CiderMuffin Posted August 8, 2016 Share Posted August 8, 2016 Yea just clear your F4SE folder or updated your F4SE mods and you'll be fine. That's what I did. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted August 9, 2016 Share Posted August 9, 2016 (edited) F4SE team probably going to be updating again since game updated to v1.7.10 I really hope Ian and the team add more script functions in the process, it's the only part of game updates I look forward to is F4SE and it expanding on each update. Function/Event wish list: RegisterForKeyEvent() OnKeyDown() GetCurrentCroshairRef() RemoveAddedFormByIndex() ; So can remove None formlist entries without reverting the list. SetGameSetting() ;So I don't need hard set game setting values in my esp's Get/SetName() Get/SetDisplayName() SpawnerTask functions :it was awesome spawning multiple items all positioned nicely in one frame. GameData functions ;these were damn handy for getting all type forms from a plugin in a single call.I know it's not going to happen over knight, but I really miss these functions from prior game SE versions Edited August 9, 2016 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
Timmiii Posted August 10, 2016 Share Posted August 10, 2016 I had rolled back to 1.6.9. and all was good until it updated again even though I have the game set to do not update. Now it's crash at startup again.... Link to comment Share on other sites More sharing options...
Solongchu Posted August 10, 2016 Share Posted August 10, 2016 A few mods have scripts that need to be updated to the new version happened to me with 1.7.09 and they cant update till the new version F4SE comes out Link to comment Share on other sites More sharing options...
AuroraKet Posted August 11, 2016 Share Posted August 11, 2016 Hope the changes aren't too severe. As small as the patch was, likely not, but never know... :) Again, a big thank you to everyone involved in making the extender. :) Link to comment Share on other sites More sharing options...
ianpatt Posted August 11, 2016 Share Posted August 11, 2016 Here's 0.2.3 for runtime 1.7.10: http://f4se.silverlock.org/beta/f4se_0_02_03.7z These updates are pretty awful. If you are experiencing crashes, make sure that you empty out your plugin folder (<Fallout 4>\Data\F4SE\Plugins) when updating. If that fixes the problem, please let me know which .dll file is causing the crash so I can have a talk with the author about how to perform version checks. Link to comment Share on other sites More sharing options...
AngryPuppy78 Posted August 11, 2016 Share Posted August 11, 2016 (edited) New version just opens Fallout Launcher. Even if I click play, it just reloads the launcher. This has never happened before. Anyone know whats wrong? *EDIT* Weird, nevermind. I rebooted my PC and it works fine now. So odd. Edited August 11, 2016 by Adoniis Link to comment Share on other sites More sharing options...
ianpatt Posted August 11, 2016 Share Posted August 11, 2016 New version just opens Fallout Launcher. Even if I click play, it just reloads the launcher. This has never happened before. Anyone know whats wrong? *EDIT* Weird, nevermind. I rebooted my PC and it works fine now. So odd.Weird launcher loops like that usually require restarting Steam. Restarting the computer will fix the problem as well. Link to comment Share on other sites More sharing options...
shadowslasher410 Posted August 12, 2016 Share Posted August 12, 2016 So, from the Beth.net topic, the changelog says that 0.2.1 added plugin serialization. Um... I don't mean to sound like an idiot, but what's plugin serialization? Link to comment Share on other sites More sharing options...
Anthoba Posted August 12, 2016 Share Posted August 12, 2016 (edited) OMFG, we just got the 7.10 SE update, and look what Beth does? WOOP! 7.12 update. More 'Optimization' fixes. Killing me here! Time to roll back. Edited August 12, 2016 by Anthoba Link to comment Share on other sites More sharing options...
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