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Fallout 4 announced with teaser trailer


Dark0ne

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In response to post #25831584. #25839434, #25848009 are all replies on the same post.


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I dont really have 'high' hopes either. Seems big companies like to hype up their games and only few actually live up to them, I guess we shall see when Beth releases FO4 whether or not they knew what this game means to us.

BTW Skyrim was unplayable for me so naturally I hated it, Oblivion was ok but the gameplay was dreadful and Skyrim was only a small upgrade from that, FO3 I must admit I loved it but they lacked a lot of the humor from the original Fallouts... the dialog was garbage while Liam Nelson was amazeballs.

The only reason Bethesda games are so successful is because of the mods... without them the games really wouldn't be that great.
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In response to post #25832509. #25832534, #25832994, #25833799, #25833889, #25845579, #25848864 are all replies on the same post.


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"I agree with everything Bethesda has removed from their franchises as time has gone on. The lone exception was spell creation and even then, I never used it. Streamlining interfaces and systems is not dumbing down."
I somewhat agree with this. I honestly couldn't even remember without some serious thinking which features Beth has removed from past games. And particularly for Fallout we can't really argue that they removed crucial features from FO1/2 - there's just too much of a gap for that argument to make sense.
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In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614, #25832299, #25832644 are all replies on the same post.


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She claimed that Fallout 4 is using a completely new engine: "This version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim."
From what I saw from the trailer it's more like a modified Gamebryo engine than a new one to me, but with tweaks to lighting and animations, that's all. But I'm Ok with it since this way modders will have an easier time modding it.
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In response to post #25832509. #25832534, #25832994, #25833799, #25833889, #25845579, #25848864, #25849549 are all replies on the same post.


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I have no doubt that some features will be 'removed' and others will be introduced. I also have no doubt that some people will throw tantrums because it isn't exactly like Fallout:[iNSERT NUMBER HERE}.

I further predict that it will be the most successful Fallout yet. I expect this will be to FO3 what Skyrim is to Oblivion...and that's a good thing.
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Oh god this looks fantastic!

 

I've wanted to play around in a pre-devastation Fallout game since day 1!!

 

From the looks of it, this might finally be the game that lets you do it...

 

Play the pre-apocalypse quest as a pre-determined historical character up until the bombs strike. Then the clocks fast forward a couple centuries and then switch to our usual super-badass-of-our-own-creation-post-apocalyptic-wasteland-wrecking-machine!

 

(If this isn't how it is going to be I'm now going to be upset...)

Edited by Shardoom
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In response to post #25824664. #25824914, #25825809, #25825919, #25826019, #25826209, #25826354, #25826574, #25828999, #25830289, #25830979, #25831614, #25832299, #25832644, #25850134 are all replies on the same post.


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But gamebryo sucks. Look at all the problems with 32bit/64bit issues and limited RAM availibility and no x64 .EXE and the game not using more than 4 gbs of ram and a whole host of bugs, limitations and all sorts.

I for one hope it's on a brand new engine if it's really been in development for so long...I am hoping for UE4 but that's a long shot. the gamebryo engine is dead, dated and limiting, i really really hope it's not a tweaked skyrim engine or we'll suffer all the same issues as last time, but even worse.

People have 4-12gb GPUs now and 8-24GBs of RAM in there machines these days and rely on x64 a lot, if they are using a tweaked Skyrim engine well the game is crippled to x32 straight away unless they figured out how to make it x64 this time.

Time will tell.

Also that "leak" is so full of guess work, don't believe a thing.
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In response to post #25832509. #25832534, #25832994, #25833799, #25833889, #25845579, #25848864, #25849549, #25852124 are all replies on the same post.


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"I have no doubt that some features will be 'removed' and others will be introduced. I also have no doubt that some people will throw tantrums because it isn't exactly like Fallout:[iNSERT NUMBER HERE}."
Probably, yeah. I honestly also can't see them removing crucial features. VATS? Yeah.. I don't see that happening, that's pretty much an iconic part of FO. Weapon mods? Probably not, logical progression would be to increase the modification options of both armor and weaponry as well as the creation of them. The skill/attribute system? Even more unlikely, being an RPG and somesuch. Making the game unmoddable? Equally unlikely, nobody wants to deal with the shitstorm that would follow sth. like that.

"I further predict that it will be the most successful Fallout yet. I expect this will be to FO3 what Skyrim is to Oblivion...and that's a good thing."
Wouldn't be surprised if that would be the case. And if that is correct, I am more than fine with that. And while I do think that both the Oblivion and Skyrim MQ weren't super enticing I do think the latter was far superior in almost every aspect. Particularly with the DLC. Edited by JianXintou
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In response to post #25848824. #25848904 is also a reply to the same post.


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I agree with janishewski. On the one hand, it would be cool to actually hear the lines of dialogue being read out, but it also destroys mod making capabilities and restricts the dialogue itself. What about special speech options that require someone to be exceptionally smart or stupid? Will it be read out in the same gruff badass main character voice? That'd be terrible.
Then there's the fact that in Bethesda games, the point is to immerse yourself in the role. In the Witcher series and Dragon Age series (2 onwards), you're playing as a predetermined character. To force that on Fallout is a bad idea.
Overall, it's just that the downsides to having a voiced protagonist far outweighs the "innovation" it adds. Edited by Rioplats
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In response to post #25848824. #25848904, #25854969 are all replies on the same post.


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My preference would be to not have the protagonist voiced at all. Having a choice of voices (e.g. Saint's Row) would be second-best. Having a single voice would be less immersive, but not a deal-breaker. I love the Mass Effect series and The Witcher series, and in those games, having a character with a predetermined personality (or at best, a limited range of personality options) works. It just isn't what I expect from true RPGs like the Fallout and Elder Scrolls series.

EDIT - And I forgot to mention the player character in FO3 and FNV is voiced, at least when you get injured :)

EDIT 2 - I also forgot to mention re: modding, it seems that there will have to be some flexibility in the system so they don't box themselves in when it comes to DLC. What happens if the voice actor(s) wins an Oscar and wants 10 times as much to do the DLC than was paid for the base game, or God forbid, gets hit by a bus? Edited by Belthan
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In response to post #25832509. #25832534, #25832994, #25833799, #25833889, #25845579, #25848864, #25849549, #25852124, #25853429 are all replies on the same post.


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The appeal of the various quests doesn't lie so much in the quests themselves, but in the fact that they give your character something to DO - thus allowing you to weave intricate stories unique to that character (many of which aren't really in the game in any quest-like form). TES has that, and so do FO:3 and FO:NV. The Fallout series is a bit more story-driven, but there's still lots of leeway.

This is why I love these series; they're full of things you CAN do instead of locking you into things you HAVE to do. Many of my characters ignore the major quests completely and just do their own thing. Just google up Nondrick and Nordrick for the type of thing I'm talking about.

I really hope they don't have full voice acting for the PC. Assorted grunts and groans are one thing, but if the PC is fully voice acted it's not so much a game as an interactive movie.
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