Vagrant0 Posted November 13, 2015 Share Posted November 13, 2015 I don't really know what maglocks are. lolUnless it's basically every locked door that needs a terminal.But so far I could open all the doors via terminals. EDIT: Are those the doors that basically are a wall? XDI encountered some doors that didn't even give a text when looked at ... like "Needs terminal" and stuff.But anyways I could open them all. Yes, that's what I'm talking about. They are non-interactive doors that are supposed to have magnetic locks, and can only be opened via terminals. They're the only doors in the game that are opened through terminals, as far as I know. It's not a timescale issue, been using one at 4 and not noticed a similar problem. I'm guessing it is either some bug that particular door, or a rare glitch. Try reloading from an earlier save and trying it again. It could also be that there is more than one door, and the door you're thinking of needs to be unlocked by another means or is quest related. They brought back the mechanic from Skyrim regarding interiors which loop back to the start with a door that can only be opened from one side, and there are a few places which are locked off until later. Link to comment Share on other sites More sharing options...
Grasmann Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) It's not a timescale issue, been using one at 4 and not noticed a similar problem. I'm guessing it is either some bug that particular door, or a rare glitch. Try reloading from an earlier save and trying it again. It could also be that there is more than one door, and the door you're thinking of needs to be unlocked by another means or is quest related. They brought back the mechanic from Skyrim regarding interiors which loop back to the start with a door that can only be opened from one side, and there are a few places which are locked off until later. In the original post it sounds like a regular thing though. Can't properly open any maglock doors via terminals I get on the terminal, and I select [Open Door]. Then it says "Accessing maglocks...", and after about three seconds it says "Security lock released. Opening doors...", but nothing actually happens. The terminal is stuck at the "Opening doors..." screen forever, and if I go back to the previous screen, it says "STATUS: Locked". Transitioning between an interior and an exterior cell causes the door to finally open. I am playing with 'timescale' set to 10, so that might have something to do with it, although I've trying setting it to 20 (default) before accessing the terminal and had no success. If anyone who's been playing with the default timescale can confirm that they don't have this problem, then this is definitely a bug. I categorized the bug list a bit.May not be perfect but better than before. XD Edited November 13, 2015 by Grasmann Link to comment Share on other sites More sharing options...
Sigmatic Posted November 13, 2015 Share Posted November 13, 2015 I just remembered a dialogue bug the first time encountering the minutemen in the Museum, it just cuts off mid sentence but he follows up really quick. Link to comment Share on other sites More sharing options...
Grasmann Posted November 13, 2015 Author Share Posted November 13, 2015 I just remembered a dialogue bug the first time encountering the minutemen in the Museum, it just cuts off mid sentence but he follows up really quick. Yeah I listed that already.I had that error too.I believe I had it somewhere else again. Link to comment Share on other sites More sharing options...
Shawker Posted November 13, 2015 Share Posted November 13, 2015 Serious shading issue with the pipboy. In dim area lighting it's impossible to see the item stats, health, carry weight, and AP listed in the corners. http://i.imgur.com/WOnxo2v.jpg?1Have you tried clicking the right mouse button to zoom in. Also in the settings if lens flare is on turn it off same with motion blur. Hope this helps. Link to comment Share on other sites More sharing options...
SMB92 Posted November 13, 2015 Share Posted November 13, 2015 64hz bug is an age old problem with gamebyro where the engine runs at 64hz rather than a perfect 60. Usually fixed by Windowed mode or fps capper like ENB or RTSS. What happens is you get this microstutter everytime the engine goes up to 64fps and dives down again. Present in all Bethesda titles on Gamebyro Link to comment Share on other sites More sharing options...
Reiyichi Posted November 13, 2015 Share Posted November 13, 2015 Not sure where to put this bug, as it has to do with modding the game, but it is a vanilla FO4 bug, and not a bug introduced by mods. In fact, that is the issue, I cannot add any mods at all as the Launcher has no file selection screen for them. Any way to fix that? I already tried the bEnableFileSelection=1 ini tweak, and that did not work at all because I assume the option is not there at all, not just grayed out and not clickable like in Skyrim when it launched. Link to comment Share on other sites More sharing options...
Grasmann Posted November 13, 2015 Author Share Posted November 13, 2015 Not sure where to put this bug, as it has to do with modding the game, but it is a vanilla FO4 bug, and not a bug introduced by mods. In fact, that is the issue, I cannot add any mods at all as the Launcher has no file selection screen for them. Any way to fix that? I already tried the bEnableFileSelection=1 ini tweak, and that did not work at all because I assume the option is not there at all, not just grayed out and not clickable like in Skyrim when it launched. As far as I can tell that's normal right now.I don't have it either.You have to add esp mods manually to your plugins.txt in Users\[YourUser]\AppData\Local\Fallout4.Although it seems like at the moment Fallout 4 is adding all esps inside the data folder to that file on its own.But I'm not rure if that is always the case. Link to comment Share on other sites More sharing options...
SMB92 Posted November 13, 2015 Share Posted November 13, 2015 Lololol 3 days its been out and it all about the mods. Seems we should just have Bethesda release their engine with no game and we just build on it. Anyhow not sure if this is was intentional but im not getting the map graphic on my pipboy app on my phone in or out of the pipboy. Markers and doors still appear but there is no zoom. Connection is 450mbps and using offline as well. Link to comment Share on other sites More sharing options...
Grasmann Posted November 13, 2015 Author Share Posted November 13, 2015 Lololol 3 days its been out and it all about the mods. Seems we should just have Bethesda release their engine with no game and we just build on it. Anyhow not sure if this is was intentional but im not getting the map graphic on my pipboy app on my phone in or out of the pipboy. Markers and doors still appear but there is no zoom. Connection is 450mbps and using offline as well. Can't say anything about that as I'm not using it.Seems kinda pointless to me.It's just a small gimick anyways, maybe bethesda will fix something about it maybe not. XD Link to comment Share on other sites More sharing options...
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