septango1STG Posted August 13, 2015 Share Posted August 13, 2015 (edited) Ive been working on making a total conversion in skyrim turning it into a fallout game. I intended on just doing it myself but I've ran into some speedbumps Obviously I cant import vanilla fallout assets into skyrim, so Ive been using modders resources as well as making new content but I also have limits to my abilities Basically, I need help converting a mess of fallout mod resource assets to skyrim, and any help would be appreciated even if you help with just one, and ofcorse you will be credited the assets in question are: http://www.nexusmods.com/newvegas/mods/59323/? http://www.nexusmods.com/fallout3/mods/6902/? done http://www.nexusmods.com/fallout3/mods/6903/? done http://www.nexusmods.com/fallout3/mods/7219/? http://www.nexusmods.com/fallout3/mods/7355/? http://www.nexusmods.com/newvegas/mods/42835/? http://www.nexusmods.com/newvegas/mods/59783/? done http://www.nexusmods.com/fallout3/mods/15895/? http://www.nexusmods.com/fallout3/mods/14370/? http://www.nexusmods.com/newvegas/mods/57923/? http://www.nexusmods.com/fallout3/mods/6308/? done http://www.nexusmods.com/fallout3/mods/6905/? done http://www.nexusmods.com/fallout3/mods/14825/? done http://www.nexusmods.com/newvegas/mods/48139/? http://www.nexusmods.com/fallout3/mods/9484/? http://www.nexusmods.com/newvegas/mods/57955/? http://www.nexusmods.com/fallout3/mods/7918/? Theres ofcorse more but I just need help spreading the workload also if you can edit the animations of the staff and crossbow and want to help let me know Edited October 24, 2015 by septango1STG Link to comment Share on other sites More sharing options...
Pegorino Posted August 14, 2015 Share Posted August 14, 2015 You cannot make Skyrim into Fallout, even if the engine is the same. The mechanics are changed, and everything is hardcoded for you to change something in the engine without the source code. You are basically embarking on a flight that is set to crash as soon as you depart. Link to comment Share on other sites More sharing options...
septango1STG Posted August 14, 2015 Author Share Posted August 14, 2015 Heh, says you Fallout is a stetting, Im not out to hard copy 3 and nv, fallout has been everything from an isometric crpg, a first person shooter rpg, an rts, a twin stick shooter, and a micromanagement game actually oddly enough, from what I can and cant do, its actually turning into something closer to fallout 4 Link to comment Share on other sites More sharing options...
gunslinger6792 Posted August 14, 2015 Share Posted August 14, 2015 Good luck trying kid but I think you seriously underestimate the amount of work an undertaking like this requires. It'd require a dedicated team of modders years to do a total conversion like this and that doesn't even begin to touch the animation problems you'd run into. Link to comment Share on other sites More sharing options...
septango1STG Posted August 14, 2015 Author Share Posted August 14, 2015 thanks, yeah, I know its a lot of work, thats kinda why I asked for help :P and Im trying to work with the engine rather than fight it, for example, the crafting sytem is just a re-skin of the alchemy system, mirroring fallout 4s scavenging system Link to comment Share on other sites More sharing options...
septango1STG Posted October 24, 2015 Author Share Posted October 24, 2015 figured Id post updates here heres some update shots of the main hub town, haven't gotten around to cluttering yet Link to comment Share on other sites More sharing options...
Perraine Posted October 24, 2015 Share Posted October 24, 2015 I think you're trying to go to big. As has been mentioned a TC is gonna take a long time to accomplish. What I'd suggest is making it kind of a DLC. Create a new quest that has you finding some strange artifact or building, and have an Elder Scroll at the location that "flings" you into Skyrim in the FO era. That way you can create a separate land/landscape, and any small glaring asset issues like certain buildings or items that seem to be a part of vanilla Skyrim are explainable. It would also make it more modular, where you could add content as conversions were done. Link to comment Share on other sites More sharing options...
septango1STG Posted October 24, 2015 Author Share Posted October 24, 2015 (edited) nah, I got this, and really all a TC has to be is an alt start in a new world I figure I'll release it in "episodic" chunks and I really dont want to try to connect the world of TES with Fo the reason Im using skyrim is a whole other thing, this is basically killing two birds with one stone while I build a framework for a different mod so I doubt it will ever be the size of skyrim Edited October 24, 2015 by septango1STG Link to comment Share on other sites More sharing options...
Moksha8088 Posted October 24, 2015 Share Posted October 24, 2015 Wouldn't it make more sense to add Skyrim-type features to Fallout 4? Link to comment Share on other sites More sharing options...
doctorhr2 Posted October 24, 2015 Share Posted October 24, 2015 I admire your tenacity and it's good to think big, but maybe trying a smaller DLC at first wouldn't hurt. With my as-yet-unsuccessful-author hat on, there is a lot to be said for successfully completing a smaller project first before trying something huge. Look how long the Skywind and Skyblivion teams have been working on their TC, and that's set in the same Universe! Also I think for people to give their time to help they have to know it's a project that isn't going to be abandoned due to other commitments (Fallout 4 being released in less than a month?) or waning interest. Again, an example of where having completed smaller projects can be an advantage. Just a thought, but good luck whatever you decide to do. P.S. The pics look great, but you might want to look at the textures on the wooden house in pic 3 and the brick building on the left in pic 4. There are some very obvious repeating textures going on that could do with either being replaced or broken up. Link to comment Share on other sites More sharing options...
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