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Romance Nick Valentine


DarkFairy003

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Yeah, I have no experience working with audio or dialog prior to this, so I'm feeling things out as I go. Hopefully, someone will be able to get it working.

I'm looking into it too, using old Skyrim tutorials. I'm going to try something I found online that might solve it - I'll let you guys know if it works!

 

EDIT: Try editing your custom ini for FO4 like they say in this link: https://community.bethesda.net/thread/11615?start=0&tstart=0

 

I'm going to try it and see if it works

 

UPDATE: Audio is working! At least for the first flirt option, I'm using console commands to raise his affinity for the other convos now. Lip syncing is still largely absent, although my fem player moved her lips a little bit (it was kinda slow and off sync but whatevs). I'm so excited!

 

EDIT 2: Gonna try out Sigrid's fuz files, some tutorials I found online say that that might help.

 

UPDATE 2: I think I *might* have found a way to get it to work. Sigrid, your fuz files seem to be working when I rename them to match the form id's from shadowslasher's files. The few I've done so far are now working, complete with lip animations. I'm going to try them all out.

 

UPDATE 3: I renamed all Sigrid's files to match shadowslasher's - I will post a download link to all the fuz files put together in case anyone wants to take a look at them. All the audio is still there (at least for the first 2 convos, haven't finished the eddie winter quest yet), and the lip syncing's a bit better but it's still a little bit wonky. Lip syncing is good for the first part of each piece of dialogue, and then it either slows down to a mismatched pace, or it stops altogether. I'm not sure, but I think it might be because Sigrid's and shadowslasher's files don't match exactly in certain places - some of them cut off in different spots for example. It seems like sigrid and shadowslasher have slightly different versions of BetteCorvega's dialogue. But I think the general solution to getting the lip files to work is compiling everything into fuz files and making sure it has the right form id for its file name.

 

Ah, yup. I had to chop off and modify some of the lines because the Creation Kit only allows like 240 characters of text per line of dialogue, so I had to split some of them up into new lines or condense some of them in to a single line and... yeah. That's probably why they're different.

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Ah, yup. I had to chop off and modify some of the lines because the Creation Kit only allows like 240 characters of text per line of dialogue, so I had to split some of them up into new lines or condense some of them in to a single line and... yeah. That's probably why they're different.

 

Sorry you had to do that!! I wish I'd known about the character limit back when I originally made those files :confused:

 

 

I've made some new fuz files (and by extension, loose lip files) from audio files that Shadow linked me, and I've put them up in my dropbox here.

 

You could try popping them in and seeing if it fixes the out-of-sync dialogue issue.

 

Also, to both Kiddo and Shadow - just let me know if you need me to generate any more files, I'm happy to help :smile:

 

Hmm, it's still a bit off - lip syncing is really slow and stuff like that. I'm not sure how to fix it though =/

 

I'm going to keep looking online for solutions - maybe people were having similar issues with skyrim?

 

Hmm... so the new lip files match the versions of the wav files that are in the mod, but the lip syncing still doesn't match the audio?

 

There's a tutorial I found about making custom companions for Skyrim that mentioned longer audio files are more likely to get out of sync with the lip syncing (even if they're under the character limit, I think). I don't think it suggested an optimal length, though.

 

Still, let me know if you guys would like me to split any audio files up further to see if that helps, I'm more than happy to do it!

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Hmm... so the new lip files match the versions of the wav files that are in the mod, but the lip syncing still doesn't match the audio?

 

There's a tutorial I found about making custom companions for Skyrim that mentioned longer audio files are more likely to get out of sync with the lip syncing (even if they're under the character limit, I think). I don't think it suggested an optimal length, though.

 

Still, let me know if you guys would like me to split any audio files up further to see if that helps, I'm more than happy to do it!

Splitting them further might be worth a try if you're willing to do it. I don't really have any other ideas ar the moment so it's worth a shot, you never know! I never did figure out how to generate lip files though so if someone can do that for the new dialogue splits that would be nice. Let me know if there's anything I can do, I'm more than happy to help however I can!

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Hmm... try deleting the .xwm files, redoing the LIP files with the WAVs I gave you, and then compressing both of them into a FUZ file.

I'll give that a shot when I get home tomorrow morning. It's worth redoing all the fuz files to make sure they're all up to date with the latest files.

 

That guy is a robot, are you sure you want a romance with an appliance?

Tecnically you aren't having any romance, you are using a d*ldo with body, arms and legs.

Pretty sure haha. Besides, it seems like a fair number of people besides just me want to romance him as well. I figure there should be an option for it - those interested get the choice to romance nick, and those not interested can just ignore the mod. It works out for everyone I figure. Same with deacon - I personally don't see any romantic appeal about him but a lot of people seem to wish he was a romance option, so I feel like that choice should be there for them. Makes the whole game more fun for everyone :)

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I don't mind doing that at all if it might help! I'll go ahead and split the audio files up as much as I can and reupload them. I'll also update the doc in my drop box to match the new splits.

Thank you, I really appreciate it! I'll retest everything once you do, and if there's still issues I'll keep looking for a solution on some of the old forums

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I just finished the last part of Nick's Affinity quest and am now officially romancing him. It's working pretty well, only thing I noticed (besides the same lip file issue) is that the Relationship? responses and the Lover's Embrace dialogue are only using one option for each. At least as far as I've discovered.

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I just finished the last part of Nick's Affinity quest and am now officially romancing him. It's working pretty well, only thing I noticed (besides the same lip file issue) is that the Relationship? responses and the Lover's Embrace dialogue are only using one option for each. At least as far as I've discovered.

What do you mean by 'one option for each'?

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