phoneyLogic Posted January 23, 2011 Share Posted January 23, 2011 Hi folks,I made a model which is a little high poly due to subsurfing.Don't wonder, it's my first model made from scratch. http://www.loaditup.de/files/578298.jpgTo make a low poly version, is it okay just to delete some faces and reconnect the verticles?Always I'm doing it, it absolutely screws up the uv map and everything lies athwart. Is there another method to craft a low poly model for the game?How can I avoid problems with the uv map? Thanks in advance,tT Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 23, 2011 Share Posted January 23, 2011 I'm afraid you'll most likely have to remake the UV map for it. The easiest way to lower the vertice count that I've found so far is running a Decimate modifier to it, but it's somewhat imprecise. If it doesn't work well enough, merging select vert by hand will also work. Link to comment Share on other sites More sharing options...
baduk Posted January 23, 2011 Share Posted January 23, 2011 Hi! I would advise you not to use the mesh scripts for poly reduction cause those will do horrible damage to your topology. Not sure what you want to use the subsurfing for? If you want to make the edges rounded there is other ways for doing it from beveling the edges to using a smoothing modifier on it or just makeing it like that manually. You can also add a new box mesh and scale it so its the same as your existing one but with only 6 faces. Link to comment Share on other sites More sharing options...
LHammonds Posted January 23, 2011 Share Posted January 23, 2011 Simple. Loop edge delete. Everyone one of those loops on the flat areas in-between the corners are 100% unnecessary. Alt + Click a line to select the loop, press X, select edge loop to remove the unnecessary loop. Rinse, lather, repeat. http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/LoopEdgeDelete.jpg This is an extremely simple model but if it were more complex, you could use this technique: Re-topologize a game-ready alien Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 23, 2011 Author Share Posted January 23, 2011 (edited) Wow, thank you very much LHammonds. This is a very nice exactly what I needed. :thumbsup: @badukYep, I used the subsurf modifier to round the edges. It basicly just makes multiple cuts and the mesh smoothes very symetrical. Also very convenient with Lons method to simplify it afterwards. Edited January 23, 2011 by tortured Tomato Link to comment Share on other sites More sharing options...
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