Natterforme Posted August 3, 2011 Author Share Posted August 3, 2011 Lol I actually forgot that I started this thread. That will teach me not to do this sort of thing when I have to focus on school :laugh: . Getting excited now that we are only 4 months away^^. Link to comment Share on other sites More sharing options...
reveffect Posted August 3, 2011 Share Posted August 3, 2011 Holy crap I typed a lot. Forgot about this thread too. Link to comment Share on other sites More sharing options...
Natterforme Posted August 3, 2011 Author Share Posted August 3, 2011 Well there are a lot of things I wish will be in Skyrim but here is a list of 5 things I want to see the most. 1. Survival Techniques: I did not really know how to word that but it is good enough. What I want to see is something similar to the hardcore mode in New Vegas with some improvements. I really wanted a mode like this for Oblivion but it would be cool if they added it in Skyrim. I remember seeing in one of the screenshots a hunter character with a bow in hand staring down a deer off in the distance which made me think of a hardcore mode for it. Like in New Vegas there has to be a hunger system because Oblivion had so many food and drink items that only had a use for alchemy and small stat boosts that were geared towards warrior characters. Having to go out and actually hunt for food when you can not buy any would really add to the immersion for me. A cooking skill would be nice, similar to the alchemy skill except the ingrediants are for cookings specifics recipies like a pie or stew. There also has to be some sort of satisfaction system so you can not just fill up on an apple and a small swig of drink. Oh yeah and fishing if possible but that is probably asking a bit much. 2. Traps: With all the traps that were in Oblivion I wished that I could lay down a few traps of my own with my stealth character to help weed out the numbers since my stealth character could not take on a large group of enemies like a warrior could. They could also be used in hunting as well. Bear traps and the like. 3. What the hell is smithing: In one of the screenshots there was a list of the usual skills like restoration and destruction but at the very end of the list but kind of cut off was what looked like smithing. Is it just armorer with a new name or will we be able to actually make our own weapons. And if we are able to make are own weapons will it similar to fallout where you have to get a schematic and the required materials or will we be able to make our own weapons using materials we find in mines and what not. That was more of a "what is that" than a "i wish" there but it would be cool to create weapons. 4. Better AI: I am pretty sure this is one of those things a lot of people want. It got old really fast when my companions would always charge into battle and then get killed because they took on 3 enemies at once or one powerful enemy. Plus better companion characters. There weren't really any in oblivion and the few that were in there were practicly nameless and had no background or real personality. You couldn't even choose what they wore or used as weapons but maybe I have gotten too used to companion characters like in mass effect, dragon age, and even new vegas. The enemy ai could use a touch up too. In a game like this where the combat really restricts you to taking on one enemy at a time it was a little unfair in some parts of the game to have more than one person jumping on you. Unless they drasticly change the combat in some way that taking on groups of enemies is easier they should probably do something like make it to where if there are multiple melee enemies attacking you they will "tag in and out" or take turns fighting you, surround you and jump in to fight you after one of their guys has fallen, or any other technique like that. If there is a some kind of leader to the group like a bandit ringleader they should save themselves for last like a "boss fight" and send their henchmen in first. Archers and mages can back up a melee enemies though since they are slower to attack. Well mages should limit themselves when backing up someone like only using buffs, restoration, and a little destruction magic. But if a mage is fighting alone then they can go all out. Of course if your character is tough enough to take on multiple opponents then they can add in a reasonable number of enemies to attack you at once. But thats just what I think. 5. More LIFE: There just was not enough people in the world to me in oblivion especially when compared to fallout 3 and new vegas. There was not enough small settlements and there was clearly lost potential to actually have stuff to do at them like a quest or whatever. At the risk of sounding like I want them to sort of be like fable, I would like to be able to marry, have a child, raise it, and take the family out adventuring like an adventuring family. In fable you could marry and have a child but the little snot would be stuck at 9 years old and you couldn't really do anything with them. Plus it would help make the houses you buy feel more alive than just some place to store equipment. But I doubt they will add anything like that since Elder Scrolls is more about adventuring and less about life. But still if I could have been able to go adventuring with my wife in fable then maybe she wouldn't get up my ass all the time about not being home. Uh yeah I kind of rambled on into fable a bit there and have lost my train of thought so I can not really remember the other stuff I wanted to say :laugh:. Oh yeah and camping and a better variety of dungeons to explore instead of the cookie cutter dungeons from oblivion. I know they were made that way for design reasons and the fact that its a big game but cmon. There plenty more but I will leave it at that for now. 1. I wouldnt mind a hardcore mode too. It would give use something to unlock after the game. Besides, I dont like how the difficulty level is based on a slider system,oesnt feel right. There should be more animals and such so hopefully we will need to go through daily tasks too in order for our characters not to collapse in the middle of a fight from dehydration, malnuriousment,, starvation, etc. 2. Todd Howard mentioned traps a lot and said he was excited about them. Whether or not that means you will be able to use traps, or that the environment will be hasardous against you, its hard to say. Hopefully there will be a balance between you being able to lay traps/ disarm traps, and the random meat cleavers/floor spikes/ poison gas/ and floor crushes that plagued vanilla Oblivion. I hope Morrowind style chest traps will return, maybe with a boost to the level of items you get rewarded with based on the difficulty of the trap and the complexity of the lock.3. Smithing is like enchanting, but for your armor. Think D and D amor/sword +1,+2, +3, etc. Warriors get smithing, mages get enchanting, and stealth characters get alchemy. But because its an Elder Scrolls title, you will not be locked or limited by a beginning class and will be able to freely perform the actions at any time in the game. Think of it as another level of detail to the game and less of a generic rpg addition^^.4. The AI will be better and more complex this time around. No more random NPCs walking around town for no reason. NPCs wont always be available, guards will not hunt you to the ends of the earth, and bounties are different based on town and your reputation. You will no longer be considered an intruder if you have built up a good report with an NPC and they might even reward you for your actions (ie feed you) if you show up unannounced in the middle of the night. Conversely this will make it harder to steal from people, as they will remember you longer and be less easy to forgive a theft. Bounty will no longer affect fame and infamy as closely, meaning paying guards can not necessarily give you a clean slate. Also, killing people will have bigger consequences, either for quests in general, or for specific NPC relationships.5. There is always a trade off between realism and playability. If they make the game too realistic, it becomes boring, monotonous, and unappealing. If they focus to much on making it easy to play, you lose a will to play well because you know that your actions have no consequences and you feel like the developer thinks you are stupid(ie holding your hand all the way through the game, never trusting you to make a game changing decision). The game world will be big and detailed, but this comes with the trade off of longer load times(for consoles and lower end PCs). Also, the game world might look big, but it is limited in scale because we dont yet have the capability to make games THAT huge. PC gamers will be able to increae the size of the world map through mods, as well as add new and old lands back to the game, as well as combine the old proviences( ie Morroblivion, Tamriel Rebuilt) to give a larger map to play on. As to dungeons, apparantly only one or two people were involved in the original random dungeons, thus giving them a generic feel to them. This time around, it has been confirmed that anywhere between 8-15 or mor people ave been involved in crafting unique dungeons throughout the landscape. I think they have done away with randomized dungeons and have since stylistically tailored different dungeons to fit different regions. No two will be alike :teehee: . Link to comment Share on other sites More sharing options...
nosisab Posted August 3, 2011 Share Posted August 3, 2011 After going so crazy about Dragon Age: origins (long ago by now) and getting a bit frustrated afterward... now I prefer seeing the actual result first. Don't get me wrong, I'm counting the days... just reserving the enthusiasm for afterwards. Link to comment Share on other sites More sharing options...
JCP768 Posted August 3, 2011 Share Posted August 3, 2011 (edited) 1: okay, pretty bland without mods.Hopefully Skyrim will be a little better, but I'm not expecting massive improvments from bethesda in the areas I want. Prollywait a few months so Skyrim has got some solid mods first. prolly keep playing oblivion for the mods. 2: better story, choicesand conssequences, realistic and interesting characters, diverse gameplay( not 70% dungeon crawls, 30% fetch quests...more like 20% Dungeon crawls, 10% fetch quests, 20% conversation/convince quests, 10% riddle, 25% sneak quests 10% assassination 5% unique combination quests) 3: mods, open world, decent lore focusing on different perspectives and no concrete good/evil (which Oblivion got wrong), mods, mods 4:characters, stories, quests, landscape, minigames.... all pretty generic and half-assed. 5: Integration: The Stranded Light= basically what the game should have been like, or at least the mages guild.rest would probably be quest mods too, but let's diverse this: RBP, LAME= basically making things more balanced, diverse, and interestingDuke Patricks melee and archery= same as above except for bow and melee toothings like Vector, SPAM, conduit magic, audacious magery, persuasion overhauls, etc.= Bassically things that fix or expand the things that oblivion had broken or half-assed Edited August 3, 2011 by JCP768 Link to comment Share on other sites More sharing options...
Recommended Posts