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Blender question on making gloves


HalcyonAnd0n

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Didn't see any specific section for this so, here goes. Slap my wrist and point me on my way if there's another area for this :P

 

I've been through Blender 101 with tutorials on all branches of the Nexus plus the Blender site itself and have started to make at least some simple armor/clothing (to all of those that uploaded tutorials here, a HUGE thank you), but I'm hitting a brick wall trying to make some gloves... Many of the tutorials I've read recommend importing a hand into Blender, duplicating, scaling it up and then sizing it out. My problem is, being new to this scene, is when I scale an object up it just continuously makes it larger, which isn't so nice with gloves o_O The fingers, obviously, get separated very wide as the selected mesh gets bigger and I wonder if I'm missing something in this process. If I only scale up by a small amount it seems like there's bits that clip through the palm and some fingers if the view is zoomed in close enough. Ultimately, I'm guessing the small scale and then "massaging" the vertices and edges is going to be the best way but figured I'd throw this out to see if anyone has done gloves before and ask for any tips they may have (plus most of the "massaging" I've tried to do to make armor A fit body B has failed :wallbash: but I know it's all part of the learning process).

 

Any help would be appreciated, or links to tutorials I've not yet found. :thumbsup:

Edited by PharCry
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It is mainly just scaling by a small amount. If the mouse move things way to much, simply get mathematical on it such as pressing the scale button (S) and then type a small positive number such as 0.1 and press ENTER to see how much it scaled. Press CTRL+Z if not correct. Rinse, lather, repeat.

 

You can also scale in just one direction such as just scaling along the z axis by pressing scale (S) and then the Z key. Or scale along the X axis such as pressing S, X (same goes for Y too).

 

If scaling the entire object just causes too many issues, you can always control it down to the verticie level such as grabbing a single vertex and adjusting it. This might be a good time to turn on proportional editing to automatically affect verticies around it whenever useful.

 

LHammonds

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Yea I've been resorting to just trying rotating the object (in this case, the hand) to an axis in line with X Y or Z, making note of the degree of adjustment, changing and then rotating back accordingly. As I said I'm mostly looking for any tips or shortcuts anyone's come across for this (I do realize that there may not be many shortcuts, I program and troubleshoot PC issues for a living so I know when it's time to stick to what works and what ends up being just a fanciful idea :P ).

 

@LHammonds: I will look into the proportional editing. From the way you describe it sounds like it might be what I need to look at for what I'm doing in regards to small scaling and then adjusting...

Edited by PharCry
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You 1st have to enable proportional editing and then "refine" the size of how far the verts will be affected when you move a single vertice.

 

Example:

http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/ProportionalEditing.jpg

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