CyranGE Posted October 12, 2015 Share Posted October 12, 2015 (edited) I dont know if it is legal or something but can anyone teach me how to get custom voices from other mods or custom followers with custom voice from other mods because I tried to use tes5dit and it is not really good, it has errors, so I want to know the right way. . . I don't want to do illegal things so tell me if my request is wrong . . . btw If someone wants to know what Im up to, I want Fa'nar (male khajiit in the Interesting npcs) to my mods Edited October 12, 2015 by CyranGE Link to comment Share on other sites More sharing options...
Boombro Posted October 12, 2015 Share Posted October 12, 2015 As long as for your own use, it should be ok. And no, you can't do this with TES5edit. Tes5edit is not a substitute for the ck. You will have to take all the sounds files of Fa`nar from INPCs files, make him in the ck, and rebuild his dialogue tree, make his quests and add the script they need for him to work again. Link to comment Share on other sites More sharing options...
CyranGE Posted October 12, 2015 Author Share Posted October 12, 2015 I just tried to remake it like you said but my follower is mute :( can anyone extract Fa' Nar for me? Link to comment Share on other sites More sharing options...
iXenite Posted October 12, 2015 Share Posted October 12, 2015 As long as for your own use, it should be ok. And no, you can't do this with TES5edit. Tes5edit is not a substitute for the ck. You will have to take all the sounds files of Fa`nar from INPCs files, make him in the ck, and rebuild his dialogue tree, make his quests and add the script they need for him to work again. Wouldn't it be easier for him to just open up Interesting NPC's in the CK and "edit" Fa'nar's records (like what he looks like, maybe his name - whatever) and then just save Fa'nar as a new NPC Follower? I'm assuming that's what the OP wants, a custom follower or NPC with Fa'nars voice. Or am I totally wrong? By the way, to the OP, it's not illegal for you to edit and use other peoples mods if their for your own personal use. Just never share them (as in, uploading them somewhere). Link to comment Share on other sites More sharing options...
CyranGE Posted October 12, 2015 Author Share Posted October 12, 2015 all I want is Fa' Nar to be extracted in the Interesting Npcs mod, because the mod have 250+ followers that I will not use, I already have 100+ followers in my save and I dont want another hundreds, it is just waste of space in my opinion :3 Link to comment Share on other sites More sharing options...
iXenite Posted October 12, 2015 Share Posted October 12, 2015 I see. Maybe look through the mods file structure and see if you can find everything to do with Fa'nar, and package it yourself. That or what the other guy said. Don't have any experience in cutting up other mods - sorry. Link to comment Share on other sites More sharing options...
nonoodles Posted October 12, 2015 Share Posted October 12, 2015 Well hello again, Cyrange. I'll teach you the basics of extracting Fa'nar as a standalone follower in his very own esp. First, a little warm up. Stand perpendicularly at a 180 degree angle, click your heels three times and run very fast until your head comes in contact with a hard obstacle such as a wall. The excruciating pain you feel will have you prepared for the actual extraction process :cool: Now locate the FanarVoice folder inside the main Sound folder and keep it somewhere. Fa'nar is an npc who appears only during a certain quest, on certain days and in a certain custom location. So copy the base npc, not the one in Robber's Refuge. You can do this in more than one way. Check there is no script on his base id. If there is, clear it out. Since all 3dnpcs are under a custom follower system cloned from vanilla, copy the custom faction into your new esp as well. In order to find everything connected to him, right click on his base id and then click on Use Info. In the little window that opens, you will see every quest etc. that makes a reference to him. You'll need to find where all his lines are located. Most of them will be in DialogueFollower3dnpc or whatever it's called. You can copy the quest and remove every superfluous follower's dialogue. Do this for all instances of his dialogue. You may also have to recompile whatever follower scripts have been attached to him, for e.g., when you ask him to follow you. Place him in the Sleeping Giant inn. Generate the facegen file and SEQ. Run the game and check for papyrus errors. The simplest way would be to take out his base id and recreate his entire dialogue tree, as Boombro said. You can place him in the vanilla follower system this way. If you already know how to make a vanilla type follower, it should be fairly obvious what you have to do. There will be other things to look out for but you're on your own there. Link to comment Share on other sites More sharing options...
CyranGE Posted October 13, 2015 Author Share Posted October 13, 2015 (edited) I already located the sound files and seperate it from the other sounds, I already know how to make custom vanilla type followers and in fact I already made 50+ but still it is hard for me for the sound and even harder knowing that 3dnpcs have different follower system, I will try again. . . lastly based on the tutorial I take the sound needs to be in mp3 format not fuz, how can I make it fuz? (I got a converter here but t doesnt work, it always crashes) sorry for the trouble i am making here. . . but this is my problem for the past 2 months :sad: and slowly, I am getting bored to continue it. . . Edit: What if I just delete all of the things in the mod except for fanar's voice (quest and voice type), I will delete fanar too because I just made a new custom khajiit follower and I think this is better :3 What do you think sir? So what are the things that needs to be deleted? can I do it with tes5dit? Edited October 13, 2015 by CyranGE Link to comment Share on other sites More sharing options...
CyranGE Posted October 13, 2015 Author Share Posted October 13, 2015 Update: I delete all the things except for Fa'nar npc, and everything that has fa'nar word on it, it works well and good, he even tell me his story But But But the follower dialog is missing :( :( :( I cant turn him into my follower :( any help? deleting is easy but I dont know what should I delete :( Link to comment Share on other sites More sharing options...
nonoodles Posted October 13, 2015 Share Posted October 13, 2015 I don't have time to walk you through this so here's the esp with Fanar and his related stuff extracted from the main mod http://www.mediafire.com/download/cfjgq229e0cmmmd/Fanar.7z No guarantees it will work without a little more work from you or work at all. You will have to place him somewhere in the game, preferably in an inn, and check that the scripts are working fine. You can move his voice files to a folder named 'Fanar.esp' although check that the fuz files' names correspond to their dialogue topics. Like I said, it's a good idea to move him into the vanilla follower system even if it means a little more work for you (will make him compatible with all follower overhauls out there, no need for a patch). Also, when did Tes5Edit get this feature http://i.imgur.com/mnv8M9x.jpg It's totally handy. Thank you, TEdit team. Link to comment Share on other sites More sharing options...
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