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Fallout countdown timer appears on official site


Dark0ne

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In response to post #25793864.


Enderverse wrote: Can you imagine if they announced no support for mods? That would be absolutely terrible. Like the Battlefront details, but ten times worse...


I don't think they would do something like that seeing how big the modding communities of the Fallout and TES series are. The option to mod your game is one of the main reasons why people are buying the games so it would most likely be the end of the Fallout series if they would make the next Fallout game without mod support.
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In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079 are all replies on the same post.


KiCHo666 wrote: Please don't be dumbed down....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down......
d81 wrote: If Skyrim is any indication I expect the worst...but still (idiotically) hope for the best.
Camonna Tong wrote: Quite a bit of the "dumbing down" had to do with the consoles, so it won't be as bad. Morrowind, which is my favorite, had the most dumbing down of them all. I've not had problems with most of the dumbing down. Stuff like the Classes being removed I agreed with. Post-Daggerfall classes had no real point besides affecting your level rate and how high your level can be.
jim_uk wrote: If it follows the Elder Scrolls pattern then each game will be dumber than the last with important stuff stripped out to make way for pointless fluff, hopefully mods can correct that.
Gopher wrote: @jim_uk I disagree. I don't think the TES games have been dumbed down at all. I have been playing since Daggerfall, and the only thing I would say is 'dumbed down' in Skyrim is the magic/enchanting system. I understand why they had to do that (and it had nothing to do with consoles), but I didn't like it.
Bloodinfested wrote: You could write a small novel on the amount of dumb down in TES so I wouldn’t get your hopes up bud accept reality...
jim_uk wrote: @Gopher You can't be serious? the rot started with Oblivion, that's when quests become nothing but follow the arrow and do what you're told, even then when you arrived at the generic cave that the arrow led you to you got a pop up telling you that you should go in, the game had a never ending tutorial.

Fallout 3 was a little better but not by much, again it was a case of follow the arrow and do what you're told. Then there's Skyrim, a game where so much has been stripped away that the player is completely detached from the world, nothing you do matters, no one in the game cares about what's happening, you're once again following the arrow and doing what you're told, the game doesn't even have a proper journal to remind you of what you're following that arrow for, it's been replaced by a list that serves as nothing more than a way of changing which way the GPS arrow points.

Bethesdas games have no meaningful choices, no consequences, quests work in complete isolation from each other making the world incoherent. Their standard of writing is nothing short of atrocious, this leads to dull stories and one dimensional NPCs who all seem to be suffering from various types of mental illness.

Bethesda's games give the illusion of freedom when in reality there is none, the quests are no different to single player Call of Duty, you're not free to think for yourself, to make any choices in how any of it plays out, the only choice you have is do the quest now or do it later. Look at all the choices and paths New Vegas offers and then compare it to Fallout 3.

As modding platforms Bethesdas titles are second to none, as RPGs they're garbage.


Natterforme wrote: I think its a little early to start the PC vs consoles trash talk. That horse has been beaten to death a million times over on the internet and serves no purpose here.

:ets wait and see what this announcement actually is before we make assumptions of the future of Fallout.

-Natterforme
jet4571 wrote: There is other dumbing down, skills and perks in Skyrim are not as robust as the previous titles. Then there's the whole outfit system that went from Oblivion allowing the player to mix and match top and bottom along with shoes, gloves, and hats to FO3's lack of choices that has continued to Skyrim.
falloutchad wrote: I am actually so anxious right now, So so worried they will change direction of what we the people want. All i want is basically a better version of FNV combined with Fo3 and Skyrim using the updated Gamebryo engine that Skyrim was on. And if they added co-op (big IF i know) that would be even better.

But I'd really like to see an advance on skills and character progression, along with more in depth game play and narrative. And yes Gopher the games have become dumbed down because of consoles and yes they have/are being held back by consoles but yes IF Fo4 is mod-able then we modder's can fix the dumbness.

I just really hope Fo4 isn't taking the "For casual gamers" route sooo many games are taking.
marthgun wrote: Since Morrowind i have felt the open world has gotten progressively smaller and less filled.

mods can fix anything but a small map. I just hope they made it massive. We can fill the rest
KiCHo666 wrote: Well, mods can't add completely new skills, add weapon degradation (that is not clumsy), change any of hardcoded mechanics the game uses or add VATS if it's removed (hopefuly it's still there).

Hate to be pessimistic, but I expect the worst.
haxbox wrote: Hey. Heard about one game. They call it "LIFE". P-fff. What a nonsense


P.S Really, games are not meant to imitate real life. Just to kill our time.
jim_uk wrote: @jet4571 Indeed http://i.imgur.com/xLgRoAt.png
KiCHo666 wrote: My prediction of next TES game.
jim_uk wrote: And two spells, "Heal Me" and "Shiny Thing".
Bloodinfested wrote: That might not be too far off sadly... maybe a fire spell

I guess modders can fix some of the catastrophic mess but your at a point now where your almost redesigning an entire game. Stuff like reputation would be hard to throw back in Daggerfall for example everything you did had an effect on the world to npcs to other factions and would lead to one of 6 different endings, Skyrim nothing you do matters.


I wouldn't hold my breath, bethesda is known for this and they will without hesitation. the announced that they removed attributes from fallout now.
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In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829 are all replies on the same post.


KiCHo666 wrote: Please don't be dumbed down....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down......
d81 wrote: If Skyrim is any indication I expect the worst...but still (idiotically) hope for the best.
Camonna Tong wrote: Quite a bit of the "dumbing down" had to do with the consoles, so it won't be as bad. Morrowind, which is my favorite, had the most dumbing down of them all. I've not had problems with most of the dumbing down. Stuff like the Classes being removed I agreed with. Post-Daggerfall classes had no real point besides affecting your level rate and how high your level can be.
jim_uk wrote: If it follows the Elder Scrolls pattern then each game will be dumber than the last with important stuff stripped out to make way for pointless fluff, hopefully mods can correct that.
Gopher wrote: @jim_uk I disagree. I don't think the TES games have been dumbed down at all. I have been playing since Daggerfall, and the only thing I would say is 'dumbed down' in Skyrim is the magic/enchanting system. I understand why they had to do that (and it had nothing to do with consoles), but I didn't like it.
Bloodinfested wrote: You could write a small novel on the amount of dumb down in TES so I wouldn’t get your hopes up bud accept reality...
jim_uk wrote: @Gopher You can't be serious? the rot started with Oblivion, that's when quests become nothing but follow the arrow and do what you're told, even then when you arrived at the generic cave that the arrow led you to you got a pop up telling you that you should go in, the game had a never ending tutorial.

Fallout 3 was a little better but not by much, again it was a case of follow the arrow and do what you're told. Then there's Skyrim, a game where so much has been stripped away that the player is completely detached from the world, nothing you do matters, no one in the game cares about what's happening, you're once again following the arrow and doing what you're told, the game doesn't even have a proper journal to remind you of what you're following that arrow for, it's been replaced by a list that serves as nothing more than a way of changing which way the GPS arrow points.

Bethesdas games have no meaningful choices, no consequences, quests work in complete isolation from each other making the world incoherent. Their standard of writing is nothing short of atrocious, this leads to dull stories and one dimensional NPCs who all seem to be suffering from various types of mental illness.

Bethesda's games give the illusion of freedom when in reality there is none, the quests are no different to single player Call of Duty, you're not free to think for yourself, to make any choices in how any of it plays out, the only choice you have is do the quest now or do it later. Look at all the choices and paths New Vegas offers and then compare it to Fallout 3.

As modding platforms Bethesdas titles are second to none, as RPGs they're garbage.


Natterforme wrote: I think its a little early to start the PC vs consoles trash talk. That horse has been beaten to death a million times over on the internet and serves no purpose here.

:ets wait and see what this announcement actually is before we make assumptions of the future of Fallout.

-Natterforme
jet4571 wrote: There is other dumbing down, skills and perks in Skyrim are not as robust as the previous titles. Then there's the whole outfit system that went from Oblivion allowing the player to mix and match top and bottom along with shoes, gloves, and hats to FO3's lack of choices that has continued to Skyrim.
falloutchad wrote: I am actually so anxious right now, So so worried they will change direction of what we the people want. All i want is basically a better version of FNV combined with Fo3 and Skyrim using the updated Gamebryo engine that Skyrim was on. And if they added co-op (big IF i know) that would be even better.

But I'd really like to see an advance on skills and character progression, along with more in depth game play and narrative. And yes Gopher the games have become dumbed down because of consoles and yes they have/are being held back by consoles but yes IF Fo4 is mod-able then we modder's can fix the dumbness.

I just really hope Fo4 isn't taking the "For casual gamers" route sooo many games are taking.
marthgun wrote: Since Morrowind i have felt the open world has gotten progressively smaller and less filled.

mods can fix anything but a small map. I just hope they made it massive. We can fill the rest
KiCHo666 wrote: Well, mods can't add completely new skills, add weapon degradation (that is not clumsy), change any of hardcoded mechanics the game uses or add VATS if it's removed (hopefuly it's still there).

Hate to be pessimistic, but I expect the worst.
haxbox wrote: Hey. Heard about one game. They call it "LIFE". P-fff. What a nonsense


P.S Really, games are not meant to imitate real life. Just to kill our time.
jim_uk wrote: @jet4571 Indeed http://i.imgur.com/xLgRoAt.png
KiCHo666 wrote: My prediction of next TES game.
jim_uk wrote: And two spells, "Heal Me" and "Shiny Thing".
Bloodinfested wrote: That might not be too far off sadly... maybe a fire spell

I guess modders can fix some of the catastrophic mess but your at a point now where your almost redesigning an entire game. Stuff like reputation would be hard to throw back in Daggerfall for example everything you did had an effect on the world to npcs to other factions and would lead to one of 6 different endings, Skyrim nothing you do matters.
bioshards wrote: I wouldn't hold my breath, bethesda is known for this and they will without hesitation. the announced that they removed attributes from fallout now.


I completely agree with gopher, skyrim is not dumbed down at all. unless you count removing attributes completely, removing stats that governed movement, NPCs you cant kill, items you can't drop, weapon types removed, quest arrows, less enemy types, less enemy characteristics (weaknesses and resistances), linear dungeons, no acknowledgement for player actions or faction rank, no classes and no barrier to entry for any specialization, nerfed racial abilities, all utility and stealth related magic removed with the exception of invisibility, endgame player power potential reduced significantly, very close-ended diplomacy system, reduced the influence of stats significantly, no weapon or armor degradation.... you get the picture Edited by bioshards
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In response to post #25793864. #25794784 is also a reply to the same post.


Enderverse wrote: Can you imagine if they announced no support for mods? That would be absolutely terrible. Like the Battlefront details, but ten times worse...
NDDragor wrote: I don't think they would do something like that seeing how big the modding communities of the Fallout and TES series are. The option to mod your game is one of the main reasons why people are buying the games so it would most likely be the end of the Fallout series if they would make the next Fallout game without mod support.


Ya I know. I was just imagining some kind of hypothetical nightmare scenario.
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In response to post #25793864. #25794784, #25795344 are all replies on the same post.


Enderverse wrote: Can you imagine if they announced no support for mods? That would be absolutely terrible. Like the Battlefront details, but ten times worse...
NDDragor wrote: I don't think they would do something like that seeing how big the modding communities of the Fallout and TES series are. The option to mod your game is one of the main reasons why people are buying the games so it would most likely be the end of the Fallout series if they would make the next Fallout game without mod support.
Enderverse wrote: Ya I know. I was just imagining some kind of hypothetical nightmare scenario.


There would be a revolt especially after the last drama with them and Steam. It is bad enough, that it took them this long to announce FO4.
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