DaemonGrin Posted September 14, 2015 Share Posted September 14, 2015 I am modifying a house mod for personal use and would like to set up the outside lights to enable at dusk and disable at dawn rather than have a switch to toggle that. Not sure where to start really or what function I am looking for. Thanks,Geoff RE-EDIT - Figured it out! @.@ Link to comment Share on other sites More sharing options...
Jokerine Posted September 14, 2015 Share Posted September 14, 2015 I know you say you figured it out, but it's always polite to include what you did for others who may want to do the same as you - as a matter of fact, I had a lot of trouble figuring this out back in the day because lots of posts were just like yours and didn't share their findings. So while I'm here I guess I can share the script I made for a FO3 mod. :geek: Give all of the lights you want to mess with an enable parent through an XMarker, and give this XMarker a unique ref. Then make a quest with default settings (mine has priority 10), start game enabled, and give it a script like this. scn LightManagementScript Begin GameMode if GameHour >= 18 || GameHour < 7 LightMarkerREF.enable else LightMarkerREF.disable EndIf END That will turn off the lights in the morning and turn them on in the evening. :) Link to comment Share on other sites More sharing options...
Ironman5000 Posted September 14, 2015 Share Posted September 14, 2015 Awesome thanks for sharing i've been wanting this for a while :) Link to comment Share on other sites More sharing options...
Jokerine Posted September 14, 2015 Share Posted September 14, 2015 Not a problem bud! Happy to hear :) Link to comment Share on other sites More sharing options...
DaemonGrin Posted September 14, 2015 Author Share Posted September 14, 2015 I know you say you figured it out, but it's always polite to include what you did for others who may want to do the same as you - as a matter of fact, I had a lot of trouble figuring this out back in the day because lots of posts were just like yours and didn't share their findings. So while I'm here I guess I can share the script I made for a FO3 mod. :geek: Give all of the lights you want to mess with an enable parent through an XMarker, and give this XMarker a unique ref. Then make a quest with default settings (mine has priority 10), start game enabled, and give it a script like this. scn LightManagementScript Begin GameMode if GameHour >= 18 || GameHour < 7 LightMarkerREF.enable else LightMarkerREF.disable EndIf END That will turn off the lights in the morning and turn them on in the evening. :smile: Yes ma'am ; ; I should state that I figured out a script very similar to yours but it is attached to an activator in the cell with the lights parenting in a chain to it so Light > Light > Light > Activator but haven't tested it yet. While I grabbed your attention maybe you can tell me how to enable a challenge via script that I have disabled? Thanks,Geoff EDIT - :facepalm: I figured it out the function is UnlockChallenge ChallengeID Link to comment Share on other sites More sharing options...
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