scottym23 Posted November 27, 2015 Share Posted November 27, 2015 I've never modded before and don't know the limitations to what can be created without the CK's release. Will we not see full house/base mods like the submarine one in Fallout 3 until the CK is out, or can all of those mods still be created but just with a lot more work/effort? I'm just curious what the CK enables modders to do that they couldn't do normally, and what that entails for what types/scale of mods we can expect until it comes out. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 27, 2015 Share Posted November 27, 2015 So long as you don't need new models or scripts (like sorter script 'n the likes), it is possible but still takes a heap of time without the CK. Link to comment Share on other sites More sharing options...
scottym23 Posted November 27, 2015 Author Share Posted November 27, 2015 So long as you don't need new models or scripts (like sorter script 'n the likes), it is possible but still takes a heap of time without the CK. So we won't be seeing new armors or weapons added until the CK comes out? Thanks for your previous answer btw. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 27, 2015 Share Posted November 27, 2015 It's unrelated to the CK, but for now it's still nearly impossible to edit the models.So we'll likely see new armor and weapons before the CK, but it might still be a while. Link to comment Share on other sites More sharing options...
leot486 Posted November 27, 2015 Share Posted November 27, 2015 (edited) Since models are a topic here, I was wondering why can't we do replacers right now? For example replace the deliverer or a 10mm pistol with a 1911 mesh? I noticed I can not open the 10mm nif file in nifskope, though they are both nif files, are they different in some way? I do remember reading on another forum about the nifskope dev's working on a fix for this, so if it is simply related to that, when the nifskope update is out and we can edit meshes, will there be a way to update these older meshes from fo3/fonv to work in fo4? Edited November 27, 2015 by leot486 Link to comment Share on other sites More sharing options...
jet4571 Posted November 28, 2015 Share Posted November 28, 2015 Nifskope and Blender/3DS Max plugins are what's holding back any mesh work. Any FO3/FNV meshes directly from the game cannot be distributed even if made to work for FO4. Mods that are all new mesh could ofcourse be done if they are yours or the proper permissions are in order. Link to comment Share on other sites More sharing options...
month5 Posted December 1, 2015 Share Posted December 1, 2015 Does anyone know why I am unable to swap most meshes? For example if I replace the dead trees with prewar meshes only the ones within settlements change. Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 Does anyone know why I am unable to swap most meshes? For example if I replace the dead trees with prewar meshes only the ones within settlements change. Because you didn't change all of them maybe?There is a lot of types. Link to comment Share on other sites More sharing options...
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