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A big "Hello" to the Community


TheTokenGeek

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In response to post #27327114. #27399639 is also a reply to the same post.


Rolfskytte wrote: I thought of a thing!
All those pictures that are posted on the nexuses (I use the oblivion nexus only these days)
- it would be tremendously nice to have an easier way of browsing through the pictures, something like "swiping" through, or something better, I don't know. All I know is that now it is simple and *alright* but I have a feeling it could be done better.
It is a shame all those good screenshots and pictures get lost in a sea of averageness. I would love to browse pictures more, if it was more enjoyable.

And maybe, maybe... have you heard of that mini-game on the internet where you categorize pictures for fun, and see who gets the most accurate categorization/description on a picture. It helps organize pictures, and it could help organize the nexus pictures... make it easier to find something particular.
(Unfortunately I can't remember the name of the game)
Maybe at the same time, create a feature which allows people who post pictures to make an easy-to-see tag for each picture, that tells if that picture is free to use or if it is "copyright'ed"
BlindJudge wrote: Tagging has come up an awful lot in the survey responses and will certainly be something we try out. It's going to be a fun few rounds of testing and we hope a great many of you will get involved.

I've put your suggestions with the survey responses, so will be reading through them all shortly.


Sounds great, thanks!
I am quite alright with the site as it is, but improvement is always welcome!
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In addition to Endorsing, allow users to vote mods as either :

 

"Very Lore Friendly"

(disciplined purist mods that'd be at home in core game)

 

"Vaguely Lore Friendly"

(stretches game lore but acceptable in the genre - eg LOTR, Witcher, Game of Thrones - common to all medieval fantasy etc.)

 

"Not Lore Friendly - Sexy"

(baby-face girls, skimpy armors, boobs/adult mods)

 

"Not Lore Friendly - Funny"

(dildo swords, swearing mudcrabs, thomas tank engine)

 

 

Then if a mod gets ENOUGH votes in one direction (not just a few votes, needs to be like over 80% of votes to qualify), its TAGGED as such and the user can filter out anything tagged "Not Lore Friendly" or they can filter their session to show ONLY Funny mods or filter out the sexy japanese armors/doll mods.

 

This will GREATLY enable the user to find/filter mods they do/dont want in their game, will reduce traffic by cutting out half of all content from the users session and will self-regulate thanks to the community.

 

Who's with me??

Edited by powerchimp1
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1.

Allow the user to see a list of ALL posts they've made on a mod page and whether there's been a direct reply.

 

2.

Load faster on mobile / cellular devices by having leaner interface.

 

3.

Some categories are useless / vague - eg "Overhauls" and "Immersion"

 

You should have categories / subcategories THAT AVOID OVERLAPPING to work your way toward the IDEAL mods you like, while filtering out/avoiding the ones you wouldn't. For Example:

 

PLAYER HOMES

- Large & Wealthy - Castles/Mansions/Villas

- Farms, Ranches & Productive Estates

- Moderate Size, Neat Homes

- Small Shacks

- Natural, Impoverished & Cave Type Homes

 

COMBAT

- New Attack/Defend/Move Animations

- Enemy Tactics & AI

- New Enemy Types

 

 

WEAPONS

- Single Weapon Mods - Melee

- Single Weapon Mods - Ranged

- Weapon Packs - Melee

- Weapon Packs - Ranged

- Weapons & Armor Packs

 

ANIMALS & CREATURES

- Horses

- Wild Animals

- Farm Animals

- Enemy Beasts

- Bugs & Birds

 

ARMOR

- Natural Appearance

- High Fantasy Appearance

- Clothing - Non/Weak Armor

- Skimpy, Revealing Armors

 

NEW LANDS & LOCATIONS (NOT Quest-centric)

- New Buildings & Rooms

- New Villages Towns & Cities

- New Islands, Provinces & Lands

- New Worlds, Realms & Dimensions

 

QUESTS & ADVENTURES

- All levels - Easy Challenge

- Moderate Levels - Some Challenge

- High levels - Hard Challenge

 

Note how this approach of Broad Category to SubCategory without Overlapping allows people to move from the GENERAL ---> TO THE PARTICULAR to zero in on the game they want to build.

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In response to post #27573325.


powerchimp1 wrote: 1.
Allow the user to see a list of ALL posts they've made on a mod page and whether there's been a direct reply.

2.
Load faster on mobile / cellular devices by having leaner interface.

3.
Some categories are useless / vague - eg "Overhauls" and "Immersion"

You should have categories / subcategories THAT AVOID OVERLAPPING to work your way toward the IDEAL mods you like, while filtering out/avoiding the ones you wouldn't. For Example:

PLAYER HOMES
- Large & Wealthy - Castles/Mansions/Villas
- Farms, Ranches & Productive Estates
- Moderate Size, Neat Homes
- Small Shacks
- Natural, Impoverished & Cave Type Homes

COMBAT
- New Attack/Defend/Move Animations
- Enemy Tactics & AI
- New Enemy Types


WEAPONS
- Single Weapon Mods - Melee
- Single Weapon Mods - Ranged
- Weapon Packs - Melee
- Weapon Packs - Ranged
- Weapons & Armor Packs

ANIMALS & CREATURES
- Horses
- Wild Animals
- Farm Animals
- Enemy Beasts
- Bugs & Birds

ARMOR
- Natural Appearance
- High Fantasy Appearance
- Clothing - Non/Weak Armor
- Skimpy, Revealing Armors

NEW LANDS & LOCATIONS (NOT Quest-centric)
- New Buildings & Rooms
- New Villages Towns & Cities
- New Islands, Provinces & Lands
- New Worlds, Realms & Dimensions

QUESTS & ADVENTURES
- All levels - Easy Challenge
- Moderate Levels - Some Challenge
- High levels - Hard Challenge

Note how this approach of Broad Category to SubCategory without Overlapping allows people to move from the GENERAL ---> TO THE PARTICULAR to zero in on the game they want to build.


I like this but not a big fan of your example haha. but you got the idea across I get what you mean :) Thumbs Up!
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@powerchimp - WHO decides what is or is not lore? Certainly not Bethesda who have actually changed the 'lore' for each game to fit their story. :tongue: The Loremongers are constantly fighting over what constitutes whatever lore really is. And the results are Lore is what you decide is lore for YOU. Because it is very likely that not everyone - and in fact most players could care less what you consider the lore to be. Because for them the lore is what they decide it is for them.

 

Skimpy armor is not lore? They forgot to tell Beth who put the skimpy LORE armor on their Forsworn. Nudity is not Lore? Again Beth had nudity in Daggerfall - so how is nudity not lore? I remember that according to the loremongers, crossbows were not strictly LORE - until Beth added them in Dawnguard.

 

Now please specify exactly what your criteria are for a mod to be 'Lore friendly' And please don't be vague - we need specifics, and be prepared to back it up with logic not the typical "Well, I don't think that is lore - so it's not. " http://i51.photobucket.com/albums/f351/charonn0/ohgeez-1.gif

 

Then, just how many categories should we have? 20? 50? 100? 300? the more there are the harder it is to work with the categories. Personally, I think we already have too many and they should be cut to around 25 to 30 at the most. Different things are important to different players. And many categories can be combined. Your tree structure is a valid idea though. :thumbsup:

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I've filled out the survey and forgot to mention one thing I'd love to see:

 

Maybe something along the lines of a brief description for each category for newer users that may or may not be familiar with certain things that clearly illustrate the difference between for example for Skyrim, the "Magic - Gameplay" category, and "Magic - Spells & Enchantments" category. Just something small, unobtrusive, and simple to briefly explain what it will contain. As most people that have been using the site for a while probably are aware of the difference between each category is, it probably would be a nice addition for newer members, both users and mod creators, who aren't sure what category their mod falls best under.

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  • 3 weeks later...
In response to post #27581030.


bben46 wrote:

@powerchimp - WHO decides what is or is not lore? Certainly not Bethesda who have actually changed the 'lore' for each game to fit their story. :tongue: The Loremongers are constantly fighting over what constitutes whatever lore really is. And the results are Lore is what you decide is lore for YOU. Because it is very likely that not everyone - and in fact most players could care less what you consider the lore to be. Because for them the lore is what they decide it is for them.

 

Skimpy armor is not lore? They forgot to tell Beth who put the skimpy LORE armor on their Forsworn. Nudity is not Lore? Again Beth had nudity in Daggerfall - so how is nudity not lore? I remember that according to the loremongers, crossbows were not strictly LORE - until Beth added them in Dawnguard.

 

Now please specify exactly what your criteria are for a mod to be 'Lore friendly' And please don't be vague - we need specifics, and be prepared to back it up with logic not the typical "Well, I don't think that is lore - so it's not. " http://i51.photobucket.com/albums/f351/charonn0/ohgeez-1.gif

 

Then, just how many categories should we have? 20? 50? 100? 300? the more there are the harder it is to work with the categories. Personally, I think we already have too many and they should be cut to around 25 to 30 at the most. Different things are important to different players. And many categories can be combined. Your tree structure is a valid idea though. :thumbsup:


Hmm... that makes me wonder, why is "nudity" not considered lore.

Even for the purists. I mean. Everyone is naked without clothing, and that is definately in Skyrim lore. Only because the models don't allow to remove the underwear....

But I agree, his structure idea could be useful. Especially with the amount of mods available.
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In response to post #27573325. #27573890 is also a reply to the same post.


powerchimp1 wrote: 1.
Allow the user to see a list of ALL posts they've made on a mod page and whether there's been a direct reply.

2.
Load faster on mobile / cellular devices by having leaner interface.

3.
Some categories are useless / vague - eg "Overhauls" and "Immersion"

You should have categories / subcategories THAT AVOID OVERLAPPING to work your way toward the IDEAL mods you like, while filtering out/avoiding the ones you wouldn't. For Example:

PLAYER HOMES
- Large & Wealthy - Castles/Mansions/Villas
- Farms, Ranches & Productive Estates
- Moderate Size, Neat Homes
- Small Shacks
- Natural, Impoverished & Cave Type Homes

COMBAT
- New Attack/Defend/Move Animations
- Enemy Tactics & AI
- New Enemy Types


WEAPONS
- Single Weapon Mods - Melee
- Single Weapon Mods - Ranged
- Weapon Packs - Melee
- Weapon Packs - Ranged
- Weapons & Armor Packs

ANIMALS & CREATURES
- Horses
- Wild Animals
- Farm Animals
- Enemy Beasts
- Bugs & Birds

ARMOR
- Natural Appearance
- High Fantasy Appearance
- Clothing - Non/Weak Armor
- Skimpy, Revealing Armors

NEW LANDS & LOCATIONS (NOT Quest-centric)
- New Buildings & Rooms
- New Villages Towns & Cities
- New Islands, Provinces & Lands
- New Worlds, Realms & Dimensions

QUESTS & ADVENTURES
- All levels - Easy Challenge
- Moderate Levels - Some Challenge
- High levels - Hard Challenge

Note how this approach of Broad Category to SubCategory without Overlapping allows people to move from the GENERAL ---> TO THE PARTICULAR to zero in on the game they want to build.
BKnight3387 wrote: I like this but not a big fan of your example haha. but you got the idea across I get what you mean :) Thumbs Up!


Exactly what he said :D
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