Ghogiel Posted August 30, 2011 Share Posted August 30, 2011 complexion slider on the face will likely be normal map related .. not skin tone .. that will likely be on the body sliders .. for the argonian complexion would be like .. color patterns .. then the khajiit would be fur patterns .. then the color of the patterns would be in the body menu as skin tone .. I'm just guess but its clear they give you control of the normal maps on the face of the humans .. it might just be an age slider though .. the deeper brows cant be explained by age or shape .. clearly a normal map slider of sorts .. so.. thats my theory behind that layoutcould be age maps, which would be grey scale bumps, not a normal bump. Complexion imo will be a shader based overlay effect not really map based in the strict sense, but might have a couple mask maps tied into it. Basically what would other wise be stored in a facegen egm file, except not that and mainly a shader effect Link to comment Share on other sites More sharing options...
jedimembrain Posted August 30, 2011 Share Posted August 30, 2011 complexion slider on the face will likely be normal map related .. not skin tone .. that will likely be on the body sliders .. for the argonian complexion would be like .. color patterns .. then the khajiit would be fur patterns .. then the color of the patterns would be in the body menu as skin tone .. I'm just guess but its clear they give you control of the normal maps on the face of the humans .. it might just be an age slider though .. the deeper brows cant be explained by age or shape .. clearly a normal map slider of sorts .. so.. thats my theory behind that layoutcould be age maps, which would be grey scale bumps, not a normal bump. Complexion imo will be a shader based overlay effect not really map based in the strict sense, but might have a couple mask maps tied into it. Basically what would other wise be stored in a facegen egm file, except not that and mainly a shader effect in oblivion maybe .. but these faces have much better depth in the details .. I'm sure its a layered normal map effect .. but I was just trying to figure out chargen options not really the tech side hehe Link to comment Share on other sites More sharing options...
Ghogiel Posted August 30, 2011 Share Posted August 30, 2011 (edited) Well maybe. I personally think that wrinkle/age maps would be regular greyscale bump maps. Would make more sense if the shader has to normalise all the normal map vectors. Once you start to mix normal maps you might start creating custom normal lengths in the map, not that that would be totally bad... could work either way. Personally the wrinkles don't look all that normal mapped to me though. Similar to F3 look. :shrug:. Edited August 30, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Ghogiel Posted August 30, 2011 Share Posted August 30, 2011 has this been posted? lol Link to comment Share on other sites More sharing options...
InuyashaFE Posted August 30, 2011 Share Posted August 30, 2011 has this been posted? lol Oh yeah, that's old. xD Still funny, though. Link to comment Share on other sites More sharing options...
SHIROryuu Posted August 31, 2011 Share Posted August 31, 2011 (edited) Gametrailers pax interview Love how he says "We don't want to dumb down what we do" When they continue to dumb it down with each new game lol Edited August 31, 2011 by SHIROryuu Link to comment Share on other sites More sharing options...
hector530 Posted August 31, 2011 Share Posted August 31, 2011 ign has a little joke about baby making in skyrim http://xbox360.ign.com/articles/119/1191569p1.html Link to comment Share on other sites More sharing options...
Alcrin Posted August 31, 2011 Share Posted August 31, 2011 Love how he says "We don't want to dumb down what we do" When they continue to dumb it down with each new game lol Dumbing down is not the same thing as cutting cruft. Link to comment Share on other sites More sharing options...
hector530 Posted August 31, 2011 Share Posted August 31, 2011 Gametrailers pax interview Love how he says "We don't want to dumb down what we do" When they continue to dumb it down with each new game lol skyrim looks and sounds a lot for complex then oblivion. dont you want to be the ultimate flower picker? Link to comment Share on other sites More sharing options...
Alcrin Posted August 31, 2011 Share Posted August 31, 2011 Just finished watching the interview. Nothing new from it, just Todd saying exactly the same things he's been saying in Skyrim interviews since February. Link to comment Share on other sites More sharing options...
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