inIimbo Posted August 4, 2015 Share Posted August 4, 2015 (edited) hello i am an experienced Maya user in 3D modelling , rigging & animating. I have recently gotten interested in mods and am trying to fix meshes within fallout new vegas, specifically the gap where the characters wrist should be on the NCR combat ranger armor. i have clossed the gaps on the armor and got it back into nifscope, however the mesh is invisibe in game i m pretty sure its because of missing items in the block list, but i have no idea how to fix this any help would be greatly apprerciated as you can see the mesh in top image has gaps where the wrists are, this is the vanilla mesh the mesh in the bottom image has no gap where the wrists are supposed to be, but the block list is missing many things compared to the vanilla mesh Edited August 4, 2015 by inIimbo Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 4, 2015 Share Posted August 4, 2015 I'm guessing but it seems you didn't select all when you exported the nif. You only selected the mesh leaving out the rigging. Also in my experience when a mesh is invisible in geck (besides a failed mesh attempt) I have forgotten to flag the needed shaders. Most of the time for me it's been SF_Skinned in the BSShaderPPLightingProperty. Link to comment Share on other sites More sharing options...
madmongo Posted August 4, 2015 Share Posted August 4, 2015 It's not just missing blocks, you've basically exported only a mesh that is no longer rigged to the skeleton and the skeleton isn't even present. All of the skeleton bone parts like Bip01 Spine are missing. I can tell you how to do this properly in Blender but I have never used Maya. Link to comment Share on other sites More sharing options...
inIimbo Posted August 4, 2015 Author Share Posted August 4, 2015 i see well when i export from nifscope i just export the whole scene... how do i make sure i got everything? alsoi will try flag the shaders and see if that helps also alsoi do have blender im just not used to it i would appreciate you walking me through blender too Link to comment Share on other sites More sharing options...
inIimbo Posted August 4, 2015 Author Share Posted August 4, 2015 also when exporting from nifscope what file format does blender accept? the only options i get are .OBJ.DAE Link to comment Share on other sites More sharing options...
madmongo Posted August 5, 2015 Share Posted August 5, 2015 If you are going to use Blender, you need the nif tools that go with it. The nif tools only work with certain versions of Blender. There's a package that has both Blender 2.49 and the nif tools that work with it somewhere here on the nexus, either in the FNV section or the FO3 section. I've seen posts from people trying to get nif tools working with newer versions of Blender. It seems to be a lot more bother than it's worth to me. If you stick with 2.49 everything just works and it's relatively easy to set up. Once you have the nif tools installed, you can directly import nifs into Blender and export nifs directly as well. You don't need to convert to any other format like obj. Blender will export whatever you have selected, so if you only have the mesh selected it will only export the mesh. So before exporting the nif, make sure you are in object mode and press A to select all, then export the nif. For clothing, uncheck the Use BSFaderNode Root in the nif tools options. I don't know if I'm just doing it wrong, but I've never found the right combination of buttons in the nif export section to make clothes work properly. I always end up editing the nif in nifscope to correct the shader flags. You can look at existing clothing nifs to see what they should be set to (I'm not at my home computer now and I can't remember off the top of my head which flags need to be checked). It's a bit of a pain, but once you get used to it there's usually just two flags that Blender doesn't set properly and they are very quick and easy to fix in nifscope. One's at the top of the list and the other's at the bottom, unless it's a skin part in which case there's the facegen something or other flag that you set instead of the one at the top. So either way it's two clicks and you're done. Link to comment Share on other sites More sharing options...
M48A5 Posted August 5, 2015 Share Posted August 5, 2015 Here is a link to the Blender NifTools. Pay attention to the installation order shown under "Installation" http://niftools.sourceforge.net/wiki/Blender Link to comment Share on other sites More sharing options...
inIimbo Posted August 5, 2015 Author Share Posted August 5, 2015 okay so i downloaded everything in order from the link http://niftools.sour...et/wiki/Blender and now i cant even open the nif files in blender now??? Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 6, 2015 Share Posted August 6, 2015 All that can get confusing the first time I tried many years ago I fumbled around but finally got it working now we have fantastic people on here that have saved us some trouble try this http://www.nexusmods.com/oblivion/mods/40980/? and see how it goes. Link to comment Share on other sites More sharing options...
M48A5 Posted August 6, 2015 Share Posted August 6, 2015 okay so i downloaded everything in order from the link http://niftools.sour...et/wiki/Blender and now i cant even open the nif files in blender now??? It is more than just downloading the files. They must be installed in the order shown and not with a mod manager. Link to comment Share on other sites More sharing options...
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