Jump to content

500 Things You Learned in Fallout 3


soulknightX

Recommended Posts

195. No matter what your companion dog after dies leave many puppies you´re can´t immagine outside vault 101.

196. The size never matters if makes the first crit doesn´t matter the size.

197. The enemy of my enemy sometimes is my friend...sometimes not.

198. A random unknow place to sleep.After few hours later a surprise appears without notice you.( talon company,regulators)

Edited by Lilchewchew
Link to comment
Share on other sites

  • Replies 125
  • Created
  • Last Reply

Top Posters In This Topic

199. Oh god, oh god, oh god! I just killed a Deathclaw and the one only one to see it is a dog!

200. Megaton: Where the deranged live.

201. Children of the Atom: Did I see a glass of cool-aid on that table?

202. Lasers: More fun than setting fire ants on fire with a Shishkebab.

203. Who knew that MacGyver was watched by the survivors of the nuclear attack...

204. And that is truly where all created weapons came from! Macgyver!

Link to comment
Share on other sites

No cosmetology in FO3's character creator. Only bland, generic PC's. This is what I have learned: and, have come to dislike.
Link to comment
Share on other sites

  • 2 weeks later...

208. Never take more than 10 chems that wear off at a time. (20 vodkas, and 10 minutes later you find yourself fighting a behemoth without being able to see anything)

 

209. Deathclaws are easy to kill, behemoths are easy to kill, enclave are easy to kill, but Yao Guai scare the hell out of me.

Edited by FlyingTanksHateGravity
Link to comment
Share on other sites

212 - Taking cover behind a car in a gunfight is bad bad idea.

 

213 - There is not a thing like radspider, radroaches ate them all.

 

214 - mirelurks are an evolution of mudcrabs, just a little less scary.

 

215 - mirelurk kings are chosen on spit championships.

 

216 - how can be evil someone able to create the most powerful radaway with a tad of good thinking, a pint of milk and a small magnet?

 

217 - If you think Mr. Burke is evil, you are wrong, he is indeed.

Link to comment
Share on other sites

218: Dressing up as a raider and entering a raider camp does not make you a raider. It makes you a corpse.

219: Entering a raider camp dressed as a raider and being chased out by other raiders brandishing pool cues while listening to "Let's Go Sunning" will make you laugh.

220: Dogmeat needs to go to obedience school.

221: To save the sheriff's hide, you have to shoot Mister Burke BEFORE he draws.

222: On that same note, Andy Stahl seems to come in at the worst possible time.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...