zanmi Posted February 28, 2011 Share Posted February 28, 2011 Hello peoplesAs said in he title, i'm posting here to find out why since the update 1.7, i always get a 0% when i'm tryin' to target a flying grenade ( or molotov cocktail ) in VATS ...Is it a bug ? have this been made on purpose by Bethsoft (way to balance things) ? and moreover is there a fix or a tweak to remove that ??? :blink: Link to comment Share on other sites More sharing options...
proconsu1 Posted February 28, 2011 Share Posted February 28, 2011 (edited) Edit: misunderstood question and answered something completely different. Lack o' coffee. :blink: Edited February 28, 2011 by proconsu1 Link to comment Share on other sites More sharing options...
evilneko Posted February 28, 2011 Share Posted February 28, 2011 Shooting grenades and missiles mid-air in VATS was broken by one of the patches. Supposedly, it has remained broken because Bethesda could not find a way to re-enable it without causing other problems. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 28, 2011 Share Posted February 28, 2011 That's unfortunate... I really enjoyed it. Sadly another feature to never be fixed ... Link to comment Share on other sites More sharing options...
zanmi Posted February 28, 2011 Author Share Posted February 28, 2011 thx for your answers... btw, d'you think that any modders around there would try to fix it since it look like bethsoft won't ? oh and i must say that i've find a way to avoid this problem : I'm now using the DK timebullet mod instead of the buggy VATS :D Link to comment Share on other sites More sharing options...
evilneko Posted February 28, 2011 Share Posted February 28, 2011 I believe the Unofficial Patch at least tried to address it, but that comes with its own set of problems (at least for me...). Not worth it IMO. Link to comment Share on other sites More sharing options...
zanmi Posted February 28, 2011 Author Share Posted February 28, 2011 I did get that unofficial patch but it didn't do nothin about the VATS bug... though mu version of the FOUP is in french so , maybe it's not the same as yours Link to comment Share on other sites More sharing options...
SteelPipboy Posted March 1, 2011 Share Posted March 1, 2011 I never knew that was possible. I dont know of a fix but looking at the other comments and with my experience dealing with Osbidian's development and updating. They dont do it so well, something that needs to be improved on their part Imo. You can try to shoot a flying grenade or missle without vats if you have a sharp eye, just a suggestion XD. Link to comment Share on other sites More sharing options...
zanmi Posted March 1, 2011 Author Share Posted March 1, 2011 Yeah, i manage to do this sometimes but it's was pretty difficult... though , it's no longer with the bullettime thingy :thumbsup: The guy who made that mod had a simple but REALLY good idea... Link to comment Share on other sites More sharing options...
Malakai994 Posted March 2, 2011 Share Posted March 2, 2011 You can still target the grenade if they have it in their hand. I use MMM and usually get 1 or 2 mutants that want to use grenades. I try to cycle through with VATS and see if any are going to use a grenade and target accordingly. I know it doesn't help if its already been thrown, but it does do wonders if you can shoot it before it gets thrown. Link to comment Share on other sites More sharing options...
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