Aouno Posted June 9, 2015 Share Posted June 9, 2015 I ran it through both BOSS and LOOT then ran it through FO3Edit and I didn't get any conflicts. Created a merged patch and I happily played the game and was able to for several hours. Everything seemed to be working fine, I could fast travel and save the game. I didn't add any additional mods but now, for some reason, any time I attempte to save the game it immediately crashes to desktop. Here is my Load Order:Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmProject Beauty.esmAdvanced Recon Tech.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmDetect Traps.esmFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCASM.espGNR Enhanced.espDetect Traps - The Traponator 4000.espDetect Traps - Perk.espDetect Traps - DLC.espMoreMapMarkers.espMiniHideout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espRH_FWE_Bridge.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espAdvanced Recon Armor.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espAdvanced Recon Range Finder.espDragonskin Tactical Outfit.espDragonskinBonusPack.espLeatherBackpack - eng.espRH_EVE_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espBlackened FWE + MMM + EVE + Project Beauty.espRH_WMK_Bridge.espHZSmoothLight - FO3.espWasteland Gloves(WithLeftHands).espLeatherBackpack - rus.espLeatherBackpack_for_FWE_eng.espDragonskin_for_FWE_2014.espAdvanced Recon Tech FWE.espF3ProjectRealityMkI.espMerged Patch.espTotal active plugins: 68Total plugins: 73 Link to comment Share on other sites More sharing options...
ff7legend Posted June 9, 2015 Share Posted June 9, 2015 You have a corrupted game save &/or game install. My Skyrim did this exact same thing a couple weeks ago & a total re-install fixed it, along with upgrading my GPU (GTX Titan X). Bethesda titles are known to bug out for unknown reasons, especially with mods installed. Chalk it up to Bethesda & their outdated scripting methods/coding practices/artificial memory limits for that one. Link to comment Share on other sites More sharing options...
Aouno Posted June 9, 2015 Author Share Posted June 9, 2015 Terrific, thank you for the help. Link to comment Share on other sites More sharing options...
M48A5 Posted June 9, 2015 Share Posted June 9, 2015 Since you have the Blackened patch for Mart's Mutant Mod, are you using the Paradox Ignition version of Mart's? If so, disable and delete all the Mart's .esp. Do not uninstall them, disable and delete. If you don't, that is the only version with which Blackened will work. Link to comment Share on other sites More sharing options...
Aouno Posted June 9, 2015 Author Share Posted June 9, 2015 Since you have the Blackened patch for Mart's Mutant Mod, are you using the Paradox Ignition version of Mart's? If so, disable and delete all the Mart's .esp. Do not uninstall them, disable and delete. If you don't, that is the only version with which Blackened will work. Your instructions are confusing, do you mean "If not" instead of "If so"? Link to comment Share on other sites More sharing options...
BlackRampage Posted June 9, 2015 Share Posted June 9, 2015 Nope, his instructions were on point, but I'll try explaining in another way; If you're using the Paradox Ignition version of Marts Mutant Mod, all of the following plugins become redundant: Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.esp Link to comment Share on other sites More sharing options...
Aouno Posted June 10, 2015 Author Share Posted June 10, 2015 Okay thanks a lot. Now, however, I'm having a different problem. With the current load order below I started a new game and I make it through the birth scene up to the point where I can choose alternate start with FWE. I use the terminal and make all of my choices and then I use the bed to exit out into the waste. After that the game crashes every time without fail, I've been messing around with the order and adding and removing mods but the same thing happens every time. Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espMart's Mutant Mod.esmEVE.esmaHUD.esmRH_IRONSIGHTS.esmProject Beauty.esmRH_EVE_Bridge.espCASM.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espDree Perks.esp2Perks Per Level.espMoreMapMarkers.espHZSmoothLight - FO3.espLeatherBackpack - eng.espGNR Enhanced.espDragonskin Tactical Outfit.espDragonskinBonusPack.espCompoundCrossbows_V1_14-18742.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.espRH_FWE_Bridge.espDragonskin_for_FWE_2014.espCompoundCrossbowsforFWE603_V1_14-18742.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espRH_WMK_Bridge.espBlackened FWE + MMM + EVE + Project Beauty.espDogmeat Leather Armor - CRAFT.espF3ProjectRealityMkI.espMerged Patch.espTotal active plugins: 52Total plugins: 52 Link to comment Share on other sites More sharing options...
M48A5 Posted June 10, 2015 Share Posted June 10, 2015 (edited) I have read about this over in the FO3 Wanderer's Edition comments section. You might find an answer there. I never use the alternate start since I have a save just before you would make your final choices in the vault access tunnel and a save in the wasteland just after leaving the vault. You can't use Optional Restore Tracers (automatics only).esp and Optional Restore Tracers.esp in the same game. Edited June 10, 2015 by M48A5 Link to comment Share on other sites More sharing options...
Aouno Posted June 10, 2015 Author Share Posted June 10, 2015 Yeah, I saw that after I posted and fixed it, but I am still having the same problem after the fix. I will head over to the FO3 Wanderer's Edition section though. Thank you. Link to comment Share on other sites More sharing options...
Aouno Posted June 10, 2015 Author Share Posted June 10, 2015 So just an update. I played the game through Vault 101 and when I exited the vault out into the wastes the game crashed. So it appears as though the game crashing is connected to the wastes. Link to comment Share on other sites More sharing options...
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