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Could I voice my character?


feetjemaryam

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I was wondering if it would be possible to replace the sound files of my characters voice with sound files that I voiced myself. I made a habit of making personalized characters in games. If yes, where do I find those files, or how the he'll do I do it basically. When it's done I could upload it as a voice replacer mod because why not, others might like it too. I havean awesome studio microphone, I just need to replace my cables to remove some static I'm having now.

 

Thanks.

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If you really, *really* want to fall on this sword, you'll need to extract the sound files using BAE. The specific archive you'll need to extract is the Fallout4 - Voices.ba2 file inside your Fallout 4 Data folder.

 

Once you've got that extracted, you'll need to go into the files you've extracted from that archive. Specifically, you need to go through these folders: Sound > Voice > Fallout4.esm

 

In that folder you'll find a whole bunch of folders for all of the voice acting. You'll want to open up the PlayerVoiceFemale01 or PlayerVoiceMale01 folder depending on which you want to modify. The files have no useful names, there are over 12000 of them, and they're just named random strings like 000A000E_1 so you'll have no clue which ones correspond to which audio until you can play them. Here's where things get complicated.

 

The voice files are all in .fuz format, just like with Skyrim. Read this thread (be sure to check the second page as well) to learn how to turn these into audio files you can modify and then convert those modified files back to the proper format. This involves a bunch of messing around in hex editors and is VERY easy to mess up as a result of this, so have fun bashing your head against the wall unless you're very experienced with really esoteric computer stuff.

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If you really, *really* want to fall on this sword, you'll need to extract the sound files using BAE. The specific archive you'll need to extract is the Fallout4 - Voices.ba2 file inside your Fallout 4 Data folder.

 

Once you've got that extracted, you'll need to go into the files you've extracted from that archive. Specifically, you need to go through these folders: Sound > Voice > Fallout4.esm

 

In that folder you'll find a whole bunch of folders for all of the voice acting. You'll want to open up the PlayerVoiceFemale01 or PlayerVoiceMale01 folder depending on which you want to modify. The files have no useful names, there are over 12000 of them, and they're just named random strings like 000A000E_1 so you'll have no clue which ones correspond to which audio until you can play them. Here's where things get complicated.

 

The voice files are all in .fuz format, just like with Skyrim. Read this thread (be sure to check the second page as well) to learn how to turn these into audio files you can modify and then convert those modified files back to the proper format. This involves a bunch of messing around in hex editors and is VERY easy to mess up as a result of this, so have fun bashing your head against the wall unless you're very experienced with really esoteric computer stuff.

May be much simpler once Geck is out. I'm assuming Fallout 4 can use .wav files as audio just like Skyrim. fuz appears to just be an archive, but many mods were able to replace the fuz files with separate .wav and lip sinc data. Though highly likely it takes GECK to do it.

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If you really, *really* want to fall on this sword, you'll need to extract the sound files using BAE. The specific archive you'll need to extract is the Fallout4 - Voices.ba2 file inside your Fallout 4 Data folder.

 

Once you've got that extracted, you'll need to go into the files you've extracted from that archive. Specifically, you need to go through these folders: Sound > Voice > Fallout4.esm

 

In that folder you'll find a whole bunch of folders for all of the voice acting. You'll want to open up the PlayerVoiceFemale01 or PlayerVoiceMale01 folder depending on which you want to modify. The files have no useful names, there are over 12000 of them, and they're just named random strings like 000A000E_1 so you'll have no clue which ones correspond to which audio until you can play them. Here's where things get complicated.

 

The voice files are all in .fuz format, just like with Skyrim. Read this thread (be sure to check the second page as well) to learn how to turn these into audio files you can modify and then convert those modified files back to the proper format. This involves a bunch of messing around in hex editors and is VERY easy to mess up as a result of this, so have fun bashing your head against the wall unless you're very experienced with really esoteric computer stuff.

May be much simpler once Geck is out. I'm assuming Fallout 4 can use .wav files as audio just like Skyrim. fuz appears to just be an archive, but many mods were able to replace the fuz files with separate .wav and lip sinc data. Though highly likely it takes GECK to do it.

 

Right, the fuz files are an archive of lip sync data and a .xwm file (something that can be pretty easily converted from a .wav file using a command-line tool). The bigger problem is that until you've separated the fuz file's parts out (something currently only possible with a hex editor afaik) you have no way of knowing what the file contains. The even bigger problem is that it would just take forever to go through this process for 12000-something different files.

 

This isn't impossible, it would just be a LOT of work.

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