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Update on NMM version 0.60 and FAQ


Dark0ne

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Yup. Totally wrecked my Skyrim save, as I expected it probably would. Oh well...I wasn't really that far in...only about 70 hours or so. I hadn't even really started the main quest. Just...very irritating that I'm going to have to do that all over again. Normally I would err on the side of caution and click the "No, Keep Things The Way They Were" option but for some reason I decided that I should do this grand Nexus update. And yet my trepidation rang true.

Lesson learned.

 

And no, I am not a pro modder. No, I do not want to do manual installs because it's too easy to screw the installation up. Yes, I should've backed my files up, but I didn't. Shame on me. I'll try the "complete reinstall" method on all my mods. If it doesn't work...back to the beginning I suppose.

Edited by furious1116
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This looks like one of those things that need to bake a good deal longer before trying. I have a LOT of mods installed. Those big uunp bodyslide conversion files take lots of of time to install. I'm betting with my hug number of bodyslide conversions this would take more like 24 hours, if it worked at all. I may try it later, though with over 2500 hours in skyrim, things are getting boring, with only great new mods keeping interest up.

I wonder if the new version will have all the hazards warnings that come with some of my favorite mods for Mod Organizer? Scary stuff that.

Second, common sense says wait till you ready to do a full ground reinstall of skyrim. An old game install with many many mod installs mixed with a completely new and largely untried system such as v6, spell disaster in my book. The other thing to remember is that you may have mod files that are no longer available. BACK UP your mods first!!!

 

Ok, nuf about skyrim

What about Oblivion? How will this affect other games?

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In response to post #28805459. #28807169, #28807474, #28807489, #28809154, #28809529, #28810269, #28811029, #28812189, #28812314 are all replies on the same post.


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considering my laptop refreshed, all my mods are already uninstalled. So what have I to fear?
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In response to post #28810964. #28812259 is also a reply to the same post.


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Let me correct my word:
I've given MO a try, so I HAVE USED it before.
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In response to post #28799344. #28799979, #28801029, #28801234, #28802034, #28802934, #28804459, #28804489, #28804644, #28808129 are all replies on the same post.


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@ Behelit79 Seriously? I expect major changes from 0.5 to 1.0, from 1.2 to 2.0, or something like that. 0.5 to 0.6 looks like yet another minor beta bugfix.

@ Vyxenne Exactly how I feel. We blindly click on next because we blindly trust.
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  On 9/19/2015 at 7:49 AM, JakeCWolf said:

 

In response to post #28812769.

 

 

 

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That's what you get for failing to read the bold red text when you installed the newest version for NMM, you have no one to blame but yourself.

 

 

 

It was pointed many times how stupid this kind of condescending remarks are.

It simply shows that you yourself did not read the warning under the big red text and simply enjoy bullying people.

The warning says "if you have 5 minutes to spare" to let it reinstall your mods.

It does not say it will actually take hours.

It does not say that instead of reinstalling it will break your mods by missing files, mess scripted mods, disregard the install order (I know that it is supposed to follow the original install order but it did not), it did not say it will mess important files, it did not say it will disregard any changes you might have done to the mods..... and so on.

It did not warn that you should not proceed at all if you have mods that are not installed via NMM (this seems the biggest problem for me now, not sure if I can ever use the new version with such mods)

When I read the warning I was ready to do some fixing so I clicked Yes but in no way was I warned that I'll end up completely reinstalling Skyrim ...

 

The finger-pointing from the both sides is pointless. It simply provokes more finger-pointing and dilutes the actual discussion about finding solutions.

Edited by prinyo
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In response to post #28813029.


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It's been in alpha for 8 months and tested by 40.000 people. The core functionality was fine on their end. I agree that it is better to have released it separately, or install it alongside the older version, and just click move over whenever the user felt ready, not sort of force them to install the new version over the old one, they then had to re-install the old version if they hit cancel. Yet 90% of people seemed to have missed that as well...Reading... Can be a pain I guess. They could also have it make a complete backup of the game folder and install order etc. Waiting until the core processes were functioning is exactly what they did?... It just turned out that too few of those 40.000 tested a scenario found on the wrecked games listed here.

What I fail to understand though, is that apparently no-one backs up their stuff before agreeing on an update of a beta program. A function I feel should be implemented into the tool. Perhaps still should for any reasonable upgrade in the future, so the user is forced to make a backup. It's a shame though that today we need to hold peoples hands through everything. Even as a mod author. They never seem to blame themselves.... This isn't the first NMM update that causes issues (Really it isn't!! ). It just didn't happen in the last 1-1.5 years or so, because the program didn't really change much. I think that updating any program like this without a proper game folder backup is stupid. Especially when you move towards a completely new mechanism. If people didn't know 0.6 wasn't a simple cumulative update than they didn't read much. Here things could certainly be better though! More stronger warnings would have helped, with UAC and similar people have gotten used to clicking through stuff mindlessly. Not that they should, but it happens.

Still, it is a beta, you trust it too much? Beta is beta, any update can wreck things up. Which is why people should make backups! Edited by SjoertJansen
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In response to post #28813029. #28813724 is also a reply to the same post.


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Maybe the beta crowd had the same migration issues back in January that we all saw yesterday, but as the trial wore on the conversion issues had largely been left behind. I do find it odd that .60 had to delete and reinstall everything rather than just logging the current setup. That seems to be the root of the problem there.

and yeah :D I got caught with my backup down .. but I've murdered my own game so often trying weird stuff that I recover very well. I SHOULD have just rolled the game folder onto my backup drive as usual, but really NMM updates are usually not game breakers and I just did it. As a famous comedian often says... "Hold my beer and watch this." O_O

This does seem to be a case where a mandatory backup by the up date itself was warranted, but modded game installations can get to be so big that many people will have space issues and wreck because of that. As far as base functionality goes the failure of scripted mods to both get garbled on conversion AND not work properly (You have to reacquire the file after deleting it every time you want the script to execute) should have kept the project in beta till this issue was resolved
Edited by geknight
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Nexus is an important site in the world wide. I mean not only UK and USA and english spokers.

 

I think an update with a simple sentence and caution could be better.

 

exemple: ''Beware, you will do a major update! Make a complete back up of all and take one day to reinstal all.''

 

simple

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