Jump to content

In Nifskope, How Do You Change Weapon Shininess?


David Brasher

Recommended Posts

I am wondering what setting adjusts shininess in Nifskope. I am a dungeon builder/quest coder not a modeler, and I am trying to debug this bad mesh. This weapon is like dull black metal, or metal painted with flat black paint. It should not gleam and glitter and hurt your eyes to look at. I have already made a new normal map that is only 0.5 relief, so that should not be causing the problem.

 

I have been tinkering and experimenting and looking through tutorials and documentation, but these instructions all seems to be written at a very high level and talk about everything but my particular problem.

Link to comment
Share on other sites

Trial and error is one approach, but I was hoping that someone with experience could give me some more precise guidance with a rule of thumb such as:

 

Model way too shiny: Go to setting XXXXXXXXX in YYYYYY and change number to be lower.
Link to comment
Share on other sites

Well, first off set your alpha as low as you can get it. Next, go into your material on your NIF and set it to 100 for a high-focus gloss. set all your material colors to black, and if that doesn't solve it, I don't know what else to tell you...
Link to comment
Share on other sites

Isn't Alpha transparency?

 

Usually the cause of excess shiny is in the normal map. In GIMP, go to Layer>Mask>Add Layer Mask. Then make it black (Full transparency). From there, erase parts of it with a lowered-opacity eraser until it's about right. Remember, the more visible the normal is the shinier it will be.

Link to comment
Share on other sites

using nifskope is good solution, but glow map is also a great one. glow map makes the meshes shinier.

 

look into one about glow map, you can edit them through Photoshop or similar tool.

 

and, there is function which you can add a glow map to your mesh through Nifskope, but it is been so many days, so I can't recall it. T_T

 

hope this would help.

Link to comment
Share on other sites

You need to edit the normal map texture. Open it up in Photoshop or Gimp and go to channels, look for alpha (create a new channel if there isn't an alpha channel) then make it black or a really dark grey.

In NifScope, you need to make sure that the texture mode is set to apply modulate not highlight.

Link to comment
Share on other sites

Kind of funny how many different answers there are for this problem. I made a few weapons that had this problem. For me it was like they were made of chrome, like looking at a mirror but you could still see the texture if you looked straight at it. Post a pic so we can see exactly whats going on here because there could be a few different causes and maybe solutions to your problem.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...