StanIsTheLaw Posted April 6, 2011 Share Posted April 6, 2011 I Have noticed that there are a few examples of semi-transparent armour and clothing. Can anyone tell me how this is done, is it within construction set or by editing the texture .dds in photoshop? If in Photoshop, can you describe the procedure please, I had a fiddle but either get no change or a jumble of overlapping images. The DDS does not have a alpha channel, should i create one? Thanks in advance. Link to comment Share on other sites More sharing options...
lostone1993 Posted April 6, 2011 Share Posted April 6, 2011 If I remember right it is in the model Link to comment Share on other sites More sharing options...
ub3rman123 Posted April 6, 2011 Share Posted April 6, 2011 The transparency is in the texture. You have to add an alpha channel for it to work. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted April 6, 2011 Author Share Posted April 6, 2011 In TECS, is there a way to confirm which .dds file is connected to which item of clothing. In the editor it only appears to show the nif files? Thanks Link to comment Share on other sites More sharing options...
Lanceor Posted April 6, 2011 Share Posted April 6, 2011 You can use NifSkope to find out what textures are used in a mesh. Making see-through armour/clothes is probably a bit more complex than just adjusting the transparency of the texture. Basically, armour or clothing replaces an entire body part. So if you made a vanilla cuirass semi-transparent, the character's whole upperbody would be semi-transparent, like a ghost. If you wanted transparent clothing, you would need a mesh that has a normal body underneath and the transparent clothing on top. As to how to do it, I'll leave that to some of the armour modders to describe it's not my area of expertise. Link to comment Share on other sites More sharing options...
fore Posted April 6, 2011 Share Posted April 6, 2011 As Lanceor says, you need to have a clothing mesh with skin underneath. Sometimes modders making "revealing" dresses leave the whole skin (although they shouldn't). Most time the cut off the unnecessary parts, and then you don't have a choice to go into Blender and add the whole compatible upperbody to the mesh. But after that is easy. A few clicks in NifSkope, and you're done: NifSkope/Change texture. Have fun ;) Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted April 6, 2011 Author Share Posted April 6, 2011 Hi, I just achieved the same result in Nifskope but I adjusted the alpha for each item to 0 (strap, binder, frill and brassier) and removed the reference to the texture. Link to comment Share on other sites More sharing options...
oblivionpilgrim Posted April 6, 2011 Share Posted April 6, 2011 If you just want totally transparent clothing (for instance for when a character is sleeping in a bed) then just create a copy of any clothing in the CS then edit the copies so that none of the "Biped Object" slots are highlighted (the same method used to for unlimited rings and amulets). Characters will equip the clothing, but, because it isn't attached to a slot it won't display. Link to comment Share on other sites More sharing options...
fore Posted April 6, 2011 Share Posted April 6, 2011 Hi, I just achieved the same result in Nifskope but I adjusted the alpha for each item to 0 (strap, binder, frill and brassier) and removed the reference to the texture. You removed the texture? So you didn't want transparency, i.e. see-thru, but remove parts of the armor? Then it's much easier, safer, and efficient (alpha is said to be very CPU intense) when you simply remove the unwanted armor pieces in NifSkope. Link to comment Share on other sites More sharing options...
StanIsTheLaw Posted April 7, 2011 Author Share Posted April 7, 2011 (edited) Thanks guys, what I was aiming for was some A and AA cup size NPC's (to go with normal and larger) and have now achieved that. Have all sizes now. Thanks again. Edited April 7, 2011 by StanIsTheLaw Link to comment Share on other sites More sharing options...
Recommended Posts