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OBMM


NeonPeanut

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How do I use OBMM to make the load order work? I have some conflicting mods that shouldn't be conflicting. (Also, if somebody can tell me how to put my load order on here, I could do that. :/)

 

Here's my load order.

 

Oblivion.esm

Cobl Main.esm

All Natural Base.esm

CM Partners.esm

Cobl Glue.esp

All Natural.esp

Cobl Si.esp

Cobl Tweaks.esp

ninjamask.esp

Cobl Races.esp

All Natural - SI.esp

All Natural - Real Lights.esp

Crowded Roads.esp

AinmhiRace.esp

mythsandlegends.esp

Knights.esp

personality_idles2.esp

Salmo the Baker, Cobl.esp

c_dagcol.esp

KDDwemerSpectacles.esp

actors_in_charge.esp

DLCShiveringIsles.esp

KT_CustomRaceFix.esp

CM Partners.esp

CM Partners NPC.esp

EFGAddPose.esp

Akatosh Mount By Saiden Storm.esp

StandingJOJO.esp

DarkIllusionArmor.esp

XSPipeMod.esp

shinyEmotions.esp

Ring of console.esp

TheHolyBlade.esp

Aliyah.esp

77_Umpa_Animation.esp

DACaptDante.esp

DATalitha.esp

Greek hero armors and weapons.esp

tkRapiers.esp

OBSE-Storms & Sound SI.esp

Dwemer_Skyship_1_1_0.esp

Tyrael Armor.esp

Underworld Armor.esp

Warglaive - EV.esp

PTArtifacts.esp

PersianArmor.esp

R18PN - Lingeries.esp

PTFallingStars.esp

TalosBridgeGateHouse.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Bashed Patch, 0.esp

Edited by NeonPeanut
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Use BOSS to rearrange your loading order first. Then use OBMM to manually adjust the order if there's any mod BOSS cannot recognize(newer ones or private mods can be easily missed). Simple drag'n'drop will do it.
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Ok, I have run BOSS and gotten things into the correct load order, but I now see that there are files that can be merged into the Wrye Bashed Patch. One of them, Cobl Tweaks.esp, is in a conflicting load order with All Natural.esp, Cobl Si.esp, and ninjamask.esp. What should I do?
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Ok, I have run BOSS and gotten things into the correct load order, but I now see that there are files that can be merged into the Wrye Bashed Patch. One of them, Cobl Tweaks.esp, is in a conflicting load order with All Natural.esp, Cobl Si.esp, and ninjamask.esp. What should I do?

 

First, run BOSS and then rebuild your Bashed Patch according to this guide:

 

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

 

When Wrye Bash prompts you to disable any mods because of merging, say 'Yes' and build your patch.

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I just got this message during the rebuilding process.

 

Traceback (most recent call last):

File "C:\Naumann Household\Zach\Oblivion\Mopy\basher.py", line 5307, in Execute

patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)

File "C:\Naumann Household\Zach\Oblivion\Mopy\bosh.py", line 17162, in buildPatch

patcher.buildPatch(log,SubProgress(subProgress,index))

File "C:\Naumann Household\Zach\Oblivion\Mopy\bosh.py", line 30261, in buildPatch

raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))

bolt.StateError: Mesh undefined for eye (DATalitha.esp,0x005B63) in race Ainmhi

 

It stopped rebuilding the patch.

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I just got this message during the rebuilding process.

 

Traceback (most recent call last):

File "C:\Naumann Household\Zach\Oblivion\Mopy\basher.py", line 5307, in Execute

patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)

File "C:\Naumann Household\Zach\Oblivion\Mopy\bosh.py", line 17162, in buildPatch

patcher.buildPatch(log,SubProgress(subProgress,index))

File "C:\Naumann Household\Zach\Oblivion\Mopy\bosh.py", line 30261, in buildPatch

raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))

bolt.StateError: Mesh undefined for eye (DATalitha.esp,0x005B63) in race Ainmhi

 

It stopped rebuilding the patch.

 

You do not have all of the correct components for your CM Partner Talitha. WB is telling you that it cannot find the correct mesh for Talitha's eyes. Either the mod has an error, you have not installed correctly, in the wrong order, or another mod has removed or replaced the mesh. I suggest you read the CM Talitha install recommendations and reinstall.

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Now, I just ran the OBMM conflict detector, and it said that DATalitha.esp is conflicting with Ainmhi Race.esp, which is the mod that has all the textures and meshes for DATalitha. Could that be the problem, and if so, how do I fix it? Edited by NeonPeanut
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Please post your mod list via Wrye Bash according to this:

 

http://img651.imageshack.us/img651/4747/wbloadlist.jpg

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