Yamcakes Posted January 22, 2011 Share Posted January 22, 2011 I'm new to Blender, I've been working with it for several days now. I've been doing a lot of editting of vertices. I've exported several editted vanilla objects successfully. I open up something new altogether with the same settings, and I get this error upon export. Google didn't help me. What are I do wrong? :c Blender NIF Scripts 2.5.5 (running on Blender 249, PyFFI 2.1.6)niftools.blender.export:WARNING:Merging materials 'm_074' and 'm_059' (they areidentical in nif)Traceback (most recent call last): File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1227, in gui_button_event self.gui_exit() File "C:\Apps\Blender\.blender\scripts\bpymodules\nif_common.py", line 1579, in gui_exit self.callback(**self.config) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 4538, in config_callback exporter = NifExport(**config) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 407, in __init__ root_block, root_object.getName()) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 1153, in export_node self.export_tri_shapes(ob, trishape_space, node) File "C:\Apps\Blender\.blender\scripts\export\export_nif.py", line 2447, in export_tri_shapes stitchstrips=self.EXPORT_STITCHSTRIPS) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 6850, in set_triangles triangles, stitchstrips=stitchstrips)) File "C:\Python26\lib\site-packages\pyffi\formats\nif\__init__.py", line 6861, in set_strips self.strip_lengths = len(strip) File "C:\Python26\lib\site-packages\pyffi\object_models\xml\array.py", line 70, in __setitem__ return self._set_item_hook(self, index, value) File "C:\Python26\lib\site-packages\pyffi\object_models\xml\array.py", line 105, in set_basic_item return list.__getitem__(self, index).set_value(value) File "C:\Python26\lib\site-packages\pyffi\object_models\common.py", line 180,in set_value raise ValueError('value out of range (%i)' % val)ValueError: value out of range (152228) Link to comment Share on other sites More sharing options...
LHammonds Posted January 22, 2011 Share Posted January 22, 2011 "value out of range" Seems kinda vague. Can you post the blend file on MediaFire or some such host and let us check it out directly? Link to comment Share on other sites More sharing options...
Nadimos Posted January 22, 2011 Share Posted January 22, 2011 (edited) Maybe you can cut the mesh and put it back together in nifskope. Dont know why, but it did work for me. Edited January 22, 2011 by Nadimos Link to comment Share on other sites More sharing options...
rastagansta Posted June 3, 2011 Share Posted June 3, 2011 Hate to revive such a dated thread but has this problem been solved? I got the same common.py line 180 reference along with that pesky ValueError: value out of range while trying to weigh an outfit for BBB. I'm posting a link to the .blend file if anyone wants to verify this failing or perhaps get it to export. Thanks in advance for any helpful replies. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 3, 2011 Share Posted June 3, 2011 probably not it, but could it be that there is an unweighed vertex or 2 in there, I forget the actual error that you get if that is the case, so it's probably not it, but there is a way to select any unweighed vertices, again I forget what you press to do that. I'm rusty at blender usage. Link to comment Share on other sites More sharing options...
rastagansta Posted June 3, 2011 Share Posted June 3, 2011 After taking a quickie look at the vertex groups, that indeed seems to be my issue. Thanks for the pointer Ghogiel. I'll maybe leave a post if I'm able to export it after fixing those vertices. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 5, 2011 Share Posted June 5, 2011 The blender nif script tells you explicitly if there are unweighted vertices, or vertices not assigned a body part. Link to comment Share on other sites More sharing options...
LHammonds Posted June 5, 2011 Share Posted June 5, 2011 The blender nif script tells you explicitly if there are unweighted vertices, or vertices not assigned a body part.That's what I thought as well. Not only tell you but also highlight / select which verts are not weighted. However, I have only seen it do that whenever I had just a single object with a problem. It may be slightly different if you have multiple objects that require additional rigging. Or maybe they verts are rigged but reference armatures that do not exist (such as a different skeleton) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 5, 2011 Share Posted June 5, 2011 I've had plenty like that and it tells me a different one each time I try to export :) Link to comment Share on other sites More sharing options...
Adama13 Posted June 30, 2011 Share Posted June 30, 2011 I have also come across this problem, although I found my solution. I had to try a few things first. First I realized I had the wrong skeleton and then I found export settings to be incorrect as well. My mesh had no meat caps for dismemberment but the option was selected under the fallout 3 export settings. Removing that solved it. Link to comment Share on other sites More sharing options...
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