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Load Order/Installation


Obellisk9

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I've been trying to get these mods to work together but I'm having some trouble. When I install a few it works but all of the mods together cause the game to crash upon start. I have FOSE and DarnUI along with ArchiveInval. If anyone could help me with the installation order and the load order that'd be great because I've been trying for quite a while. Hopefully this might help others with the same problem.

[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] ThePitt.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] aHUD.esm
[X] iHUD.esm
[X] AWorldOfPainFO3.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] EVE.esm
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] EVE - FWE Master Release.esp
[X] EVE - FWE Master Release (Follower Enhanced).esp
[X] EVE - FWE with WeaponModKits.esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] HelmPOV.esp
[X] KillableChildren.esp
[X] BlackWolf Backpack.esp
[X] BlackWolf Backpack - Vendor Script Replenish.esp
[X] BlackWolf Backpack - Blank's Container Patch.esp
[X] SpaceStation101 v1.0.esp
[X] Megaton Walkway.esp
[X] Expanded Megaton House V3.esp
[X] Expanded Megaton House V3-No Stove.esp
[X] Water_Tower_Hideout_byOrophin.esp
[X] TiesThatBind.esp
[X] DC Moods.esp
[X] PointLookout Moods.esp
[X] The Pitt Moods.esp
[X] Flashlight-LOS.esp
[X] Overgrown World.esp
[X] M14_EBR.esp
[X] ZL-ACR.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
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Crash at start is usually caused by a missing master. Check each of your plugins to make sure you have all the required masters.

 

While you are doing that, uninstall and delete Marts Mutant Mod - Natural Selection, Tougher Traders and Zones Respawn. They are part of FWE.

 

Do you actually need both of the Expanded Megaton House .esp?

 

You should look to Blackened for you compatibility patches. Read the descriptions carefully. http://www.nexusmods.com/fallout3/mods/18173/?

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So I have the load order correct and all of the master files with no repeat esp and still it won't start up. Any ideas? (Reposting the order as it has changed)

[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] ThePitt.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] aHUD.esm
[X] iHUD.esm
[X] AWorldOfPainFO3.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] EVE.esm
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Blackened FWE + MMM + EVE.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_FWE_Bridge.esp
[X] RH_EVE_Bridge.esp
[X] RH_WMK_Bridge.esp
[X] Blackened RH + FWE + EVE.esp
[X] HelmPOV.esp
[X] KillableChildren.esp
[X] BlackWolf Backpack.esp
[X] BlackWolf Backpack - Vendor Script Replenish.esp
[X] BlackWolf Backpack - Blank's Container Patch.esp
[X] SpaceStation101 v1.0.esp
[X] Megaton Walkway.esp
[X] Expanded Megaton House V3.esp
[X] Water_Tower_Hideout_byOrophin.esp
[X] TiesThatBind.esp
[X] DC Moods.esp
[X] PointLookout Moods.esp
[X] The Pitt Moods.esp
[X] Flashlight-LOS.esp
[X] Overgrown World.esp
[X] M14_EBR.esp
[X] ZL-ACR.esp
Edited by Obellisk9
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If you are using the correct version of Mart's Mutant Mod (Blackened only works with the Paradox Ignition version), you can disable and delete (not uninstall) all the MMM .esp files leaving only the .esm.

 

Has the game ever run without mods?

 

With your mod manager, check FO3 Wanderer's Edition - Alternate Travel. I believe it has a file header of .esm but a file extension of .esp. If so, it should load after the last .esm in your load order.

 

RH_FWE_Bridge and RH_EVE_Bridge are not necessary, you have Blackened+RH+EVE patch.

 

Did you install your mods all at once or did you install them one at a time and check in the game to make sure they work?

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Blackened RH + FWE + EVE.esp patch only works with/for the Paradox Ignition version of RH's Ironsights mod. Disable that patch and try again. Best to keep it disabled btw, seeing as you're also using WMK.

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  • 1 year later...

If youre crashing on startup, its most likely DarNui. you have to manually change the .ini for darn to work properly. also, the latest version of FWE comes with MMM so dont use that with MMM. I think its a darn ui problem with the .ini.

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