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Completely Random Crashing


nicdude

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My fallout 3 is crashing completely randomly, or at least I don't see any pattern. It crashes anywhere between 20 min - 90 min. It crashes sometimes when I go to a new cell, but the game will autosave fine like I was in that cell and just quit. I'll also get crashes when entering, exiting, or during fighting. It happens in DLC areas and vanilla areas. I'll post my load order, but i honestly have no idea what is causing these crashes.

 

Thank you in advance for any helpful advice :)

 

[X] Fallout3.esm

[X] ANCHORAGE.ESM

[X] THEPITT.ESM

[X] BROKENSTEEL.ESM

[X] POINTLOOKOUT.ESM

[X] ZETA.ESM

[X] CRAFT.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] DCInteriors_ComboEdition.esm

[X] Impervious Power Armour.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] DarNifiedUIF3.esp

[X] DynamicCrosshair.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] MiniHideout.esp

[X] GG_WaterTowerHideout_v1_22.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] Mart's Mutant Mod - Project Beauty + FWE.esp

[X] Companion Core DLC Addon.esp

[X] RobCo Certified v2 Omnipatch.esp

[ ] RobCo Certified v2 Version Updater.esp

[ ] RobCo Certified v2 Zeta Addon.esp

[X] RobCo Certified v2 Impervious FWE.esp

[X] Mr Smith's Scrapyard.esp

[X] merge.esp

 

Thanks again to anyone who helps.

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I think MMM .esp's should be at the bottom. I had the same problem with it. :thumbsup:

 

If that doesn't work, use the auto-sorter.

 

If it lags, turn down you're graphic settings a little bit.

Edited by coin409
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You have three MMM esps active that should not be: Tougher Traders, Zones Respawn and Natural Selection were all integrated into the FOIP mod file for MMM-FWE. You need to deactivate those three, then run BOSS to sort out the load order problems, make a new merged patch and then give it another go. Edited by proconsu1
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Sorry if this is a dumb question, but do I need to download the actual BOSS program or is the auto sorter function in FOMM enough?

 

EDIT: Just read the FOIP readme for MMM + FWE. Made me slap myself XD. Going through the others too now. I usually read those, but i guess i got lazy or thought I knew it all. Thanks :)

Edited by nicdude
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Sorry if this is a dumb question, but do I need to download the actual BOSS program or is the auto sorter function in FOMM enough?

 

Not a dumb question at all. FOMM's sorter isn't bad, not knocking it at all. But BOSS will generate a listing of your mods with notations of known issues and incompatibilities, which is something FOMM is not designed to do. This is very handy for spotting things like that MMM-FOIP redundancy you just hit. BOSS is intended to complement FOMM, not replace it. Also, FOMM cooperates with BOSS and in fact uses the BOSS masterlist for its own load order sorting. In any case, my advice is to have both installed. If all you need to do at a given moment is sort out your load order, keeping using FOMM like you always have. But whenever you install a new mod or make a change on which mods are running concurrently, run BOSS at least once to have it check for incompatibilities and such.

Edited by proconsu1
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BOSS is showing a lot of suggestions for BASH. Do I need to get that Wrye Flash thing to make a bashed patch? I've been using FO3Edit. Thanks you so much for your help proconsu1, I'd kudos you again if I could. Almost took your kudos away trying to give you two lol. :)
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