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Mod shopping list after 15 hours of play


DarkPurity

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Let me open by saying I love FO4. Moreover, I am glad Bethesda placed function over form where it was needed to ensure good gameplay. With that said, 15+ hours of play has shown me where problems are by experience.

 

1. No Hardcore. We need an F4WE. I'm back to eating entire grocery carts of food in battle to tank damage. I healed a head wound with a stimpak. We need those survival features that make it impossible to beeline through everything.

 

2. Nude patches. This isn't skyrim so underwear makes sense, but not if it's just under more underwear covered in spikes.

 

3. DIY pipe guns. These are clearly made using postwar methods. They should be craftable.

 

4. Build times in settlements. I shouldn't be able to magic a shanty mansion into existence or recycle a destroyed house in seconds. We need an RTS mod where we place blueprints and the settlers do the rest.

 

5. Ghoulish ghouls. My wife saw one of the new Ferals and asked if it was a "foreskin zombie". Need retex.

 

6. Bows and crossbows. These make sense considering the need to hunt food and craft things. The parts are everywhere.

 

7. General retex. I'm fine with most textures but I won't be when I'm playing this still in 4 years.

 

8. A motion detector item. This is to offset the lack of detection pips on the compass.

 

9. Legendary creatures should appear normal. There should be no screen pop to indicate they are mutating more the yellowish wispy stuff appear around them. It's very WoW. Hide these from the player. It's enough to just make the creature suddenly get tougher. If it must show mutation, make it grow an arm or something.

 

10. A mod to auto fire the critical meter would be nice. Or eliminate it and return it to chance based.

 

11. Power armor is pants. This is not a bad thing really, except that the reason breaks the lore. We need a fusion core mod that adds an item which is essentially a classic fusion source that lasts forever, but make it hard to assemble and expensive, and susceptible to damage. That would fix the lore and keep the fallout 4 mechanic.

 

12. FIRST PERSON CONVERSATION ONLY. Enough said.

 

13. See your own body when in first person.

 

14. Remove the protagonist's voice. The speaking character makes me feel much less attached to the story. It's not "me" anymore.

 

15. Wasteland children. Bethesda apparently responded to killable children mods by making Shaun the only child in the wasteland. I haven't seen the school in diamond city yet but I have yet to see children anywhere. Add children. Then make them killable so they can't be used as meat shields.

 

That's my 1 per hour shopping list so far. I think that's a fair rate of assessment vs request.

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Mate, i agree with most mods you suggested, but the legendary feature for creatures been like a mini-boss its pretty cool, although showing it to the player breaks the immersion, so as you said to bring a different mesh to that monster would sine that its tougher without the glowing aspect.

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6. Bows and crossbows. These make sense considering the need to hunt food and craft things. The parts are everywhere.

It makes no sense to make a bow where you can easily get a pipe snipe rifle. And pipe weapon are freakishly common and used by almost all npcs.

 

 

. Wasteland children. Bethesda apparently responded to killable children mods by making Shaun the only child in the wasteland. I haven't seen the school in diamond city yet but I have yet to see children anywhere. Add children. Then make them killable so they can't be used as meat shields.

There are children, there about four or five in the diamond city and one is a trader.

 

 

. Power armor is pants. This is not a bad thing really, except that the reason breaks the lore.

It their lore and they changed it, now it even more lorish since it really is a power armor that is fitting for war.

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  • 2 weeks later...

Let me open by saying I love FO4. Moreover, I am glad Bethesda placed function over form where it was needed to ensure good gameplay. With that said, 15+ hours of play has shown me where problems are by experience.

 

1. No Hardcore. We need an F4WE. I'm back to eating entire grocery carts of food in battle to tank damage. I healed a head wound with a stimpak. We need those survival features that make it impossible to beeline through everything.

 

2. Nude patches. This isn't skyrim so underwear makes sense, but not if it's just under more underwear covered in spikes.

 

3. DIY pipe guns. These are clearly made using postwar methods. They should be craftable.

 

4. Build times in settlements. I shouldn't be able to magic a shanty mansion into existence or recycle a destroyed house in seconds. We need an RTS mod where we place blueprints and the settlers do the rest.

 

5. Ghoulish ghouls. My wife saw one of the new Ferals and asked if it was a "foreskin zombie". Need retex.

 

6. Bows and crossbows. These make sense considering the need to hunt food and craft things. The parts are everywhere.

 

7. General retex. I'm fine with most textures but I won't be when I'm playing this still in 4 years.

 

8. A motion detector item. This is to offset the lack of detection pips on the compass.

 

9. Legendary creatures should appear normal. There should be no screen pop to indicate they are mutating more the yellowish wispy stuff appear around them. It's very WoW. Hide these from the player. It's enough to just make the creature suddenly get tougher. If it must show mutation, make it grow an arm or something.

 

10. A mod to auto fire the critical meter would be nice. Or eliminate it and return it to chance based.

 

11. Power armor is pants. This is not a bad thing really, except that the reason breaks the lore. We need a fusion core mod that adds an item which is essentially a classic fusion source that lasts forever, but make it hard to assemble and expensive, and susceptible to damage. That would fix the lore and keep the fallout 4 mechanic.

 

12. FIRST PERSON CONVERSATION ONLY. Enough said.

 

13. See your own body when in first person.

 

14. Remove the protagonist's voice. The speaking character makes me feel much less attached to the story. It's not "me" anymore.

 

15. Wasteland children. Bethesda apparently responded to killable children mods by making Shaun the only child in the wasteland. I haven't seen the school in diamond city yet but I have yet to see children anywhere. Add children. Then make them killable so they can't be used as meat shields.

 

That's my 1 per hour shopping list so far. I think that's a fair rate of assessment vs request.

 

Yup- lots of children in Diamond City. TWO are traders, actually.

There's a retex mod out. Vivid Wasteland I think it's called?

There's a mod to remove protagonist's voice as well. Also a mod that removes all voices, I believe, and several offerings that simply change the protagonist's voice. And of course, there's the "yell about Shaun all the time" mod, too. XD

 

I am so down with you on the bows though- Boombro, if you think guns are entirely superior to bows in every way, in every case, then you flunked out of bow appreciation class! Bows are nearly silent. Bows require no chemical explosions to do their dirtywork. A well-made composite or crossbow is easily as powerful as many handguns, and often has twice the range. Plus? Lots of people are more comfortable with bows than guns in the real world, and lots of people whould be far more likely to build their own bow than build their own guns. I know I would!

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As for crossbows in a post apocalyptic world. I have seen them made using automobile leaf springs for the bow and a hand carved wood stock. You need a crank and pulley to pull the string ( braided steel wire) The hardest part would be a trigger mechanism and release that would hold the pull weight and then smoothly release. Almost any straight rod, wood or metal, could be re-purposed into a crossbow bolt with the addition of fins for stability. The one I saw demonstrated was fairly powerful and reasonably accurate. I think it would nail a ghoul or raider to the wall easily. The guy that made it claimed a 350 pound pull weight.

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