Maldaran Posted November 4, 2015 Share Posted November 4, 2015 Hey Guys,I hope somebody can give me an advice for my problem.After a year of creation, my new worldspace is nearly finished. Now i wanted to create the LOD....always annoying :sad:First: I used the tree models from GKB Trees. (To generate the Tree-LOD for GKB-trees you have to generate them by the static objects.)Now i followed all steps from the popular "WORLDSPACE-LOD-GENERATION" -video by A.J.VelickyBut when i try to create the static LOD, this error occures and no static-lod was generated:https://photos-4.dropbox.com/t/2/AABSfvnCnlSMxOG7njHQOgGx9v5-Tog8nWRTqPcanOYHPQ/12/240548520/png/32x32/3/1446649200/0/2/1.png/EPXerdUBGIgIIAEgAigB/ee8i1NSbfwugQ8nOvHDwaeFcH646EAnbgJr3UPGeTmY?size_mode=2&size=1280x960 I tried several things, like downloading the latest version of GKB-Trees, contact the author, delete everything and re-install but nothing worked.If anybody has a clue or knows a problem that is very similar, i would be very grateful for your help.This problem destroys my whole modding-fun.Sincerly Maldaran Link to comment Share on other sites More sharing options...
agerweb Posted November 4, 2015 Share Posted November 4, 2015 Do not use the Ck for object or Trees (like in the video) its hugely unreliable. I Use DynDolod with TesVEdit - that works every time. Or if you prefer use TES5LodGen Link to comment Share on other sites More sharing options...
Di0nysys Posted November 4, 2015 Share Posted November 4, 2015 Use Tes5LODGEN instead of CK. Link to comment Share on other sites More sharing options...
soupdragon1234 Posted November 5, 2015 Share Posted November 5, 2015 (edited) Oscape is for generating landscape LOD, for object LOD (.BTO) and Tree LOD (.BTT) you'll need TES5LODgen, etc Does the Tree models come with Billboards? If not you can split tree atlas files with TES5LodGen. DynDOLOD includes instructions for doing this. Okay this program looks fine,but when i start it (in admin mode), select my worldspace and try to generate, it says:[shire] Generating LOD[shire] Building LOD textures atlas: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\terrain\Shire\Objects\ShireObjectsLOD.dds[shire] Saving LODGen data: C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt[shire] Running C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.exe "C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors --dontGenerateTangents[shire] Objects LOD generation error: System Error. Code: 193.%1 ist keine zulässige Win32-AnwendungLOD Generator: finished (you can close this application now)I tried it serveral times, but always Code 193 :sad:Any ideas? If it shows up in DynDOLOD's Worldspace list use that instead as its much easier - select Advanced mode - unselect "Generate DynDOLOD" then it'll generate Static (rather than Dynamic) LOD for your worldspace. Edited December 3, 2015 by soupdragon1234 Link to comment Share on other sites More sharing options...
MotoSxorpio Posted November 6, 2015 Share Posted November 6, 2015 Oscape is for generating landscape LOD, for object LOD (.BTO) and Tree LOD (.BTT) you'll need TES5LODgen, etc Does the Tree models come with Billboards? If not you can split tree atlas files with TES5LodGen. DynDOLOD includes instructions for doing this.Well, I'll be...does include instructions for that. Awesome. Link to comment Share on other sites More sharing options...
Maldaran Posted November 7, 2015 Author Share Posted November 7, 2015 Okay this program looks fine,but when i start it (in admin mode), select my worldspace and try to generate, it says:[shire] Generating LOD[shire] Building LOD textures atlas: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\terrain\Shire\Objects\ShireObjectsLOD.dds[shire] Saving LODGen data: C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt[shire] Running C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.exe "C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors --dontGenerateTangents[shire] Objects LOD generation error: System Error. Code: 193.%1 ist keine zulässige Win32-AnwendungLOD Generator: finished (you can close this application now)I tried it serveral times, but always Code 193 :(Any ideas? Link to comment Share on other sites More sharing options...
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