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LOD Problem (Static LOD - GKB-Trees)


Maldaran

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Hey Guys,
I hope somebody can give me an advice for my problem.
After a year of creation, my new worldspace is nearly finished. Now i wanted to create the LOD....always annoying :sad:
First: I used the tree models from GKB Trees. (To generate the Tree-LOD for GKB-trees you have to generate them by the static objects.)
Now i followed all steps from the popular "WORLDSPACE-LOD-GENERATION" -video by A.J.Velicky
But when i try to create the static LOD, this error occures and no static-lod was generated:

https://photos-4.dropbox.com/t/2/AABSfvnCnlSMxOG7njHQOgGx9v5-Tog8nWRTqPcanOYHPQ/12/240548520/png/32x32/3/1446649200/0/2/1.png/EPXerdUBGIgIIAEgAigB/ee8i1NSbfwugQ8nOvHDwaeFcH646EAnbgJr3UPGeTmY?size_mode=2&size=1280x960

 

 

I tried several things, like downloading the latest version of GKB-Trees, contact the author, delete everything and re-install but nothing worked.
If anybody has a clue or knows a problem that is very similar, i would be very grateful for your help.
This problem destroys my whole modding-fun.
Sincerly Maldaran

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Oscape is for generating landscape LOD, for object LOD (.BTO) and Tree LOD (.BTT) you'll need TES5LODgen, etc

 

Does the Tree models come with Billboards? If not you can split tree atlas files with TES5LodGen. DynDOLOD includes instructions for doing this.

 

 

Okay this program looks fine,

but when i start it (in admin mode), select my worldspace and try to generate, it says:

[shire] Generating LOD
[shire] Building LOD textures atlas: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\terrain\Shire\Objects\ShireObjectsLOD.dds
[shire] Saving LODGen data: C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt
[shire] Running C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.exe "C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors --dontGenerateTangents
[shire] Objects LOD generation error: System Error. Code: 193.
%1 ist keine zulässige Win32-Anwendung
LOD Generator: finished (you can close this application now)


I tried it serveral times, but always Code 193 :sad:

Any ideas?

 

If it shows up in DynDOLOD's Worldspace list use that instead as its much easier - select Advanced mode - unselect "Generate DynDOLOD" then it'll generate Static (rather than Dynamic) LOD for your worldspace.

Edited by soupdragon1234
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Oscape is for generating landscape LOD, for object LOD (.BTO) and Tree LOD (.BTT) you'll need TES5LODgen, etc

 

Does the Tree models come with Billboards? If not you can split tree atlas files with TES5LodGen. DynDOLOD includes instructions for doing this.

Well, I'll be...does include instructions for that. Awesome.

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Okay this program looks fine,

but when i start it (in admin mode), select my worldspace and try to generate, it says:

[shire] Generating LOD
[shire] Building LOD textures atlas: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\terrain\Shire\Objects\ShireObjectsLOD.dds
[shire] Saving LODGen data: C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt
[shire] Running C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.exe "C:\Users\NAME\Desktop\Mod Arbeiten\TES5LODGEN\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors --dontGenerateTangents
[shire] Objects LOD generation error: System Error. Code: 193.
%1 ist keine zulässige Win32-Anwendung
LOD Generator: finished (you can close this application now)


I tried it serveral times, but always Code 193 :(

Any ideas?

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