GrayFox451 Posted May 29, 2015 Share Posted May 29, 2015 Has anyone found where textures are stored? If not I imagine we'll have to wait until we get the .exe extracted or RedKit releases... Sorry if this has been asked before Link to comment Share on other sites More sharing options...
luddemann Posted May 29, 2015 Share Posted May 29, 2015 I wonder this as well! Link to comment Share on other sites More sharing options...
Pacerot Posted May 29, 2015 Share Posted May 29, 2015 Did you asked on the official witcher 3 forums? Maybe a cd projekt red member will answer you that. Link to comment Share on other sites More sharing options...
diamok Posted May 29, 2015 Share Posted May 29, 2015 Really depends on what you are looking for, but there are XBM files in many folders inside the blob.bundle files. Take care, Link to comment Share on other sites More sharing options...
vindicatorkiddchaos Posted May 29, 2015 Share Posted May 29, 2015 I am looking to change the eyes as well. If anyone finds it in the bundle files please let me know. Gonna check tonight after work. Link to comment Share on other sites More sharing options...
GrayFox451 Posted May 29, 2015 Author Share Posted May 29, 2015 Did you asked on the official witcher 3 forums? Maybe a cd projekt red member will answer you that.I have not as they currently do not have a modding subforum and I felt the topic was rather offtopic for the other forums. Link to comment Share on other sites More sharing options...
luddemann Posted May 31, 2015 Share Posted May 31, 2015 Bump! This is crucial for the modding community. Link to comment Share on other sites More sharing options...
MontyModMonster Posted June 1, 2015 Share Posted June 1, 2015 (edited) Most of the textures are in the textures.cache files, with one in each of the content folders. I've extracted them using these Lua scripts: https://github.com/hhrhhr/Lua-utils-for-Witcher-3 You may have to compile the necessary Lua libraries. It's a pain to setup, but the scripts are easy to use once Lua is set up properly. EDIT: When the textures are extracted, they are named with hashes in place of slashes to indicate the folder structure, like: #environment#landscape#mudbank.dds I'm guessing that there will be an override folder, and modded textures placed in the correct subfolders will be loaded in favour of the ones in the texture.cache file. Just like the way BSAs are overridden in Skyrim. I believe that in Witcher 2 the override folder was named 'CookedPC' , and I'm going to experiment to see if this is still the case. Edited June 1, 2015 by MontyModMonster Link to comment Share on other sites More sharing options...
luddemann Posted June 1, 2015 Share Posted June 1, 2015 (edited) Thanks a lot! Keep us updated! Well, without much coding knowledge nor understanding the language, it's very hard to know what to do. Would you mind explaining how you got the textures in detail? Edited June 1, 2015 by luddemann Link to comment Share on other sites More sharing options...
faktorfaktor Posted June 1, 2015 Share Posted June 1, 2015 Most of the textures are in the textures.cache files, with one in each of the content folders. I've extracted them using these Lua scripts: https://github.com/hhrhhr/Lua-utils-for-Witcher-3 You may have to compile the necessary Lua libraries. It's a pain to setup, but the scripts are easy to use once Lua is set up properly. EDIT: When the textures are extracted, they are named with hashes in place of slashes to indicate the folder structure, like: #environment#landscape#mudbank.dds I'm guessing that there will be an override folder, and modded textures placed in the correct subfolders will be loaded in favour of the ones in the texture.cache file. Just like the way BSAs are overridden in Skyrim. I believe that in Witcher 2 the override folder was named 'CookedPC' , and I'm going to experiment to see if this is still the case.Youre doing Gods work. Link to comment Share on other sites More sharing options...
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