fmonster Posted November 25, 2015 Share Posted November 25, 2015 fmonster, you do not need to uninstall all your mods, if uninstalling helps. Just rename folder "data/meshes" to "data/meshes.bak", in example, and just in case "data/textures" to "data/textures.bak". Then work with weapons in GECK, save your plugin and rename folders back, by deleting new ".bak" part of their names. To avoid this routine we need to know, which file is bad (or, maybe, there just too many of them). P.S.: Modded and new weapons NOT skip models from hidden folders, until you hit edit model button. If you NEED change a model, create new "meshes" folder near just hidden original, place there models you need, keeping path the same to original and possibly you can change weapon models too... if these models NOT those bad files, which crash GECK. At least you will know.thanks. i figured out how to properly use FNVEdit and I'm using that instead now. I still use GECK for scripts though. What haunts me the most was that I still couldn't find a fix to the problem and had to circumvent it. Link to comment Share on other sites More sharing options...
JoePozlander Posted November 27, 2015 Author Share Posted November 27, 2015 well that was a fun read. i hate videogames. Link to comment Share on other sites More sharing options...
mrchaos500 Posted December 4, 2015 Share Posted December 4, 2015 (edited) Ladies and gents i have finally after 3 effing months of searching and troubleshooting and looking online hoplng someone better than me can help have found a working solution. you all need to dl this and run it on the geck.exe http://www.ntcore.com/4gb_patch.php it fixed my issue what it does is allow 64 bit systems to run it easier by allocating more RAM to the geck amongst other things. Edited December 4, 2015 by mrchaos500 Link to comment Share on other sites More sharing options...
Joermungandr Posted December 26, 2015 Share Posted December 26, 2015 disable the Fallout Character Overhaul Link to comment Share on other sites More sharing options...
Jamryan16th Posted January 2, 2016 Share Posted January 2, 2016 (edited) Ok This makes no sense to me. I could not edit weapons. Other things like NPCs were fine. uninstall latest Fallout Character Overhaul and presto, can edit weapons once more. Strange that a face mod should have an effect on guns. Edited January 3, 2016 by Jamryan16th Link to comment Share on other sites More sharing options...
Dawnx2 Posted February 15, 2016 Share Posted February 15, 2016 The file from FCO that is causing Geck to crash when editing weapons is eyebrowm.nif in: Data\meshes\characters\hair Link to comment Share on other sites More sharing options...
Henke100 Posted June 5, 2016 Share Posted June 5, 2016 The file from FCO that is causing Geck to crash when editing weapons is eyebrowm.nif in: Data\meshes\characters\hairI can confirm that removing the "eyebrowm.nif" along with patching the geck with 4gbs perfectly solved my issue with the geck crashing on windows 10 while editing a weapon. The issue has been solved! MY GOD! yes! http://www.ntcore.com/4gb_patch.php Link to comment Share on other sites More sharing options...
Ishy1261 Posted August 4, 2016 Share Posted August 4, 2016 God bless all of you.You don't know how happy I am, now that this has been fixed. Link to comment Share on other sites More sharing options...
bcirno Posted October 26, 2016 Share Posted October 26, 2016 oh yeah, it's works Link to comment Share on other sites More sharing options...
JimFusion Posted October 29, 2016 Share Posted October 29, 2016 I'd hate to interject on this topic, but I have been experiencing the same problems. I tried the 4gb patch and I never had the FCO. The add-ons I do have are; Autumn leaves, FNV Christmas Special, Beyond Boulder Dome, FO3 restoration pack, NV Rock-it launcher, and a few test mods that I made. I am running windows 10 x64, if that means anything. Link to comment Share on other sites More sharing options...
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