Deval4u Posted August 10, 2010 Share Posted August 10, 2010 Someone created a mod that allowed you to join the evil factions by buying contracts? from Shady Sam, but I can't seem to find it.Anyone know which mod I'm talking about? Link to comment Share on other sites More sharing options...
Domas Posted August 10, 2010 Share Posted August 10, 2010 What mod makes it so containers (chests, bags, sacks, etc...) "open" or "turned over" once you examine them? I absolutely hate it, and am not sure which mod I own is making this happen.  Or, does someone know how to "close" the drawers/chests/etc...? Makes houses look so cluttered and unkempt... That would be Harvest Containers. I disliked it too, which is why I stopped using it. hmm.. I don't have a Harvest Containers.esp or any [harvest] at all... Could it be from COBL? Here's my load order, if you could help me find which mod is incorporating this useless addon... Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Better Cities Resources.esm 08 HorseCombatMaster.esm 09 Unofficial Oblivion Patch.esp [Version 3.2.0] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0D Better Cities .esp 0E Francesco's Optional Chance of Stronger Bosses.esp 0F Francesco's Optional Chance of Stronger Enemies.esp 10 Francesco's Optional Chance of More Enemies.esp 11 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ++ Advanced_Water_Modification-2734.esp ++ Louder Nirnroot Sound.esp 13 WindowLightingSystem.esp 14 Map Marker Overhaul.esp [Version 3.5.2] 15 Map Marker Overhaul - SI additions.esp [Version 3.5] 16 Expanded Hotkeys and Spell Delete v1.0.esp 17 Expanded Hotkeys Brief Equip Message.esp 18 DLCHorseArmor.esp 19 DLCOrrery.esp 1A DLCVileLair.esp 1B DLCMehrunesRazor.esp 1C DLCSpellTomes.esp ++ MaleBodyReplacerV4.esp 1D DLCThievesDen.esp 1E Cobl Glue.esp [Version 1.72] 1F Cobl Si.esp [Version 1.63] ** Cobl Tweaks.esp [Version 1.44] 20 Bob's Armory Oblivion.esp 21 FCOM_BobsArmory.esp [Version 0.9.9] 22 Oblivion WarCry EV.esp [Version 1.08a] 23 FCOM_WarCry.esp [Version 0.9.9] 24 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 25 OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 26 FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 27 FCOM_RealSwords.esp [Version 0.9.9] 28 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 2B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 2D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 2E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 2F GlenvarCastle.esp 30 MolagBalTreasury.esp 31 za_bankmod.esp 32 DLCBattlehornCastle.esp 33 DLCFrostcrag.esp 34 Knights.esp 35 Castle_Almgard-V2.esp 36 Bag of Holding.esp [Version 1.5.0] 37 Toggleable Quantity Prompt.esp [Version 3.1.1] 38 Cliff_RPO_NewBeginnings_RPC.esp [Version 1.0] 39 Quest Award Leveller.esp [Version 2.0.1] 3A Quest Award Leveller - Vile Lair.esp [Version 2.1.0] ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 3B Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 3C SupremeMagicka.esp [Version 0.90] 3D SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp 3E SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 3F MidasSpells.esp 40 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 41 DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] 42 Kobu's Character Advancement System.esp 43 Kobu's Jack-of-All-Trades Mod.esp 44 Kobu's Lighter Backpack Mod.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 45 Moonshadow Elves - Sc.esp 46 CuteElf11.esp [Version 1.3.5] 47 DemonRace.esp [Version 2.9.16] 48 Cobl Races.esp [Version 1.52] ++ Cobl Races - Balanced.esp [Version 1.52] 49 Better Cities - Full City Defences.esp 4A Better Cities Full.esp 4B Better Cities - VWD of the IC.esp 4C Better Imperial City.esp 4D Better Imperial City FPS Patch.esp 4E Better Cities - COBL.esp [Version 2] 4F Better Cities Full FPS Patch.esp 50 Better Cities - No LEYAWIIN Flooding.esp 51 Cobl Silent Equip Misc.esp [Version 01] 52 Bashed Patch, 0.esp 53 Streamline 3.1.esp  Link to comment Share on other sites More sharing options...
dogeese Posted August 11, 2010 Share Posted August 11, 2010 @DomasOscuro's_Oblivion_Overhaul [Version 1.34] has Harvest Containers intergratedWouldnt know how / If it can be removed.  Edit - Duck to close them, that will keep it tidy for you Also check these entries in load order ?....MMM Gems & Gem Dust - Im sure thats redundant with FCOM setup(OOO has Gem Dust by Turgothh (Modified to enhance Tamriel’s Glittering Geology)....BOSS seems to place Deadly Reflex higher than recommended last place at the Moment.....You should use USIP mobs version with Frans Link to comment Share on other sites More sharing options...
Lobzpooatu Posted August 11, 2010 Share Posted August 11, 2010 I'm actually wondering about two mods. One I've seen, but can't remember the name of it. It gets rid of the patch work looking square in the lod like this http://img804.imageshack.us/img804/9283/oblivion201008110833549.th.jpg Uploaded with ImageShack.us The other is a time of day stopper mod that I'm not sure is even made, but would save me a lot of trouble when making videos and taking pics. Thanks for the help. Link to comment Share on other sites More sharing options...
Domas Posted August 11, 2010 Share Posted August 11, 2010 @DomasOscuro's_Oblivion_Overhaul [Version 1.34] has Harvest Containers intergratedWouldnt know how / If it can be removed.  Edit - Duck to close them, that will keep it tidy for you Also check these entries in load order ?....MMM Gems & Gem Dust - Im sure thats redundant with FCOM setup(OOO has Gem Dust by Turgothh (Modified to enhance Tamriel’s Glittering Geology)....BOSS seems to place Deadly Reflex higher than recommended last place at the Moment.....You should use USIP mobs version with Frans Thank you! Also, I'm looking for two mods, once of which I know exists.... The first one is a necromancer mod that totally revamps playstyle of necromancers. There's a greater(?) power that enables you to transform Grand Soul Gems into Black Soul Gems (or altar of some sort), enemies have a %chance to drop certain bones on death, enabling you to do rituals in order to create permanent skeletal minions. That's about all I can remember from the description. I wish I had downloaded and archived it for myself when I saw it. Possibly saw it on fileplanet if that helps. The second mod I don't have high hopes for. I'm looking for a mod that adds Final Fantasy XI AF (Artifact) armor to Oblivion. Similar to pizz FinalFantasyXI WhiteMageAF - http://www.tesnexus.com/downloads/file.php?id=15343 - But includes all (or some, specifically Ranger, Thief, and Black Mage) AF armor. again, Thanks! Link to comment Share on other sites More sharing options...
yeahchris Posted August 12, 2010 Share Posted August 12, 2010 Is there a mod with a spell or somesuch to remove ownership of items? I'm having a few glitch problems with a house mod I've been using, where one of my companions keeps picking up the books I've placed on the shelves. When she does so the items get marked stolen and remain stolen when I make her give them back to me. Also, at one point one of the NPC guards tried to get on my horse, I believe, and got promptly cut down by the other guards and my companions. I'm planning to build a stables (far away from the guards) in the CS to deal with the latter problem, but if there's a mod with a spell out there which could either remark the books as belonging to me after I get them back or prevent them from getting marked stolen in the first place, that would be nifty. Link to comment Share on other sites More sharing options...
Shadowfen Posted August 12, 2010 Share Posted August 12, 2010 Is there a mod with a spell or somesuch to remove ownership of items? I'm having a few glitch problems with a house mod I've been using, where one of my companions keeps picking up the books I've placed on the shelves. When she does so the items get marked stolen and remain stolen when I make her give them back to me. Also, at one point one of the NPC guards tried to get on my horse, I believe, and got promptly cut down by the other guards and my companions. I'm planning to build a stables (far away from the guards) in the CS to deal with the latter problem, but if there's a mod with a spell out there which could either remark the books as belonging to me after I get them back or prevent them from getting marked stolen in the first place, that would be nifty. For books or potions/drinks, you can use Auto Book Placer. It's actually intended for placing or removing books, potions, or drinks from shelves or wineracks, but it has the side effect of removing the stolen flag from the things it picks up. Link to comment Share on other sites More sharing options...
Sersay Posted August 12, 2010 Share Posted August 12, 2010 Saw this mod and fell in love with how the character looks, any ideas? http://sadpanda.us/i...418-RDA0MCD.jpg There was another screenshot with that character, and some rather sought-after sword, and I think it was determined that a lot of the things in the picture were unreleased. Dunno, though. Sersay? Haha, Sersay seems to fact-check half the things I say...o.O That aint me, not at all. :blink: Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted August 12, 2010 Share Posted August 12, 2010 I downloaded the latest version of Kvatch Aftermath and when I run BOSS it tells me that the FCOM compatibility patch is needed to run with FCOM, but FCOM_KvatchAftermath.esp is no where to be found in any version (of FCOM) I downloaded since 8.0. Is this file even needed with KA 7.8? If it still is, where can I find it? Link to comment Share on other sites More sharing options...
canibal6847 Posted August 12, 2010 Share Posted August 12, 2010 Sexlivion file? Link to comment Share on other sites More sharing options...
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