Flowerguy360 Posted November 20, 2015 Share Posted November 20, 2015 See subject. I'm really not sure this mod would even be possible, but ideally it would allow you to drop a workshop wherever you wanted to (or just about) and build a settlement there (say the work zone was centered around the workshop). Link to comment Share on other sites More sharing options...
dskod1 Posted November 20, 2015 Share Posted November 20, 2015 There was a settlement mod for new vegas. It both added in a settlement making system (much like fallout 4 but a little bit more power IMO) and allowed you to make settlements anywhere. So I am guessing that once GECK and F4SE gets released, it will be possible. Though doubtful it is right now. Link to comment Share on other sites More sharing options...
Boombro Posted November 20, 2015 Share Posted November 20, 2015 You can already it on pc with console. Link to comment Share on other sites More sharing options...
dskod1 Posted November 20, 2015 Share Posted November 20, 2015 I don't think he is talking about doing it through the console. I think, correct me if I am wrong, he wants it to just be naturally a part of the game, IE what a mod does (most of the time) Link to comment Share on other sites More sharing options...
neonie Posted November 20, 2015 Share Posted November 20, 2015 (edited) I feel like there should be a taboo on telling people "Yeah just open the console and do x". Since that's kind of like the antithesis of what modding is for. I've seen it a bunch of times when people come in here and ask for a mod, only to get told either how to do it in the console or that you can do it on console, and that should never be the answer, because it kind of goes against the entire idea of mods. Edited November 20, 2015 by neonie Link to comment Share on other sites More sharing options...
infamousraziel Posted November 20, 2015 Share Posted November 20, 2015 i really dont see how hard it would be to just make the workbench a craftable item and you could place it wherever you want and bam. probably would need CK though. Link to comment Share on other sites More sharing options...
Skateboards Posted November 20, 2015 Share Posted November 20, 2015 I don't think he is talking about doing it through the console. I think, correct me if I am wrong, he wants it to just be naturally a part of the game, IE what a mod does (most of the time)Eh, sure, but why the stigma towards console use especially when the games modding tools aren't even out? For now just settle on spawning a workbench wherever you are. It gets the job done you can even position said item with console commands to your liking.This type of mod I don't believe is possible until GECK for Fallout 4 Link to comment Share on other sites More sharing options...
neonie Posted November 20, 2015 Share Posted November 20, 2015 (edited) I don't think he is talking about doing it through the console. I think, correct me if I am wrong, he wants it to just be naturally a part of the game, IE what a mod does (most of the time)Eh, sure, but why the stigma towards console use especially when the games modding tools aren't even out? Because it completely skips over the core issue and the point of modding. Console commands are great for a "one time fix" but often that isn't the point of a Mod idea or Request at all. This person isn't asking to place a settlement ONCE, they are asking for an intuitive system for placing settlements period. The console commands take you completely out of the experience, aren't intuitive whatsoever, and often make one feel like they are cheating, even if you think the commands you are using should be part of the core game. Here's an example: I think the Perk system is completely broken. I think the idea of hiding game mechanics behind skill walls is absurd. I think it needs to be completely retooled and reworked to ONLY be the perks that give your character gameplay related bonuses or boosts and NOT included any of the weapon crafting or settlement building perks. I can (somewhat) fix this problem by opening the console and giving my self the perks having to deal with settlement building and weapon modding. That is not a permanent solution for what I would ultimately want out of the game. There are two HUGE problems with this: One: You have to look up every single code for every single level in every single perk you want and manually type it in. This is exhausting, and works ONCE, for ONE CHARACTER, on ONE PLAYTHROUGH, and if I ever came back to the game to start fresh I would have to do it ALL OVER AGAIN. Two: Not every perk dealing with these systems is separated from other in game bonuses, requiring me to ACTUALLY CHEAT if I want to fix my problem. A good example of this is cap collector. You need cap collector perks to set down certain buildings, but it also gives you boosts when selling and buying things at merchants. You can't use the console to fix or separate those two things from each other. The console is a band-aid. It's a temporary, one time fix for a permanent problem or set of problems. Here's a question pertaining to the original post: You can open the console to give your self a workbench. Does setting it down allow you to define the parameters of the settlement in an easy to understand fashion? Does it create a fast travel point on the map so you can easily come back to it later? What about trade routes? Apparently those are predefined by the game and the AI uses specific pathing to know where it can travel, which means the places you can put the workbench for them to work effectively would probably still need to be defined by the pathing network so you can't place a bench in an area Provisioner NPC's can't get to. Just opening the console and giving your self a workbench doesn't actually fix this problem to begin with. If the mod can't be done until the GECK comes out, then by all means tell someone the mod can't be done until the GECK comes out, but I think answering a mod request or idea with "Just do it in the console" is a crappy thing to say to someone that ignores the purpose of mods and what they do to and for game play, and actually sort of belittles the actual work and effort that goes into creating actually intuitive systems for solving in-game problems. Edited November 20, 2015 by neonie Link to comment Share on other sites More sharing options...
jet4571 Posted November 20, 2015 Share Posted November 20, 2015 There's nothing wrong with using the console to mod your game and nothing wrong with telling someone they can use it especially when there are no tools available to create such a mod. Using the console is NOT the antithesis to modding, it is in fact just one mod tool available for use to mod ones game, just as valuable as Nifskope, Photoshop, or the CK and when it is all you have then it is far more important for modding your game.Also Taboo? That word doesn't fit here on The Nexus as long as it is legal. There's a tentacle rape sex mod for Skyrim and a few torture mods ffs. Saying "use the console" really cannot be considered taboo considering some of the mods available. You just don't want to see those words is all and telling people they shouldn't and that it is taboo is kinda rude. Boombro just brought it to the OP's attention that he can use the console, he didn't say "Just use the console". dskod1 Explained that without the CK making such a mod will be improbable just before. In the order things were said telling him he can use the console was a good response. Link to comment Share on other sites More sharing options...
dskod1 Posted November 22, 2015 Share Posted November 22, 2015 Sorry guys, been away for a couple of days. I would just like to clarify myself for whoever is intrested. As I said, I didn't think OP was looking for a console solution (though I have no idea what the OP wants) but as I pointed out earlier, chances of such a mod before GK is very slim (to my knowledge). I think right now a lot of solutions are gonna have to go over to consoles until the community gets more tools to do it through a more intuitive and natural feeling mod. I do however feel that Boombro didn't actually answer the OPs question. If there was a mod out doing what the OP wants and I just said "there's a mod." Then that wouldn't really be an acceptable answer (IMO). I would have to actualy link him to the mod. I just feel like Boombro should have at least linked him to the fallout4 console wiki page. That being said, I am very new to the forum community of the nexus, Boombro's had over 4,000 posts and I have had 7. So he more than likely has contributed much more to the community than I am and his answer is completely acceptable. Apologizes to both Boombro and the OP for making assumptions and posting (basically) on the OP's behalf. Link to comment Share on other sites More sharing options...
Recommended Posts