Dark0ne Posted September 17, 2015 Author Share Posted September 17, 2015 In response to post #28767159. Vogyn wrote: This was a really big misfire on the development team's part. I understand updating something from beta is trial and error; rng is alive in programs as well not just in games. But there are things that you can moderate. A warning that could be put in bold red, before people click install: "Warning: This mod will force you to uninstall your mods. Click yes to proceed, if not click no to cancel." If there was a warning somewhere it was probably in the "Read our Terms" clause, something that no one reads if its a wall of text. Normally I make a backup but I assumed it would be a mini update focused on bug fixes. I won't make that mistake again. Out of around 45 mods on DA Origins, about 10 or so I could not install through the manager due to error. Took me about 25 minutes to hunt them down individually and install them, then make sure they all worked together again. My game worked fine with everything a-okay the 2nd time I loaded a game. I just feel bad for anyone who has 80+ mods across multiple games that uses this manager and thought the update was something very minor. The warning is RIGHT THERE when you start version 0.60! Along with a bold red warning during the installation process.Honestly, the people complaining about this seem to be trying to blame us for the fact they ignored two warnings (three if you count this news post), one in big bold red font, before just blindly clicking "OK" to every prompt. Link to comment Share on other sites More sharing options...
hb877 Posted September 17, 2015 Share Posted September 17, 2015 (edited) In response to post #28764094. #28767064, #28767184, #28767229, #28767234 are all replies on the same post.Skylarflare wrote: Thanks for breaking my game.I updated from NMM's in-program update dialog so I had no warning until it was too late.I tried to click cancel but nooo, that just closed NMM so I couldn't configure any more mods.Thanks for pulling a Microsoft aka ruining something that was good.But I'm not going to let this get me down, even though you destroyed hours worth of my time.I'm going to take this opportunity to do a complete fresh instsall of Skyrim.So thank you, but.. yeah I think you get the message.Dark0ne wrote: There's a big warning in the installer. And once again when you've installed version 0.60 for the first time and have to choose whether to let NMM attempt to reinstall your mods, start from scratch or cancel the process. Cancelling then lets you roll back to 0.56.1 with no changes made at all.hb877 wrote: Pushing cancel just forces NMM to exit, when you try to open NMM again the same message comes up asking if you want to reinstall your mods.Dark0ne wrote: Yep, so you either click yes, no, or cancel and reinstall version 0.56.1 (or whatever previous version you were using). The cancel is there to give you one last chance to turn back before the change occurs.okay, So all i have to do is reinstall NMM to the previous version and my mods will be fine? because I just keep pushing cancel I havent pushed yes or no yet. Edited September 17, 2015 by hb877 Link to comment Share on other sites More sharing options...
Vogyn Posted September 17, 2015 Share Posted September 17, 2015 In response to post #28767159. #28767279 is also a reply to the same post.Vogyn wrote: This was a really big misfire on the development team's part. I understand updating something from beta is trial and error; rng is alive in programs as well not just in games. But there are things that you can moderate. A warning that could be put in bold red, before people click install: "Warning: This mod will force you to uninstall your mods. Click yes to proceed, if not click no to cancel." If there was a warning somewhere it was probably in the "Read our Terms" clause, something that no one reads if its a wall of text. Normally I make a backup but I assumed it would be a mini update focused on bug fixes. I won't make that mistake again. Out of around 45 mods on DA Origins, about 10 or so I could not install through the manager due to error. Took me about 25 minutes to hunt them down individually and install them, then make sure they all worked together again. My game worked fine with everything a-okay the 2nd time I loaded a game. I just feel bad for anyone who has 80+ mods across multiple games that uses this manager and thought the update was something very minor. Dark0ne wrote: The warning is RIGHT THERE when you start version 0.60! Along with a bold red warning during the installation process.Honestly, the people complaining about this seem to be trying to blame us for the fact they ignored two warnings (three if you count this news post), one in big bold red font, before just blindly clicking "OK" to every prompt.Well if that worked then I apologize for the rant. What I remember was the prompt telling me that: "Yes - Uninstall my mods so the update works." "No - Don't uninstall my mods yet." When I hit No it looked like it was uninstalling my mods anyway. Clicking cancel just returned me to the same prompt. At the moment I didn't think much of it and assumed I would be able to just as easily re-install everything. What makes the update give me errors on installing mods that worked just fine with the old version? Link to comment Share on other sites More sharing options...
Dark0ne Posted September 17, 2015 Author Share Posted September 17, 2015 In response to post #28764089. #28764174, #28766959, #28766979 are all replies on the same post.ladre5 wrote: i cant tell how stupid this is, what a .....why cant u abort the whole thing after u installed it? who the hell reads the read me of a new nmm version?now it deinstalls all mods and i ahve plenty! some have to be instzalled in the right order to work, this will take hours to do and i adont have this time.biggest fail ever, so angry right now...Skylarflare wrote: I feel the same, like.. seriously?This is the result of bad programming or their new "director" trying to take control.I won't be playing Skyrim for a while due to how long it's going to take to fix this..Same feels.Dark0ne wrote: You can. Twice. Once during the installer phase where a warning, in BIG RED FONT informs you of the major change that this update brings and to read the site news and again, where you're actually told all your mods will be uninstalled by a prompt that informs you you can cancel without going ahead with the uninstall. Here it is again, for you to read where you messed up on that front. I've highlighted the relevant area:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM!pahapoika7 wrote: I'm not blind and I installed it 2 times and I never saw big red font...Look again. Link to comment Share on other sites More sharing options...
pahapoika7 Posted September 17, 2015 Share Posted September 17, 2015 In response to post #28764089. #28764174, #28766959, #28766979, #28767524 are all replies on the same post.ladre5 wrote: i cant tell how stupid this is, what a .....why cant u abort the whole thing after u installed it? who the hell reads the read me of a new nmm version?now it deinstalls all mods and i ahve plenty! some have to be instzalled in the right order to work, this will take hours to do and i adont have this time.biggest fail ever, so angry right now...Skylarflare wrote: I feel the same, like.. seriously?This is the result of bad programming or their new "director" trying to take control.I won't be playing Skyrim for a while due to how long it's going to take to fix this..Same feels.Dark0ne wrote: You can. Twice. Once during the installer phase where a warning, in BIG RED FONT informs you of the major change that this update brings and to read the site news and again, where you're actually told all your mods will be uninstalled by a prompt that informs you you can cancel without going ahead with the uninstall. Here it is again, for you to read where you messed up on that front. I've highlighted the relevant area:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM!pahapoika7 wrote: I'm not blind and I installed it 2 times and I never saw big red font...Dark0ne wrote: Look again.oh ffs even so if people want to update why force uninstall? Link to comment Share on other sites More sharing options...
Dark0ne Posted September 17, 2015 Author Share Posted September 17, 2015 In response to post #28767159. #28767279, #28767404 are all replies on the same post.Vogyn wrote: This was a really big misfire on the development team's part. I understand updating something from beta is trial and error; rng is alive in programs as well not just in games. But there are things that you can moderate. A warning that could be put in bold red, before people click install: "Warning: This mod will force you to uninstall your mods. Click yes to proceed, if not click no to cancel." If there was a warning somewhere it was probably in the "Read our Terms" clause, something that no one reads if its a wall of text. Normally I make a backup but I assumed it would be a mini update focused on bug fixes. I won't make that mistake again. Out of around 45 mods on DA Origins, about 10 or so I could not install through the manager due to error. Took me about 25 minutes to hunt them down individually and install them, then make sure they all worked together again. My game worked fine with everything a-okay the 2nd time I loaded a game. I just feel bad for anyone who has 80+ mods across multiple games that uses this manager and thought the update was something very minor. Dark0ne wrote: The warning is RIGHT THERE when you start version 0.60! Along with a bold red warning during the installation process.Honestly, the people complaining about this seem to be trying to blame us for the fact they ignored two warnings (three if you count this news post), one in big bold red font, before just blindly clicking "OK" to every prompt.Vogyn wrote: Well if that worked then I apologize for the rant. What I remember was the prompt telling me that: "Yes - Uninstall my mods so the update works." "No - Don't uninstall my mods yet." When I hit No it looked like it was uninstalling my mods anyway. Clicking cancel just returned me to the same prompt. At the moment I didn't think much of it and assumed I would be able to just as easily re-install everything. What makes the update give me errors on installing mods that worked just fine with the old version? This is what the warning prompt when you enter 0.60 for the first time says:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM! Link to comment Share on other sites More sharing options...
Erik1988 Posted September 17, 2015 Share Posted September 17, 2015 (edited) Not a big fan of this upgrade. After the update I chose cancel because i did not want to uninstall my mods, but then it just closes the program and you cant use it. So i figured i ether had to go with it or download the old version. I choose to upgrade, I figured it cant be to bad since they are forcing it on people, oh boy was i wrong. I choose the automatic installation of mods, let me just say that it does not work well. It seems to especially have problems with mods that have multiply patches/mods from same page, such as climates of tamriell. I also installed all mods from scratch two weeks ago, since nmm was telling me to uninstall my mods after upgrading to win10. After its done running it seems to look fine in the nmm, however when you run loot, it will tell you that you misses allots of files that you had earlier (i had 100+ installed mods, now loot is telling me 90, with 37 warnings).  I guess its not much to do about this now, but I think the developers should learn from this, I think it should have taken an backup of the files you had, so it would be possible to go back if it crashed, or at least show a message that this might not work and that a backup is advised. Second I think they should not force things like this when they dont work (obviously). This should have been in beta development a bit longer. All in all you are doing a good job and I think everyone agree with that, I just think some of these problems could have been avoided, and it would had saved peoples hours of work. Edited September 17, 2015 by gorefest2011 Link to comment Share on other sites More sharing options...
Dark0ne Posted September 17, 2015 Author Share Posted September 17, 2015 In response to post #28764089. #28764174, #28766959, #28766979, #28767524, #28767619 are all replies on the same post.ladre5 wrote: i cant tell how stupid this is, what a .....why cant u abort the whole thing after u installed it? who the hell reads the read me of a new nmm version?now it deinstalls all mods and i ahve plenty! some have to be instzalled in the right order to work, this will take hours to do and i adont have this time.biggest fail ever, so angry right now...Skylarflare wrote: I feel the same, like.. seriously?This is the result of bad programming or their new "director" trying to take control.I won't be playing Skyrim for a while due to how long it's going to take to fix this..Same feels.Dark0ne wrote: You can. Twice. Once during the installer phase where a warning, in BIG RED FONT informs you of the major change that this update brings and to read the site news and again, where you're actually told all your mods will be uninstalled by a prompt that informs you you can cancel without going ahead with the uninstall. Here it is again, for you to read where you messed up on that front. I've highlighted the relevant area:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM!pahapoika7 wrote: I'm not blind and I installed it 2 times and I never saw big red font...Dark0ne wrote: Look again.pahapoika7 wrote: oh ffs even so if people want to update why force uninstall?Have you read this news post? It explains exactly why:Because this new version is a major change to the way NMM installs your mods it will require some interaction from you in order to get it working properly. The amount of interaction required will depend on how many mods you have installed, how many of those mods use scripted installers (the mods that have their own specialised installations where you can pick and choose what you want to install), and when you installed those mods that use scripted installers. If you installed any mods that use scripted installers after installing version 0.53.3 or higher (after February 23rd 2015) then you won't be asked to reinstall those mods again. However, if your setup is very old and uses a lot of scripted installers installed before February 23rd 2015 then you will be asked, one-by-one and in-turn, to install those mods again. Unfortunately, before this date, NMM was not coded to remember the exact settings you chose while using the scripted installers, so that's why you're prompted to reinstall them again. Link to comment Share on other sites More sharing options...
hb877 Posted September 17, 2015 Share Posted September 17, 2015 In response to post #28764089. #28764174, #28766959, #28766979, #28767524, #28767619, #28767689 are all replies on the same post.ladre5 wrote: i cant tell how stupid this is, what a .....why cant u abort the whole thing after u installed it? who the hell reads the read me of a new nmm version?now it deinstalls all mods and i ahve plenty! some have to be instzalled in the right order to work, this will take hours to do and i adont have this time.biggest fail ever, so angry right now...Skylarflare wrote: I feel the same, like.. seriously?This is the result of bad programming or their new "director" trying to take control.I won't be playing Skyrim for a while due to how long it's going to take to fix this..Same feels.Dark0ne wrote: You can. Twice. Once during the installer phase where a warning, in BIG RED FONT informs you of the major change that this update brings and to read the site news and again, where you're actually told all your mods will be uninstalled by a prompt that informs you you can cancel without going ahead with the uninstall. Here it is again, for you to read where you messed up on that front. I've highlighted the relevant area:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM!pahapoika7 wrote: I'm not blind and I installed it 2 times and I never saw big red font...Dark0ne wrote: Look again.pahapoika7 wrote: oh ffs even so if people want to update why force uninstall?Dark0ne wrote: Have you read this news post? It explains exactly why:Because this new version is a major change to the way NMM installs your mods it will require some interaction from you in order to get it working properly. The amount of interaction required will depend on how many mods you have installed, how many of those mods use scripted installers (the mods that have their own specialised installations where you can pick and choose what you want to install), and when you installed those mods that use scripted installers. If you installed any mods that use scripted installers after installing version 0.53.3 or higher (after February 23rd 2015) then you won't be asked to reinstall those mods again. However, if your setup is very old and uses a lot of scripted installers installed before February 23rd 2015 then you will be asked, one-by-one and in-turn, to install those mods again. Unfortunately, before this date, NMM was not coded to remember the exact settings you chose while using the scripted installers, so that's why you're prompted to reinstall them again.nobody reads walls of text like that Link to comment Share on other sites More sharing options...
Dark0ne Posted September 17, 2015 Author Share Posted September 17, 2015 (edited) In response to post #28764089. #28764174, #28766959, #28766979, #28767524, #28767619, #28767689, #28767694 are all replies on the same post.ladre5 wrote: i cant tell how stupid this is, what a .....why cant u abort the whole thing after u installed it? who the hell reads the read me of a new nmm version?now it deinstalls all mods and i ahve plenty! some have to be instzalled in the right order to work, this will take hours to do and i adont have this time.biggest fail ever, so angry right now...Skylarflare wrote: I feel the same, like.. seriously?This is the result of bad programming or their new "director" trying to take control.I won't be playing Skyrim for a while due to how long it's going to take to fix this..Same feels.Dark0ne wrote: You can. Twice. Once during the installer phase where a warning, in BIG RED FONT informs you of the major change that this update brings and to read the site news and again, where you're actually told all your mods will be uninstalled by a prompt that informs you you can cancel without going ahead with the uninstall. Here it is again, for you to read where you messed up on that front. I've highlighted the relevant area:This new version of NMM includes a major update to the way we store and install your mods which allows us to accommodate mod profiling (different profiles for different playthroughs of your game). In order for it to work NMM needs to uninstall all your currently installed mods. Choose option 'YES' if you would like NMM to attempt to try and reinstall all your currently installed mods using the new method. The migration procedure is a lengthy process and it could require several minutes or even hours depending on your PC speed and quantity and size of your currently installed mods. You may be required to interact with some scripted installers during the reinstall process. Choose option 'NO' if you want NMM to uninstall all your mods and leave you to activate the ones you use again. (this doesn't delete your mods, it simply deactivates them) Choose the 'CANCEL' option if you would like to cancel this setup and not proceed with this new version. You will not be upgraded to this version of NMM!pahapoika7 wrote: I'm not blind and I installed it 2 times and I never saw big red font...Dark0ne wrote: Look again.pahapoika7 wrote: oh ffs even so if people want to update why force uninstall?Dark0ne wrote: Have you read this news post? It explains exactly why:Because this new version is a major change to the way NMM installs your mods it will require some interaction from you in order to get it working properly. The amount of interaction required will depend on how many mods you have installed, how many of those mods use scripted installers (the mods that have their own specialised installations where you can pick and choose what you want to install), and when you installed those mods that use scripted installers. If you installed any mods that use scripted installers after installing version 0.53.3 or higher (after February 23rd 2015) then you won't be asked to reinstall those mods again. However, if your setup is very old and uses a lot of scripted installers installed before February 23rd 2015 then you will be asked, one-by-one and in-turn, to install those mods again. Unfortunately, before this date, NMM was not coded to remember the exact settings you chose while using the scripted installers, so that's why you're prompted to reinstall them again.hb877 wrote: nobody reads walls of text like thatnobody reads walls of text like thatI don't know if you're being serious and you're still blaming me for the fact you didn't read the warning that has the BIG RED FONT that everyone keeps asking for, which is already there, or whether that was a poorly timed joked? Edited September 17, 2015 by Dark0ne Link to comment Share on other sites More sharing options...
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