joetbd Posted November 19, 2015 Share Posted November 19, 2015 I want to put a static (permanent) crosshiar, in the center of the screen. It does not have to be context sensitive. Just a plain static image, that is always there. This is for people with vision problems, that can not see the third person aiming dot. Ive tried altering the dot in the HUDMenu.swf file. But I've run into problems making that work. So I thought a quick and dirty solution might be to simply put a static image on screen, that people can see. It might be ugly, but something is better than nothing Link to comment Share on other sites More sharing options...
tonicmole Posted November 19, 2015 Share Posted November 19, 2015 Some one said they had to repack the files into the BA2. I might have misunderstood, but it's what I'm running into with my mod. There is a tool on the Nexus that unpacks and repackage BA2 files. Link to comment Share on other sites More sharing options...
Wangtime Posted November 24, 2015 Share Posted November 24, 2015 I'm trying to work out how to change the scope crosshairs with my custom ones but they just show up as big green blocks when I try to do it... Link to comment Share on other sites More sharing options...
roamwild Posted December 4, 2015 Share Posted December 4, 2015 (edited) I have been playing with editing the HUD and the crosshairs the past few days. I responded to a post earlier from someone requesting a HUD for his vision impaired friend. I suggested that the poster also check out the mod "Pipware UI" because it can be used to enlarge HUD elements, but your request is a little different.http://forums.nexusmods.com/index.php?/topic/3459030-helping-my-visually-impaired-so-play-fallout/ It would be nice to see some effort made to produce a mod specifically for the vision impaired. I would be glad to help although there are other people making much more polished HUDs that would have more elegant ideas. I could give you a simple file (mod) that achieves this (constant crosshair/marker, larger, different color etc) or if you'd like some help I could tell you what I would do and you can take it from there. A little advice from what i've learned: Crosshairs can be enlarged by changing scale in sprite #370, The sprites above define specific types of crosshairs and the animations for presenting them, or the transitions between. These animations can be manipulated so that they will present different objects (placeobject2) which are defined earlier. You will see that there are multiple frames for transitions (dot_none, standard_activate) and then loops (none_none), (dot_dot) etc. It's possible to make many different shapes/sizes just by placing / editing elements (shapes) which are already defined in the HUDmenu.swf. I don't like constant crosshair so I moved most of them offscreen, and replaced Activate with a simple dot so I can point at objects. This method could be used to edit any of the animation sprites so that they include a constant, fixed object in the center of the screen. This is just what I have learned in a couple of days after reading Gooma's guide and then banging my head against the hudmenu.swf. Hope it helps, or like I said I'd be glad to edit a file for your needs to the best of my ability. Edited December 4, 2015 by roamwild Link to comment Share on other sites More sharing options...
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