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Spell duration


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No. But you can make it permanent by making the spell an ability -- assuming you don't want to cast it.
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It is possible through scripting ( OBSE ). The spell would also add an 'invisible' item such as a none-playable ring with a script attached that constantly checks the NPC to see if that spell is playing on them. If not it adds the spell again and can be stopped once the NPC is dead, or other conditions are met.
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  • 1 month later...

OK, Im a coding neanderthal, but I did manage to make a few minor alterations to sleep and hunger files for better balance.

 

I have an animation file (kf). It is one of growlf's resizing body idle animations

 

I want to attach it to an item so the wearer does the animation. Is it possible to say attach it to, say, a ring so the wearer of the ring does the animation on game load. The animation resets body size once per game load, once activated.

 

I have so many crashes when fast travelling with companions, even entering through some town gates (especially Anvil), that it is a pain to constantly have to re apply the animation as a spell.

 

Or is there a better way?

 

If it is possible and not too difficult, code please.

 

Thanks in advance for any help.

Edited by StanIsTheLaw
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I am sure I followed this tutorial exactly (animation through a token) , creating a token and attaching the animation to it, doing the basic script etc.

 

It works, except that all NPC's now do the animation instead of only the ones wearing the token. Checked over the process several times. I created 7 animations (using growlf's body resizer animations), attached to 7 different ring tokens. Curiously, the animations that are being used by all NPC's relate to 3 that change leg leg length, not it appears, the ones related to upper body size.

 

Any clues greatly appreciated.

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