David Brasher Posted February 20, 2011 Share Posted February 20, 2011 I am wondering what setting adjusts shininess in Nifskope. I am a dungeon builder/quest coder not a modeler, and I am trying to debug this bad mesh. This weapon is like dull black metal, or metal painted with flat black paint. It should not gleam and glitter and hurt your eyes to look at. I have already made a new normal map that is only 0.5 relief, so that should not be causing the problem. I have been tinkering and experimenting and looking through tutorials and documentation, but these instructions all seems to be written at a very high level and talk about everything but my particular problem. Link to comment Share on other sites More sharing options...
Genzel Posted February 20, 2011 Share Posted February 20, 2011 Click on the paint palette on the block by the textures, which is a purple flower. Change different settings around till you get something good. Link to comment Share on other sites More sharing options...
David Brasher Posted February 20, 2011 Author Share Posted February 20, 2011 Trial and error is one approach, but I was hoping that someone with experience could give me some more precise guidance with a rule of thumb such as: Model way too shiny: Go to setting XXXXXXXXX in YYYYYY and change number to be lower. Link to comment Share on other sites More sharing options...
Genzel Posted February 20, 2011 Share Posted February 20, 2011 I believe the alpha slider is the main shininess controller, but I am not really sure where it needs to be. You could also always change the normal map. Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 20, 2011 Share Posted February 20, 2011 You can click on the material in Nifskope , then go to block details , then scroll down till you find "glossiness". Lower it down and that should do it. If not , I can open the model up in Blender and make some changes in there. Link to comment Share on other sites More sharing options...
ziitch Posted February 20, 2011 Share Posted February 20, 2011 Well, first off set your alpha as low as you can get it. Next, go into your material on your NIF and set it to 100 for a high-focus gloss. set all your material colors to black, and if that doesn't solve it, I don't know what else to tell you... Link to comment Share on other sites More sharing options...
ub3rman123 Posted February 21, 2011 Share Posted February 21, 2011 Isn't Alpha transparency? Usually the cause of excess shiny is in the normal map. In GIMP, go to Layer>Mask>Add Layer Mask. Then make it black (Full transparency). From there, erase parts of it with a lowered-opacity eraser until it's about right. Remember, the more visible the normal is the shinier it will be. Link to comment Share on other sites More sharing options...
Choi_Seungmin Posted February 21, 2011 Share Posted February 21, 2011 using nifskope is good solution, but glow map is also a great one. glow map makes the meshes shinier. look into one about glow map, you can edit them through Photoshop or similar tool. and, there is function which you can add a glow map to your mesh through Nifskope, but it is been so many days, so I can't recall it. T_T hope this would help. Link to comment Share on other sites More sharing options...
mcole254 Posted February 21, 2011 Share Posted February 21, 2011 You need to edit the normal map texture. Open it up in Photoshop or Gimp and go to channels, look for alpha (create a new channel if there isn't an alpha channel) then make it black or a really dark grey. In NifScope, you need to make sure that the texture mode is set to apply modulate not highlight. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted February 21, 2011 Share Posted February 21, 2011 Kind of funny how many different answers there are for this problem. I made a few weapons that had this problem. For me it was like they were made of chrome, like looking at a mirror but you could still see the texture if you looked straight at it. Post a pic so we can see exactly whats going on here because there could be a few different causes and maybe solutions to your problem. Link to comment Share on other sites More sharing options...
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