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opening Fallou4.esm in Skyrim creation kit


BaurusCZ

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So since Fallout 4 is out and modding community is wating for releasing creation kit for it but no one wants to wait a year or more. So I tried to open it in old Skyrim creation kit, with no luck it instantly crashed but I just copied Fallout4.esm to the skyrim data folder nothing too complicated and pretty dumb solution so I am wondering if there is a way to open at least something in creation kit since it is almost the same engine. Thanks

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'Almost' works with hand grenades and nuclear weapons. In programming a misplaced comma can cause a major incompatibility. Please be patient, A new SDK will be along soon. :thumbsup:

 

Moved to FO4 forums

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"Almost the same engine" is not the same engine. In computer programming terms, "almost the same" might as well be "nothing alike" because software depends on its coding being exact to a tee, and it takes exactly one wrong character to make the entire game crash. You're going to have to be patient just like every other modder was patient for every other Bethesda game before this Fallout 4 Bethesda has every reason to get their development kit out as soon as possible.

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you want a look at the esm create a folder go to your steam folder find the data folder copy the esm to the folder you created rename the esm to fallout 3

open fallout mod manager then tes snip navigate to the folder you made

click on it wait a few minutes tes snip is gonna groan

and presto you can see all the goodies in the esm and get all the right id numbers

its horse and buggy but it gets her done

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"Almost the same engine" is not the same engine. In computer programming terms, "almost the same" might as well be "nothing alike" because software depends on its coding being exact to a tee, and it takes exactly one wrong character to make the entire game crash. You're going to have to be patient just like every other modder was patient for every other Bethesda game before this Fallout 4 Bethesda has every reason to get their development kit out as soon as possible.

Ha ha this is precisely why I never download mods from people who cannot spell!

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.....no one wants to wait a year or more.

 

Well, traditionally the sdk releases two to three months after the game releases. I believe that's what we can expect this time around as well. That's how it's been since Oblivion I believe, or maybe it was Fallout,..... Anyway, expect it early next year.

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  • 1 month later...

So since Fallout 4 is out and modding community is wating for releasing creation kit for it but no one wants to wait a year or more. So I tried to open it in old Skyrim creation kit, with no luck it instantly crashed but I just copied Fallout4.esm to the skyrim data folder nothing too complicated and pretty dumb solution so I am wondering if there is a way to open at least something in creation kit since it is almost the same engine. Thanks

There is a BSA change for ordering and compression that makes comspeed between modules over 1000 times faster in BSA version 2. There is a group working on the ID protocol here on the Nexus. In order for the VMAD (Virtual Machine ADapter) calls to work properly, if at all, this signal conditioning protocol handshake must function between mod and the game engine.

  1. The Ck and game compiler need to support the new calls VMAD, etc. -via the exe or skse (Ideally a new compiler)
  2. the game engine needs to support the BSA2 protocol possibly through SKSE
  3. New module to condition previous mods or editor mods to use the BSA2 protocol. Conceivably, the edit tool could perform this reorganization and compression on a save or by a script.
  4. Recognition that Fallout has companion calls and many features based on VMAD -quite different from Skyrim existing script.
  5. The CDX file and format is new for ESM -pretty sure it uses a new format modified directx10, but much of it may be the signal conditioning and the CDX, DLC details, etc. Some sort of boot file is needed to choose fallout or Skyrim

Once done Skyrim and Fallout 4 should work if I have not forgotten anything

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