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New Vegas Hunting Ground


AllanOcelot

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Hello one and all, welcome to my first team leading project for new vegas.

Before we start, I would like to thank the guys over at This topic for the inspiration to make this mod.

The idea is simple, easy to do, and will allow me to `train,' some modders. :) However, I need some help ;-)

 

 

 

 

 

http://i85.photobucket.com/albums/k59/shamonking_2006/BANNER-4.png

 

The aim of this mod is very simple, and to show you what I mean I have a sketch and a diagram to help explain.

Please keep in mind,nothing is final. These pictures have been put together in five minutes. I would like you to keep your opinions of my highly prized artwork to yourself. even the queen of england thinks these doodles are fantastic =D.

 

 

All joking Aside, please do offer feedback, good bad, and ugly.

This is, after all, a mod for and hopefully by the community. I shall be lead modder and by the looks of things the only modder, so if you do not speak up I will never hear your idea.

 

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In `Gone Hunting,' the player is given the chance to hunt for a living. Avoiding the main storyline if he or she wishes, altogether.

The mod consists of a short, introduction quest, and three open `hunting zones,'.

 

http://i85.photobucket.com/albums/k59/shamonking_2006/ConceptIsland.png

(author note: This is a 5 minute sketch. its not `concept art,' its a plan. ...heck, I will just say my cat drew it ;-) )

 

  1. Welcome Town. Unamed. - here the player learns how to hunt, completes the small quest and is set free to hunt.
  2. Hunting zone one. - Creature spawns are plentyful. Weak creatures. Easy kills. Not worth a lot.
  3. Big hunting zone. - Very hard kills. Sneaking and using `crits,' will be almost essential. However, killing one green dino is said to reward the player with a `green dinosour helm.'.

This is how the zones will work. Hopefully this shall appeal to both sides of the gaming fence, The ones who `want to hunt,' and those who wish to make a few quick caps. Obviously I cannot lure someone into the big danger zone if they do not want to actually win some armor, or a funny hat, but the option is there.

 

Now, I might have stated this, but the zones may or may not be on an actual `island,'.

Due to new vegas being one solid landmass I might have to simple enclose the hunting grounds in seperate locations.

However, another option is to use the Ceasors legion base camp and modify that area. ( OPINION NEEDED)

 

 

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Now, for rewards.

 

http://i85.photobucket.com/albums/k59/shamonking_2006/diagramish.png

 

The special loot is to include things such as;

  • Armor
  • Unique and rare Equipment.
  • Food Items
  • Junk ( To balance things out)
  • Ammo

As for armor and the like, this can be MADE by the player in the town via crafting.

How awesome will you feel, walking into town, wearing your red leather vest made from baby dragon skin and baby dragon tooth?

http://i85.photobucket.com/albums/k59/shamonking_2006/hutingvest.png

 

 

 

 

So thats the mods, and this is the first post announcing what it is, and that I have begun.

Youve just read it. And now you have a choice.

Do you want to join me?

Do you want to be part of a fun, Serious, possibly sarcastic, yet mature team?

Do you want to be able to put in your CV/portfolio `Has worked on Various mods including....Gone Hunting,'.

Then come on and apply for a part in the next post.

 

 

 

 

 

( Note to mods; Please tell me if you wish me to condense my posts into one,

I understand. but would prefer to have the posts as is for organising and what not)

 

 

Please see next post for more info.

 

 

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http://i85.photobucket.com/albums/k59/shamonking_2006/advert-1.png

( The above is a parody of the famous Lord Nelson Recruitment Poster....>.>)

 

So, Im willing to accept modders of all skill levels.

You can be a new modder or an old hand.

You must, be commited.

 

When working with others, I need to know I can trust you.

My workflow is simple. Once you apply for a role, I give you a simple task to complete, and see how long it takes.

Its not a test, dont worry aha.

Instead, think of it as a workflow method. I dont mind if an object takes three days to reach me, as long as I get it.

Obviously the quicker the better, unless I need it quickly you shall not be rushed.

 

These are the current Roles I have open for team members;

  • Scripter.
    Must have an understanding of GECK scripting. Nothing too advanced. Simply `if player goes here and does that, do this,'
  • Concept Artist
    This is more of a personal request. I am bad at art. Let me say that. As such I am always ALWAYS looking for a friendly concept artist to lend a hand and to work with. Your art does not have to follow a `set style,'
  • 3d Artist
    Preferable for you to be using blender. Due to myself using it. Your job is to work on various meshes, this can and WILL range from a static statue to a creature mesh ( at a later stage) - As a note, I would PREFER you to understand how to texture. even if you cannot texture yourself. I will do so if you have a good uv map.
  • Pirates I mean voice actors.
    Needed at a later date. I felt I should add this incase anyone is wondering.
     
    That is all for roles.

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FREELANCERS.

 

If, you can do , and wish to contribute, but cannot `commit,' I fully understand.

This list is going to be updated with jobs that need doing.

Full credit for your work will be given, and your name put in as a member of the mod team.

 

ART:

- In need of armor concepts. Must be based on the following themes;

`wild,' `animal,' `crafted,' `tatty,' <-- take ONE theme and see what you come up with.

Helmets are a plus at the current stage.

 

Coding:

In need of a `teleport,' command. This will make the player appear on the island its self.

Instructions will be required on how to use the code....as I have only ever worked with C++ :confused:

 

IDEAS:

This is a big one, I need ideas.

Nothing silly, but take this one for example

` It would be cool if you could harvest meat from an animal you kill,'

Thats DOABLE. The follwoing is not >.>

`make a flying roller coaster....you have to make it out of ice cream cones,'

 

thats it. I hope to see some people apply and just hear from the community.

This is my main mod, and Im really looking forward to working with some guys, or even by myself to finish an exciting new project.

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Thats fantastic!

Happy to have you on the team Kisori, what do you feel like making for the mod ^^?

Im working on some static objects at the moment, but I could use some armor art....or any art for that matter. :)

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Sounds pretty good! I've got my own mod I'm dedicating my time to but I have some ideas.

 

Maybe unique bonuses (xp and/or caps) for using a specific weapon.

IE, +1000 XP for taking down a 'target' creature with a bolt-action rifle.

Or more general such as a bunch of caps for taking down a deathclaw with explosives?

 

I'll be watching this .

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Hi Paladin,

I understand that you have your own project, and wish you the best of luck. :)

Hopefully this project will allow me to `train,' some people and get them into modding, so more modders, more mods.

 

I like your idea, But would not know how to code it in....

If it is XP as in level xp, that would be easy to do :)

Im sure it would make hunting a deathclaw leader worth the scare aha.

 

maybe in future I could make a `score,' system. based on the amount of creatures you kill you unlock guns and armor.

 

.....I just realised I CAN do that, I could give every animal a `token,' and make it so an NPC will only accept this as a currency....or do it via the quest topics......aha, thats got my creative juices going >.<

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Hi Paladin,

I understand that you have your own project, and wish you the best of luck. :)

Hopefully this project will allow me to `train,' some people and get them into modding, so more modders, more mods.

 

I like your idea, But would not know how to code it in....

If it is XP as in level xp, that would be easy to do :)

Im sure it would make hunting a deathclaw leader worth the scare aha.

 

maybe in future I could make a `score,' system. based on the amount of creatures you kill you unlock guns and armor.

 

.....I just realised I CAN do that, I could give every animal a `token,' and make it so an NPC will only accept this as a currency....or do it via the quest topics......aha, thats got my creative juices going >.<

 

Sounds good! Yes a simple RewardXP OnDeath block would do it. You could identify specific weapons. It would be much easier if you supplied the weapon for the player to use, as I think the ID of a weapon with modifications is different than the same weapon unmodded.

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Ahh, I understand what you mean.

As in an event script.

 

I would start a quest. - Get to a point in the quest where the player is given a special weapon....maybe a tranq gun or something.

And the a script would run that gives the p ..........- SCRATCH THAT-

 

I could simple do an event so that if the player `kills,' the animal using a gun other than the tranq gun ( the tranq gun would put the enemy to `sleep,' ( its really dead...but....you know >.>) if the player uses....a shotgun, it would say `quest failed, blah blah,' and not give the reward....

I think thats how I could do it. :)

 

A quick update.

I finished the leather rack. Until I get a atleast another team member im going to be working on small static meshes for a bit....so we have things to decorate and use.

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I can do concept art with the good ol pencil, don't worry I have a scanner I can use. For armor I was thinking about the safari hat and the outfit. I'll also draw game ranger outfits, because it would make sense for them to have their uniform, right? I can also do odds and ends you might want.
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Thats fantastic news,

Im really looking forward to your work.

 

Even if you only supply as and when, I might just give you the role of concept artist, I doubt anyone else does concept art on the nexus. :)

 

Really glad to have you on board, and liking the idea's.

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