Hanker109 Posted August 12, 2015 Share Posted August 12, 2015 Hi! I hope this is the right place to post this subject. First I successfully merged all the Fallout Wanderers Edition DLCs into one FWEDLCs.esp, I played for a while with everything going smooth. Next I though I could go one step further by merging the same each individual FW\E DLCs and FO3 Wanderers Edition - Main File.esp. Checking with FO3Edit, the merged went well without errors, I used LOOT to sort the mods and manually checked for mod dependencies, for instance, Blackened was under the Merged Mod. When I try to load the game the only thing I get is the Fallout 3 screen that pops up before loading menu. There is no CTD, the music plays and that is the end of it. Is it possible that this merge can't be done or I'm doing something wrong? Please advice Link to comment Share on other sites More sharing options...
BlackRampage Posted August 12, 2015 Share Posted August 12, 2015 Check the masters your Blackened patch relies on and you'll know why you get a CTD on startup. Link to comment Share on other sites More sharing options...
Hanker109 Posted August 12, 2015 Author Share Posted August 12, 2015 Hi! BlackRampage, I'm very grateful for your reply, I did check Blackened Patch with FOMM as you pointed out and found there was no dependencies from Wanderers Edition - Main File.esp. Checked FWE Main File.esp and it doesn't rely on Blackened. I read a suggestion from a reply you posted on this forum about missing a master. It looks like Wanderers Edition - Main File.esp/FWE DLCs merged can't recognize Fallout Wanderers Master File. I know this can be accomplished because Paradox merged the whole MMM into a master release. I guess that this is going to give me a headache but I going to Vault 112, maybe Braun will have the answer. Once again, thanks. Link to comment Share on other sites More sharing options...
M48A5 Posted August 12, 2015 Share Posted August 12, 2015 (edited) What did you do to the FO3 Wanderer's Editon - Main File.esp that caused it to require Unoffficial Fallout 3 Patch.esm as a master? The only required masters for FO3 Wanderer's Editon -Main File.esp are Fallout 3.esm, Craft.esm, Calibr.esm and FO3 Wanderer's Edition.esm, in that order. Since you used LOOT to sort your load order, it is in all likelihood not correct. That would be another reason you are having a problem with the game loading. Edited August 12, 2015 by M48A5 Link to comment Share on other sites More sharing options...
BlackRampage Posted August 13, 2015 Share Posted August 13, 2015 I did check Blackened Patch with FOMM as you pointed out and found there was no dependencies from Wanderers Edition - Main File.esp. Sorry, sort of skimmed of your first post. You're not really getting a CTD on startup. You're right about the Blackened patch not relying the main file but it does rely on FWE's Broken Steel dlc patch. The data inside that DLC patch is present and being loaded, just not where the Blackened patch expects it to find, hence why it doesn't CTD, but just gets stuck on startup. And I'd suggest trying to merge all of FWE's .esp's into FWE's master file (.esm) instead. That definitely can be done. Did it myself once and heard/read of others having done the same too.I didn't do it via the merge plugin script though. FWE is far too complex for that. I had to do it manually. And I'll bet others had to go the same route. Try merging all FWE DLC plugins into a single "DLC merge" first. you could probably successfully merge those via the script, but I'd recommend doing manually to learn how. Don't merge them with FO3 Wanderer's Editon -Main File.esp just yet.And remember to temporarily disable your Blackened patch and any other mods that might rely on FWE's DLC plugins when testing if it works. If that's successful, try merging FO3 Wanderer's Editon -Main File.esp with the master file. You're probably going to have to do so manually. When/if successful, merging the FWE DLC merge you made earlier should be easy by then. And, like M48A5 said, post you load order. Link to comment Share on other sites More sharing options...
Hanker109 Posted August 13, 2015 Author Share Posted August 13, 2015 I found the best mod merging instructions created by MTichenor on how to merge just about anything with FO3Edit. "How To Merge Multiple Mods with Multiple Master Files" can be found at http://forums.nexusmods.com Link to comment Share on other sites More sharing options...
Hanker109 Posted August 13, 2015 Author Share Posted August 13, 2015 Thanks M48A5, you were right about what I did to Wanderers Edition.esp. Transferring records from a Merged Patch onto other mods create dependencies or make merged mods not to be recognizes. I already learned from your comment why when I uninstall one of the mods I forced to delete several others due to the dependencies. Stumbling on the path in search for improvement is inevitable, on most occasions it takes a friend to put you back on the right track and for that I thank you and BlackRampage. Many thanks BlackRampage, I copied your post so I can try and follow your suggestions but I never done a manual merge before, do I use FO3Edit or the GECK? Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CALIBR.esm CRAFT.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Project Beauty.esm DCInteriors_ComboEdition.esm EVE.esm CASM.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Broken Steel.esp Mart's Mutant Mod - DC Interiors.esp My last house at Megaton.esp DarNifiedUIF3.esp FWEDLCsMerged.esp Blackened FWE + MMM + EVE + Project Beauty.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WMKDLCsMerged.esp F3ProjectRealityMkI.esp DKS and THOR.esp ProjectBeautyPatch.esp Total active plugins: 28 Link to comment Share on other sites More sharing options...
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