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NMM 0.60 Beta released with profiling. Sharing profiles to follow soon.


Dark0ne

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The restore backup thingy helped to fix the crashes on the initial game load and when loading the latest saves. However the problems later in the game persisted. It got even worse when I tried to create new profiles and use them. Mod files that were supposed to be inactive were active but with missing masters, it seems also there were conflicts with files installed directly, not via NMM. The NMM itself started to crash. I installed the old NMM version and it showed that mods that I disabled for all profiles are still active and the Data Files option of the game also showed parts of removed mods been read. All this while LOOT sees no problems whatsoever.

As this is becoming too complicated on so many levels I've completely removed the whole Skyrim folder and I am now reinstalling from Steam.

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In response to post #28788114. #28788414 is also a reply to the same post.


Evallyn wrote: Well... It works but it doesnt seem to quite grasp shared folder structure. What I mean by this, and I will use Bodyslide as an example, is that if a mod is tied to another mod (a patch or addition or whatever) the current NMM wont see that and just isolates the mods. For Bodyslide this means that armor mods relying on Bodyslide doesnt have its Shapedata and such placed in the Bodyslide mod Shapedata folder.

This can easily apply to a host of other mods that add or tweak or patch other mods. Maybe I have missed something and if so it would be nice if you could point me to the functionality of this.

I do understand people being upset and I think there is some work still to be done with this new direction of NMM.
DuskDweller wrote: If you think there are issues with bodyslide and the new NMM can you please open a bug report here so we can keep track of it:
http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/


I would if I thought it was a bug. This seems more like an inherent part of how the NMM operates when installing mods. I am guessing it would need a check in place to see if other mods share foldernames and maybe create a subset of folders for shared assets. *shrugs* My coding is rather rusty these days.
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