Boombro Posted June 17, 2015 Share Posted June 17, 2015 We all have those mods that apply tweaks to the game that work standalone, a save manger, timescale set to our taste, another mod to set npcs to protected etc. They all have one thing in common, they are for many, essential. How about one big mod that applies all small tweaks like this in one seamless mcm menu? Not only this in one big mod that can save quite the load order save space, but also convenient when you start a first game and you have to change all those many mcm menus. It had fiss, this can be really appealing when you start a new game and may never have access MCM. Stuff I'm talking about: Set all npcs to protected. Set only quest npcs to protected.Add gold to marchents> set value.Makes bounties rewards either scaled to your level or set by the player.Set timescale to your liking.Set autosave time to your liking.Toggle crafting stations to appear, like missing smelters.Add perks, gold, starting armor, spells and items. Maybe tools to cheat and or test mods. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted June 17, 2015 Share Posted June 17, 2015 The larger an MCM menu gets, the more unwieldy it is to implement. Smaller MCM menu mods can implement their code in a state based fashion, which is very readable. But there's a cap on 128 states per script, so once you exceed 128 options in an MCM, you can't use state based anymore. I actually handle this in SkyTweak with a java parser so I can write the code in a more readable fashion. There's a number of other reasons. There's also a cap on the number of property references a single menu has. You COULD use formlists to bypass the property cap, but accessing forms from a formlist is much slower. And honestly, the main reason is that no one modder wants to handle that much complexity by him or herself. Link to comment Share on other sites More sharing options...
Boombro Posted June 17, 2015 Author Share Posted June 17, 2015 What about not using mcm as much? Like setting npcs as protected, adding a convenient amount of gold to merchant. I have seen a lot of mcm with a huge amount of options, I have never thought that there was a limit of any kind expect in "page." size. Link to comment Share on other sites More sharing options...
Arocide Posted June 17, 2015 Share Posted June 17, 2015 (edited) What about not using mcm as much? Like setting npcs as protected, adding a convenient amount of gold to merchant. I have seen a lot of mcm with a huge amount of options, I have never thought that there was a limit of any kind expect in "page." size. Well that page size limit is due to papyrus being limited to 128 index arrays :D Edited June 17, 2015 by Arocide Link to comment Share on other sites More sharing options...
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