question. Do they have body type specific armors? Edited July 5, 2011 by jhardingame Link to comment Share on other sites More sharing options...
Zaldir Posted July 5, 2011 Author Share Posted July 5, 2011 It'll definitely be something like in Age of Conan, where the armor just expands based on how muscular you are. But how that will play with older models... That's the question. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 5, 2011 Share Posted July 5, 2011 It's possible it works like the Skeletal Variations mod. There it's only the thickness of the skeleton that changes, warping the armor to fit. Thus, any armor can be used with it (But it might clip and look weird). Link to comment Share on other sites More sharing options...
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