BaurusCZ Posted November 15, 2015 Share Posted November 15, 2015 (edited) So since Fallout 4 is out and modding community is wating for releasing creation kit for it but no one wants to wait a year or more. So I tried to open it in old Skyrim creation kit, with no luck it instantly crashed but I just copied Fallout4.esm to the skyrim data folder nothing too complicated and pretty dumb solution so I am wondering if there is a way to open at least something in creation kit since it is almost the same engine. Thanks Edited November 15, 2015 by BaurusCZ Link to comment Share on other sites More sharing options...
Boombro Posted November 15, 2015 Share Posted November 15, 2015 Why here? Not everyone that plays Skyrim plays fallout 4.Try fallout 4 forums. Link to comment Share on other sites More sharing options...
bben46 Posted November 15, 2015 Share Posted November 15, 2015 'Almost' works with hand grenades and nuclear weapons. In programming a misplaced comma can cause a major incompatibility. Please be patient, A new SDK will be along soon. :thumbsup: Moved to FO4 forums Link to comment Share on other sites More sharing options...
TheSpaceShuttleChallenger Posted November 16, 2015 Share Posted November 16, 2015 "Almost the same engine" is not the same engine. In computer programming terms, "almost the same" might as well be "nothing alike" because software depends on its coding being exact to a tee, and it takes exactly one wrong character to make the entire game crash. You're going to have to be patient just like every other modder was patient for every other Bethesda game before this Fallout 4 Bethesda has every reason to get their development kit out as soon as possible. Link to comment Share on other sites More sharing options...
archie10 Posted November 19, 2015 Share Posted November 19, 2015 you want a look at the esm create a folder go to your steam folder find the data folder copy the esm to the folder you created rename the esm to fallout 3open fallout mod manager then tes snip navigate to the folder you madeclick on it wait a few minutes tes snip is gonna groanand presto you can see all the goodies in the esm and get all the right id numbersits horse and buggy but it gets her done Link to comment Share on other sites More sharing options...
JimboUK Posted November 19, 2015 Share Posted November 19, 2015 Rename or move your Skyrim ESM, drag the Fallout 4 ESM into your Skyrim folder, rename that to Skyrim.esm, load it up in Tes5Edit. Link to comment Share on other sites More sharing options...
MrsHandy Posted November 20, 2015 Share Posted November 20, 2015 "Almost the same engine" is not the same engine. In computer programming terms, "almost the same" might as well be "nothing alike" because software depends on its coding being exact to a tee, and it takes exactly one wrong character to make the entire game crash. You're going to have to be patient just like every other modder was patient for every other Bethesda game before this Fallout 4 Bethesda has every reason to get their development kit out as soon as possible.Ha ha this is precisely why I never download mods from people who cannot spell! Link to comment Share on other sites More sharing options...
shinthomas Posted November 20, 2015 Share Posted November 20, 2015 .....no one wants to wait a year or more. Well, traditionally the sdk releases two to three months after the game releases. I believe that's what we can expect this time around as well. That's how it's been since Oblivion I believe, or maybe it was Fallout,..... Anyway, expect it early next year. Link to comment Share on other sites More sharing options...
nukpwr Posted January 7, 2016 Share Posted January 7, 2016 The reasoning for this process is to gain use of VMAD, Virtual machine adapter, an external call, that handles personalities in Fallout 4 to Skyrim - the process is for passing the *.pas files that are new. Link to comment Share on other sites More sharing options...
nukpwr Posted January 11, 2016 Share Posted January 11, 2016 So since Fallout 4 is out and modding community is wating for releasing creation kit for it but no one wants to wait a year or more. So I tried to open it in old Skyrim creation kit, with no luck it instantly crashed but I just copied Fallout4.esm to the skyrim data folder nothing too complicated and pretty dumb solution so I am wondering if there is a way to open at least something in creation kit since it is almost the same engine. ThanksThere is a BSA change for ordering and compression that makes comspeed between modules over 1000 times faster in BSA version 2. There is a group working on the ID protocol here on the Nexus. In order for the VMAD (Virtual Machine ADapter) calls to work properly, if at all, this signal conditioning protocol handshake must function between mod and the game engine. The Ck and game compiler need to support the new calls VMAD, etc. -via the exe or skse (Ideally a new compiler) the game engine needs to support the BSA2 protocol possibly through SKSE New module to condition previous mods or editor mods to use the BSA2 protocol. Conceivably, the edit tool could perform this reorganization and compression on a save or by a script. Recognition that Fallout has companion calls and many features based on VMAD -quite different from Skyrim existing script. The CDX file and format is new for ESM -pretty sure it uses a new format modified directx10, but much of it may be the signal conditioning and the CDX, DLC details, etc. Some sort of boot file is needed to choose fallout or SkyrimOnce done Skyrim and Fallout 4 should work if I have not forgotten anything Link to comment Share on other sites More sharing options...
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