jonnyetiz Posted November 24, 2015 Share Posted November 24, 2015 (edited) [CURRENT STATUS ON PROJECT] Due to some things going on with my personal life, I am not able to devote enough time to work on this project full time to get it out soon. I am still working to it, but I can't guarantee any release dates. I'm hoping that sometime soon I will be able to return to work. http://i.imgur.com/VTwYwDO.png Alright, on release of the CK, I will be working on a mod that brings back the Enclave, lore friendly of course. If you liked the enclave, and look forward for a mod like this, dont worry, I wont spoil the story in this. In order for the mod to be genuine, I need a small team for these positions: Return of the Enclave! (!!!) Required for mod(!!) Greatly wanted, and quality improvement, but not required(!) Will greatly improve quality2+ Voice Actors(Male/Female) (!) - Need a good voice actor, 1 male and 1 female, or more. Currently getting a studio, with unspecified amount at this time.SFX Creator(!) - Creates SFX, though most we need are in game, we will still need some. 1+ Modeler(!!!) - Creates Models(Now REQUIRED, with E.N.C.L.A.V.E. (See bottom of page 3)) Currently 11 Assistant Scripter/Coder/Project Co-Lead(!) - Helps with code, not needed at all times. Currently 11 Artist(!!!) - Creates textures for the models Currently 1Story Writer(s)(!!) - Im not the creative type. Currently 2 Current Planned Features:Complete Linear Story-line for the EnclaveFull In-Depth voice acting(Player *probably* wont talk, unless we could get someone who has a good impression of both 'Lone Survivor' voices)Multiple Variants of Enclave Troopers, Officers, and handfuls of intractable characters1+ Companions with full functionalityPower Armor(If we cant get a modeler, we will just port it from fallout 3...) Advanced Power Armor Mk. 2(X-01 will be referred by enclave soldiers/officers informally as Heavy Power Armor) Easter Eggs More to come!Enclave RadioPower Armor PaintsCombat Armor Chest DecalsSide QuestsEmbedded into vanilla story, also with non-canonical contentMore Vaults! E.N.C.L.A.V.E. (Easter Eggs Included!) Vault 117 (Easter Eggs Included!)Implementation for building system!(New floors/walls/ceilings/decor/etc)Easter Eggs(If you didn't get the memo...)More to come!I will have addition updates monthly/bi-monthly(HOPEFULLY) and I will have bug fixes once a week, unless I can find any The Team: Project Lead: jonnyetiz - Jonathan Etiz (me) - [email protected]Project Co-Lead: kennyimpala (Artist, Storywriter, and Assistant)Voice Acting Production: JTL2 - John Lamont - http://www.imdb.com/name/nm3224150/Writing Director: TimeLadyKatie - Kate Cameron Bare-bones of the beginning: *Do not expect this as end product* *Before you say, I know it sounds like the BoS Start, but I assure you the story will be different.*Basically the Vanilla story, but when you go to *Placeholder Name* you get a special radio station called Military Frequency *Placeholder Number* just having something about some deathclaw problem, overwhelming their base. There are basically 3 deathclaws, 3 enclave soldiers, 1 downed enclave soldier, and if you help them, they talk to you. The squad point their guns at you, and the named soldier closest to you tells you to back off, but you can question them/pursuade them to talk to you/get cocky(harsh pursuasion) and say you saved their lives *If this fails they will become hostile until you leave the area, and you have to wait until the second chance.*/back away IF you back away you will still be able to talk to them until the Prydwen shows up, and after then you can still join up, but the squad is no longer there. They relocate nearby, and there is a distress pulser beeping nearby with the one named soldier holding out in a broken house fighting raiders, including raiders in power armor. If you help him, he will properly introduce himself, and it will go from there. This soldier will essentially be the Paladin Danse of the Enclave, dont worry, hes not some sort of agent or synth(OR IS HE!). After that point, the story is something completely different, and here's where you guys come in. A story writer would help me with making it an awesome experience, and on top of that, we cant make this good without voice acting, models, textures, and SFX. If you want to help or have any questions, you can PM me or contact me at: [email protected] Just say what position you want, little bit about yourself, and not required, but I would like to see some of the work you can do. IF you can do something off this list, just tell me what it is you can do. This page will be updated daily. The reason why I need these now, is so we are prepared for the CK release, so we could hopefully get the mod out soon after then. *Asterisks indicate some important information, or a temporary placeholder.* Edited July 8, 2016 by jonnyetiz Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 24, 2015 Author Share Posted November 24, 2015 Bump Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 24, 2015 Author Share Posted November 24, 2015 Bump Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 24, 2015 Author Share Posted November 24, 2015 Bump. Cant do this without help! Link to comment Share on other sites More sharing options...
ToxicWhiteout Posted November 25, 2015 Share Posted November 25, 2015 Looks neat. I am hopeful about this project, but I've seen far too many of these projects be started and then eventually slow down and grind to a halt. I wish you the luck so I'll help bump this, but as I'm not a scripter at all I don't really know how my services could be useful in this mod. Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 25, 2015 Author Share Posted November 25, 2015 Looks neat. I am hopeful about this project, but I've seen far too many of these projects be started and then eventually slow down and grind to a halt. I wish you the luck so I'll help bump this, but as I'm not a scripter at all I don't really know how my services could be useful in this mod. Hey - All the help is still help. Bumping gets awareness, and with awareness I can get people on the team, It says your a mod creator so what sort of things CAN you do? Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 25, 2015 Author Share Posted November 25, 2015 bump Link to comment Share on other sites More sharing options...
GhstyGhost Posted November 25, 2015 Share Posted November 25, 2015 Dude what you need is an investor. Someone('s) to give you capital to pay people for this work. As you can tell no one is jumping on this because they are not movatied but with money they would be. If you can get numbers I'm down to invest into this Link to comment Share on other sites More sharing options...
ToxicWhiteout Posted November 25, 2015 Share Posted November 25, 2015 (edited) Looks neat. I am hopeful about this project, but I've seen far too many of these projects be started and then eventually slow down and grind to a halt. I wish you the luck so I'll help bump this, but as I'm not a scripter at all I don't really know how my services could be useful in this mod. Hey - All the help is still help. Bumping gets awareness, and with awareness I can get people on the team, It says your a mod creator so what sort of things CAN you do? Check out some of my old New Vegas mods, those are along the lines of what I like to do. Make the wasteland feel more alive, and fill it up with camps in the background and lots of encounters around the wasteland. Like walking into a group of Legion soldiers in a huge fight with Legion Deserters, while NCR snipers pick them off from above. Just stuff like that. I also like making towns and camps. I can do dialogue and really simple quests, but I don't like how time intensive they are just for like a 5 minute quest, when I could add like 10 fun battles around the wasteland in the same amount of time. They are both necessary, but I am just better at one than the other. I can also make interiors, but I suck nuts at navmeshing so I usually just take a vanilla building and change it until it looks completely different, but usually has the same navmesh and general layout. I am skilled in some areas and very unskilled in others, so I try to work around my difficulties. Edited November 25, 2015 by TheScout201 Link to comment Share on other sites More sharing options...
jonnyetiz Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) Dude what you need is an investor. Someone('s) to give you capital to pay people for this work. As you can tell no one is jumping on this because they are not movatied but with money they would be. If you can get numbers I'm down to invest into thisLol? Edited May 10, 2016 by jonnyetiz Link to comment Share on other sites More sharing options...
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