daniel844 Posted October 16, 2015 Share Posted October 16, 2015 (edited) I installed Dat Grass and there is grass inside the stable and other areas where it shouldn't be around my player home. (its the Whiterun Mansion mod player home) Does anyone if there is a way to easily disable patches of grass so I don't have them where i don't want them? Thanks Edit: Woops! the title is supposed to say "does anyone know..." Edited October 16, 2015 by daniel844 Link to comment Share on other sites More sharing options...
MotoSxorpio Posted October 16, 2015 Share Posted October 16, 2015 Did you adjust your INI as per description? THIS MOD IS NOT COMPATIBLE WITH: -The homes from the hearthfilre THIS MOD IS COMPATIBLE WITH: -Lush Grass -Skyrim Flora Overhaul IF IT DOES NOT WORK FOR YOU MAKE SURE YOU HAVE THESE SETTINGS IN YOUR SKYRIMPREFS.INI AND SKYRIM.INI: skyrim.ini [Grass] iMaxGrassTypesPerTexure=6 bAllowCreateGrass=1 bAllowLoadGrass=0 iMinGrassSize=20 skyrimpref.ini [Grass] b30GrassVS=0 fGrassStartFadeDistance=14000.0010 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 bGrassPointLighting=0 bDrawShaderGrass=0 Link to comment Share on other sites More sharing options...
daniel844 Posted October 17, 2015 Author Share Posted October 17, 2015 Yes most of my ini settings are what you posted except draw distance and other stuff that i know i wont cause any problems.I dont think my issue is in the ini files.I was just wondering if there was a way to remove clumps of grass one at a time. Link to comment Share on other sites More sharing options...
soupdragon1234 Posted October 17, 2015 Share Posted October 17, 2015 I installed Dat Grass and there is grass inside the stable and other areas where it shouldn't be around my player home. (its the Whiterun Mansion mod player home) Does anyone if there is a way to easily disable patches of grass so I don't have them where i don't want them? The mod grass meshes are attached to the terrain textures you'd have to fire up the CK and "paint" the landscape in those areas with a different texture that doesn't have those meshes attached. The way I did it was duplicate a vanilla grass texture to make a custom (vanilla) grass and then change the (modded) grass references in the cell to the new custom (vanilla) grass with TES5edit so there were no (modded) grass textures in the area but that might be too complicated if you're not familiar with the CK/Xedit. Link to comment Share on other sites More sharing options...
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